Phantom Knights Deck #409709 — Yu-Gi-Oh! TCG
42 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Speedroid Terrortop x3, The Phantom Knights of Silent Boots x3. Created Jan 17, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/17/2025
Main Deck (42)
- Cir, Malebranche of the Burning Abyss x1
- Graff, Malebranche of the Burning Abyss x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- The Phantom Knights of Ancient Cloak x2
- The Phantom Knights of Ragged Gloves x1
- The Phantom Knights of Silent Boots x3
- The Phantom Knights of Stained Greaves x1
- The Phantom Knights of Torn Scales x3
- Wandering Gryphon Rider x1
- Water Enchantress of the Temple x3
- Ash Blossom & Joyous Spring x3
- Dracoback, the Rideable Dragon x1
- Fateful Adventure x1
- Foolish Burial x1
- King's Sarcophagus x3
- Reinforcement of the Army x1
- Rite of Aramesir x2
- Full-Armored Xyz x1
- Phantom Knights' Fog Blade x3
- Phantom Knights' Wing x1
- The Phantom Knights of Shade Brigandine x1
Extra Deck (15)
- Cherubini, Ebon Angel of the Burning Abyss x1
- S:P Little Knight x1
- The Phantom Knights of Rusty Bardiche x1
- Arc Rebellion Xyz Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Full Armored Dark Knight Lancer x1
- Leviair the Sea Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Raider's Knight x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Phantom Knights of Break Sword x2
- The Zombie Vampire x1
- Xyz Armor Fortress x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.3 |
| Going First | 52 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Xyz/Link mechanic
- Format: tcg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Phantom Knights Xyz and Link boards (The Phantom Knights of Break Sword, Raider's Knight, Rusty Bardiche) built from the Phantom Knights searchers and recursion; Horus and Adventurer top-ends (Imsety, Hapi, The Zombie Vampire, Wandering Gryphon Rider) that need King's Sarcophagus or Adventurer Token support
- Turn 1 (going first): Open a Phantom Knights starter (Torn Scales or Silent Boots) and search or Special Summon into a Level 3 Xyz line; unverified without board data
- Turn 2 (going second): Hold Ash Blossom and Fog Blade style interaction through the opponent's first board, then convert through Xyz; unverified without board data
- Recovery: Banish Phantom Knights monsters from the GY to search Spell/Traps and re-summon; Ash Blossom and Fog Blade provide interruption (Inferred)
- After siding: No side deck is registered, so there is no post-side plan
Why it scores here
The deck is Illegal as submitted: three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so it receives a capped score and the figures below describe structure only. Its Phantom Knights core (19 exact-name cards, 33% exact-name purity) reliably reaches a starter in the opening hand (about 0.80 for the 11-copy core group, Inferred), and its searcher and recursion text gives a plausible grind. Interaction is layered through Ash Blossom, Fog Blade, Wing and the hand traps, but going-second breaking is unproven. Score comes from the system: consistency, interaction and resource recovery, with a penalty for 14 off-archetype copies (Adventurer, Horus, Roid, Burning Abyss) and an empty side deck. Popularity was not credited and card scores were not averaged. No combos, guides or tournament data were supplied, so floor, median and ceiling are text-only estimates.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 of 11 core-group copies in opening 5) ≈ 0.80; 2-3 copy starters at 0.32 per card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 16 searcher-text cards and 14 single-copy cards, with off-archetype splash that can brick without its support (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from Xyz/Link text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median cannot be measured, only inferred from starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 3 hand traps and 7 negation-text cards; two Ash-type responses but a single Ash over the legal limit (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Phantom Knights GY banish-to-search and recursion text; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 7 negation-text and 21 removal-text cards across Fog Blade, Wing, Ash, Gryphon Rider and Number 90 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and Fog Blade cover the going-second board only partially; no going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500–3000 ATK Xyz/Link finishers (Arc Rebellion, Zombie Vampire, Imsety, Torpedo); no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 42 main with 24 distinct cards; only 33.3% exact-name Phantom Knights purity (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards, 14 distinct; the Xyz/Link cards and Phantom Knights Xyz lines are coherent but several cards are flex (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share unavailable; format fit is provisional without a dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Xyz, Link and Special Summon chains with several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52.3, Going First ≈ 52, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); Illegal cap (-14). Final formula: Structural 52.3 (Midrange profile); unrestricted formula 0.80*52.3 + 0.20*40 + modifiers(-6) ≈ 44; Illegal cap applied, final = 30 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Phantom Knights starter and searcher base gives a high chance of a live engine in opening 5 (Inferred)
- Layered interaction across Ash, Fog Blade, Wing, hand traps and Number 90 (Inferred)
- Strong Xyz and Link finishers available in the Extra Deck (Verified card text)
Weaknesses
- Illegal copy count of Ash Blossom & Joyous Spring (Verified)
- Only 33% exact-name archetype purity; 14 generic and several splash archetype cards (Verified)
- Empty side deck gives no post-side adaptation (Verified)
- No combo, guide or tournament data; output is not validated against real boards (Verified)
Critical choke points
- Ash Blossom & Joyous Spring over the copy limit: the deck cannot be played as listed until one copy is removed (Verified)
- Horus and Adventurer splash top-ends depend on King's Sarcophagus and Adventurer Token support that the core may not reliably provide (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 Phantom Knights card from the archetype pool, e.g. a copy of The Phantom Knights' Rank-Up-Magic Launch (listed in usage statistics) | Restores legality (Semi-Limited limit of 2) and moves purity toward the archetype core |
| 2 | Off-archetype splash (Adventurer, Horus, Roid cards with no archetype support in the deck) | Core Phantom Knights cards from the usage-statistics core list that are absent from this build | Improves D10 and D1 by reducing bricks and dead draws; the splash lacks support pieces |
| 3 | A 1-to-3 card side deck | Side deck is empty, so D12 cannot score; any side improves post-side adaptability |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies, legal limit 2; Main 42, Extra 15, Side 0 are within the size rules for tcg; Exact-name archetype purity 33.3%; 14 generic and 2 Adventurer splash counts in the composition; Side deck is empty
- Inferred: Opening-hand starter probability ≈ 0.80 for the core group; Interaction density from negation and removal text counts; Going-first and going-second estimates from text only
- Provisional: Meta and tournament-level format fit (no dated sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so post-side plan is unscored
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