Created by: YGO Mod (20517634)

Created On: 01/14/2023

Balance

Need 10 UR

UR Rarity
Magical Musketeer Kidbrave1 card
UR Rarity
Amphibious Swarmship Amblowhale1 card
UR Rarity
Decode Talker1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Number 47: Nightmare Shark1 card
UR Rarity
Forbidden Lance3 card
UR Rarity
Compulsory Evacuation Device2 card

Main: 20 Extra: 8

R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


N Rarity
Magical Musketeer Doc
N Rarity
Magical Musketeer Doc
Magical Musketeer Doc
LIGHT 3
Magical Musketeer Doc
  • ATK:

  • 1400

  • DEF:

  • 1200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.


N Rarity
Magical Musketeer Doc
N Rarity
Magical Musketeer Doc
Magical Musketeer Doc
LIGHT 3
Magical Musketeer Doc
  • ATK:

  • 1400

  • DEF:

  • 1200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.


UR Rarity
Magical Musketeer Kidbrave
UR Rarity
Magical Musketeer Kidbrave
Magical Musketeer Kidbrave
LIGHT 3
Magical Musketeer Kidbrave
  • ATK:

  • 1600

  • DEF:

  • 200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.


R Rarity
Magical Musketeer Starfire
R Rarity
Magical Musketeer Starfire
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


R Rarity
Magical Musketeer Starfire
R Rarity
Magical Musketeer Starfire
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


UR Rarity
Forbidden Lance
UR Rarity
Forbidden Lance
Forbidden Lance
Spell Quick
Forbidden Lance

    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


    UR Rarity
    Forbidden Lance
    UR Rarity
    Forbidden Lance
    Forbidden Lance
    Spell Quick
    Forbidden Lance

      Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


      UR Rarity
      Forbidden Lance
      UR Rarity
      Forbidden Lance
      Forbidden Lance
      Spell Quick
      Forbidden Lance

        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


        SR Rarity
        Magical Musket - Cross-Domination
        SR Rarity
        Magical Musket - Cross-Domination
        Magical Musket - Cross-Domination
        Spell Quick
        Magical Musket - Cross-Domination

          If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


          SR Rarity
          Magical Musket - Cross-Domination
          SR Rarity
          Magical Musket - Cross-Domination
          Magical Musket - Cross-Domination
          Spell Quick
          Magical Musket - Cross-Domination

            If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


            N Rarity
            Magical Musket - Steady Hands
            N Rarity
            Magical Musket - Steady Hands
            Magical Musket - Steady Hands
            Spell Quick
            Magical Musket - Steady Hands

              Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.


              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  N Rarity
                  Magical Musket - Dancing Needle
                  N Rarity
                  Magical Musket - Dancing Needle
                  Magical Musket - Dancing Needle
                  Trap Normal
                  Magical Musket - Dancing Needle

                    If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


                    R Rarity
                    Magical Musket - Desperado
                    R Rarity
                    Magical Musket - Desperado
                    Magical Musket - Desperado
                    Trap Normal
                    Magical Musket - Desperado

                      If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                      R Rarity
                      Magical Musket - Desperado
                      R Rarity
                      Magical Musket - Desperado
                      Magical Musket - Desperado
                      Trap Normal
                      Magical Musket - Desperado

                        If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                        R Rarity
                        Magical Musket - Desperado
                        R Rarity
                        Magical Musket - Desperado
                        Magical Musket - Desperado
                        Trap Normal
                        Magical Musket - Desperado

                          If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                          UR Rarity
                          Amphibious Swarmship Amblowhale
                          UR Rarity
                          Amphibious Swarmship Amblowhale
                          Amphibious Swarmship Amblowhale
                          FIRE
                          Amphibious Swarmship Amblowhale
                          • ATK:

                          • 2600

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom

                          Bottom-Right


                          2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                          SR Rarity
                          Brute Enforcer
                          SR Rarity
                          Brute Enforcer
                          Brute Enforcer
                          DARK
                          Brute Enforcer
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.


                          UR Rarity
                          Decode Talker
                          UR Rarity
                          Decode Talker
                          Decode Talker
                          DARK
                          Decode Talker
                          • ATK:

                          • 2300

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                          R Rarity
                          Hip Hoshiningen
                          R Rarity
                          Hip Hoshiningen
                          Hip Hoshiningen
                          LIGHT
                          Hip Hoshiningen
                          • ATK:

                          • 1400

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.


                          SR Rarity
                          Knightmare Phoenix
                          SR Rarity
                          Knightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                          UR Rarity
                          Knightmare Unicorn
                          UR Rarity
                          Knightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          N Rarity
                          Pentestag
                          N Rarity
                          Pentestag
                          Pentestag
                          DARK
                          Pentestag
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                          UR Rarity
                          Number 47: Nightmare Shark
                          UR Rarity
                          Number 47: Nightmare Shark
                          Number 47: Nightmare Shark
                          WATER
                          Number 47: Nightmare Shark
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.




                          More Duel Links Info

                          Magical Musket Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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