Created by: YGO Mod (20517634)

Created On: 01/13/2023

Main: 40 Extra: 15

2 cardKrawler Soma 2 cardKrawler Soma
Krawler Soma
EARTH 6
Krawler Soma
  • ATK:

  • 2000

  • DEF:

  • 2500


You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, change the targeted monster to face-down Defense Position, also it cannot change its battle position for the rest of this turn. During your Main Phase: You can reduce this card's Level by 2 or 4, and if you do, Special Summon "Krawler" monster(s) with different names from your hand, Deck, or GY whose total Levels equal the amount reduced, in face-up and/or face-down Defense Position. You can only use each effect of "Krawler Soma" once per turn.


1 cardSubterror Fiendess 1 cardSubterror Fiendess
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


1 cardSubterror Nemesis Archer 1 cardSubterror Nemesis Archer
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


2 cardSubterror Nemesis Warrior 2 cardSubterror Nemesis Warrior
Subterror Nemesis Warrior
EARTH 4
Subterror Nemesis Warrior
  • ATK:

  • 1800

  • DEF:

  • 1200


During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.


1 cardWorld Legacy - "World Crown" 1 cardWorld Legacy - "World Crown"
World Legacy - "World Crown"
DARK 6
World Legacy - "World Crown"
  • ATK:

  • 2000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


1 cardDeus X-Krawler 1 cardDeus X-Krawler
Deus X-Krawler
EARTH 9
Deus X-Krawler
  • ATK:

  • 2000

  • DEF:

  • 3000


When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.


1 cardKrawler Glial 1 cardKrawler Glial
Krawler Glial
EARTH 2
Krawler Glial
  • ATK:

  • 700

  • DEF:

  • 1500


FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial". If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn.


1 cardKrawler Receptor 1 cardKrawler Receptor
Krawler Receptor
EARTH 2
Krawler Receptor
  • ATK:

  • 900

  • DEF:

  • 1200


FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.


1 cardKrawler Spine 1 cardKrawler Spine
Krawler Spine
EARTH 2
Krawler Spine
  • ATK:

  • 300

  • DEF:

  • 2100


FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.


1 cardPrediction Princess Arrowsylph 1 cardPrediction Princess Arrowsylph
Prediction Princess Arrowsylph
WIND 4
Prediction Princess Arrowsylph
  • ATK:

  • 1000

  • DEF:

  • 1400


FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.


2 cardPrediction Princess Bibliomuse 2 cardPrediction Princess Bibliomuse
Prediction Princess Bibliomuse
EARTH 9
Prediction Princess Bibliomuse
  • ATK:

  • 2500

  • DEF:

  • 2500


FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


2 cardPrediction Princess Coinorma 2 cardPrediction Princess Coinorma
Prediction Princess Coinorma
EARTH 3
Prediction Princess Coinorma
  • ATK:

  • 800

  • DEF:

  • 1400


FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.


1 cardPrediction Princess Crystaldine 1 cardPrediction Princess Crystaldine
Prediction Princess Crystaldine
WATER 5
Prediction Princess Crystaldine
  • ATK:

  • 1400

  • DEF:

  • 2200


FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.


1 cardPrediction Princess Petalelf 1 cardPrediction Princess Petalelf
Prediction Princess Petalelf
EARTH 3
Prediction Princess Petalelf
  • ATK:

  • 800

  • DEF:

  • 700


FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions.


1 cardSubterror Behemoth Phospheroglacier 1 cardSubterror Behemoth Phospheroglacier
Subterror Behemoth Phospheroglacier
EARTH 8
Subterror Behemoth Phospheroglacier
  • ATK:

  • 2600

  • DEF:

  • 2500


FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


1 cardSubterror Behemoth Speleogeist 1 cardSubterror Behemoth Speleogeist
Subterror Behemoth Speleogeist
EARTH 11
Subterror Behemoth Speleogeist
  • ATK:

  • 3000

  • DEF:

  • 1400


FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


1 cardSubterror Behemoth Ultramafus 1 cardSubterror Behemoth Ultramafus
Subterror Behemoth Ultramafus
EARTH 12
Subterror Behemoth Ultramafus
  • ATK:

  • 3000

  • DEF:

  • 1800


FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


1 cardSubterror Behemoth Umastryx 1 cardSubterror Behemoth Umastryx
Subterror Behemoth Umastryx
EARTH 7
Subterror Behemoth Umastryx
  • ATK:

  • 2000

  • DEF:

