Shaddoll Deck #411307 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Broww, Huntsman of Dark World x3, Danger! Mothman! x3, Danger! Nessie! x3.

Created by: YGO Mod (20517634)

Created On: 01/19/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Nov 9, 2026
28± 6/ 100
Power Score
Structural 32
Reliability 30
Going First 30
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 32
Going First 30
Going Second 33
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Danger! Bigfoot, Obelisk the Tormentor, Divine Arsenal AA-ZEUS and Egyptian God Slime as end-board threats, with Link and Xyz beaters for pressure; Topologic Zeroboros and Saryuja Skull Dread as large Link attackers once a board is established
  • Turn 1 (going first): Open with a Danger! monster (Jackalope, Mothman, Nessie or Tsuchinoko) whose discard effect special summons a second Danger! monster and draws a card, then build toward a Link or Xyz extension. Shaddoll Beast is the only card from the archetype core present, so the Shaddoll engine itself is largely absent.
  • Turn 2 (going second): Use the six-card hand to find a Danger! starter and interaction (Transaction Rollback, Monster Reborn, Soul Energy MAX!!!, The Breaking Ruin God) to answer the opponent board, then rebuild with the Extra Deck threats.
  • Recovery: Recover through the Danger! discard-and-summon loop, Curious, the Lightsworn Dominion searching from the graveyard, and Monster Reborn or Card Destruction to refill after a bad hand. Recovery depends on drawing the Danger! cards, which are three copies each.
  • After siding: No Side Deck is registered (0 cards), so no post-side plan can be evaluated.

Why it scores here

The deck opens reliably only through its Danger! monsters: each of the three-copy discard-and-summon starters has a fair chance to appear in the opening hand, and they are the one repeatable draw engine the list contains. Beyond that the list does not form a single system. Only 1.8 percent of the Main Deck is named Shaddoll and the core pieces that would make the archetype work (Shaddoll Fusion, Shaddoll Dragon, Shaddoll Schism, Ash Blossom) are not present, so the deck relies on a mix of Danger!, Tearlaments, Zoodiac, Dark World and Egyptian God cards that share no engine. No recorded boards exist to show how the deck converts a starter into a board, so conversion and floor scores rest on the card text alone. Interaction is present (Transaction Rollback, Monster Reborn, Soul Energy MAX!!!, The Breaking Ruin God, The Revived Sky God) and the Extra Deck supplies several 3000-ATK threats, which keeps closing power respectable. Popularity and archetype naming were not credited; the score comes from the fragmented engine and the missing core on the system, not from averaging the cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 Danger! starters: P(at least one in a 5-card opening hand) about 0.34 per three-copy card; no core engine card beyond Shaddoll Beast (Inferred)
D2 Opening-Hand Quality & Brick Management 28 Many distinct singletons and no shared core, so a typical hand mixes unrelated pieces; no garnet estimate is reliable (Inferred)
D3 Combo Conversion & Ceiling 15 No recorded boards exist, so the ceiling is read from card text only; the Danger! loop is the main conversion route (Inferred)
D4 Combo Floor & Median Output 15 Median output is unknown; without recorded boards the floor cannot be measured and is scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 30 Redundancy comes from the three Danger! copies, but no independent second line is visible in the list (Inferred)
D6 Resource Economy, Recovery & Grind 35 Recursion is limited to Curious, the Lightsworn Dominion and Monster Reborn; the Danger! loop regenerates cards (Inferred)
D7 End-Board & Interaction Quality 40 Negation and removal text is present (Transaction Rollback, Soul Energy MAX!!!, The Breaking Ruin God, The Revived Sky God) but no hand traps are registered (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 35 Going-second board breaking depends on Soul Energy MAX!!! and Obelisk; there is no dedicated board breaker (Inferred)
D9 Offensive Pressure & Closing Power 40 End-board threats reach 3000 ATK or more (Obelisk the Tormentor, Danger! Bigfoot, Divine Arsenal AA-ZEUS, Egyptian God Slime, Topologic Zeroboros) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 40 Main Deck cards with 23 distinct names, 13 singletons and 54 off-archetype copies: efficient in size but weak in coherence (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 15 cards across Link, Xyz and Fusion, with several Limited cards and mixed archetypes; flexible but not coherent (Verified composition, Inferred)
D12 Side Deck Adaptability 30 No Side Deck is registered, so adaptability cannot be assessed and is scored low (Verified absence)
D13 Matchup Coverage & Format Fit 30 No tournament context or dated meta sample is available; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Most lines are one to three steps with clear card text, so the deck is repeatable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary (about 80/20 in the weight choice; scoring uses the Toolbox profile). Structural ≈ 32, Going First ≈ 30, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: engine conflicts (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 32, TR 30, base 31.6, then context modifiers total -4 = 28

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal in Master Duel with the copy limits respected (main 40, extra 15, side 0)
  • Danger! starters are three copies each and give some repeatable draw and summon value
  • Several 3000-ATK end-board threats in the Main and Extra Decks
  • Searcher-text group is well represented, with a 0.74 chance of at least one in a 5-card hand

Weaknesses

  • No real archetype engine: only one Shaddoll card and 1.8 percent exact-name purity
  • Shaddoll core missing (Shaddoll Fusion, Shaddoll Dragon, Shaddoll Schism, Ash Blossom, Maxx C)
  • No recorded boards, so conversion and median output cannot be measured
  • No Side Deck, so no post-side adaptation
  • Several Limited and Semi-Limited key cards

Critical choke points

  • Danger! monsters are the only repeatable starters, so a hand without one has no reliable line
  • Missing Shaddoll core removes the engine that would otherwise recover the board
Priority Remove Add Reason
1 Off-archetype singletons (for example Fairy Tail - Snow, Performage Trick Clown, Blackwing - Zephyros the Elite) Core Shaddoll pieces: Shaddoll Fusion, Shaddoll Dragon, Shaddoll Schism, Ash Blossom and Joyous Spring Restores an actual engine and raises both consistency and recovery
2 Two or three low-impact Tearlaments or Zoodiac cards Hand traps and a Side Deck of 15 cards Adds interaction and post-side adaptability, which the list currently lacks

Evidence & confidence

  • Verified: Legal in Master Duel: main 40, extra 15, side 0, all restricted cards at legal copies; Exact-name purity 1.8 percent and 54 off-archetype copies; No hand traps, no floodgates, no Side Deck, no recorded boards, no tournament link
  • Inferred: Danger! starters are the only consistent starter route (about 0.34 per three-copy card in hand five); The deck lacks a coherent engine because the Shaddoll core is missing; Going-first and going-second scores are close because there is no clear turn-order advantage
  • Provisional: Meta position and format fit are unknown without a dated metagame sample
  • Data gaps: No combos supplied: conversion and median output are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry exists for this deck No Side Deck registered, so post-side strength cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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