  • 2700


FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


1 cardSubterror Behemoth Voltelluric 1 cardSubterror Behemoth Voltelluric
Subterror Behemoth Voltelluric
EARTH 9
Subterror Behemoth Voltelluric
  • ATK:

  • 1900

  • DEF:

  • 3000


FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


3 cardSubterror Guru 3 cardSubterror Guru
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


1 cardPrediction Princess Tarotrei 1 cardPrediction Princess Tarotrei
Prediction Princess Tarotrei
LIGHT 9
Prediction Princess Tarotrei
  • ATK:

  • 2700

  • DEF:

  • 1200


You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. ● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. ● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


2 cardPrediction Princess Tarotreith 2 cardPrediction Princess Tarotreith
Prediction Princess Tarotreith
DARK 9
Prediction Princess Tarotreith
  • ATK:

  • 1200

  • DEF:

  • 2700


You can Ritual Summon this card with "Underworld Ritual of Prediction". Must be Ritual Summoned, or Special Summoned with "Prediction Princess Tarotrei". You can only use each effect of "Prediction Princess Tarotreith" once per turn. (Quick Effect): You can activate 1 of these effects; ● Flip any number of face-down monsters you control to face-up Defense Position. ● Flip any number of face-up monsters you control to face-down Defense Position. FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.


1 cardPrediction Ritual 1 cardPrediction Ritual
Prediction Ritual
Spell Normal
Prediction Ritual

    This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.


    1 cardSol and Luna 1 cardSol and Luna
    Sol and Luna
    Spell Quick
    Sol and Luna

      Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.


      2 cardThe Hidden City 2 cardThe Hidden City
      The Hidden City
      Spell Field
      The Hidden City

        When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


        2 cardUnderworld Ritual of Prediction 2 cardUnderworld Ritual of Prediction
        Underworld Ritual of Prediction
        Spell Normal
        Underworld Ritual of Prediction

          This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.


          1 cardWorld Legacy Monstrosity 1 cardWorld Legacy Monstrosity
          World Legacy Monstrosity
          Spell Quick
          World Legacy Monstrosity

            Activate 1 of these effects. ● Special Summon 1 Level 9 monster from your hand. ● Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn.


            1 cardWorld Legacy Succession 1 cardWorld Legacy Succession
            World Legacy Succession
            Spell Normal
            World Legacy Succession

              Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


              2 cardSetuppercut 2 cardSetuppercut
              Setuppercut
              Trap Normal
              Setuppercut

                When a monster you control is destroyed by battle: Special Summon 1 monster from your hand or Deck with ATK less than or equal to that destroyed monster, in face-down Defense Position. You can only activate 1 "Setuppercut" per turn.


                1 cardSubterror Succession 1 cardSubterror Succession
                Subterror Succession
                Trap Normal
                Subterror Succession

                  Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY. ● Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY. You can only activate 1 "Subterror Succession" per turn.


                  2 cardEl Shaddoll Construct 2 cardEl Shaddoll Construct
                  El Shaddoll Construct
                  LIGHT 8
                  El Shaddoll Construct
                  • ATK:

                  • 2800

                  • DEF:

                  • 2500


                  1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                  1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                  Aussa the Earth Charmer, Immovable
                  EARTH
                  Aussa the Earth Charmer, Immovable
                  • ATK:

                  • 1850

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                  1 cardCross-Sheep 1 cardCross-Sheep
                  Cross-Sheep
                  EARTH
                  Cross-Sheep
                  • ATK:

                  • 700

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                  1 cardDonner, Dagger Fur Hire 1 cardDonner, Dagger Fur Hire
                  Donner, Dagger Fur Hire
                  EARTH
                  Donner, Dagger Fur Hire
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom

                  Bottom-Right


                  2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                  1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                  Knightmare Cerberus
                  EARTH
                  Knightmare Cerberus
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Top

                  Left


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                  1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  1 cardLib the World Key Blademaster 1 cardLib the World Key Blademaster
                  Lib the World Key Blademaster
                  LIGHT
                  Lib the World Key Blademaster
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom-Left


                  2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


                  2 cardSubterror Behemoth Fiendess 2 cardSubterror Behemoth Fiendess
                  Subterror Behemoth Fiendess
                  EARTH
                  Subterror Behemoth Fiendess
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


                  2 cardHerald of the Arc Light
                  2 cardHerald of the Arc Light
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                  2 cardMereologic Aggregator 2 cardMereologic Aggregator
                  Mereologic Aggregator
                  DARK
                  Mereologic Aggregator
                  • ATK:

                  • 2600

                  • DEF:

                  • 3000


                  2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.




                  More OCG Info

                  Prediction Princess Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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