Phantom Knights Deck #409707 — Yu-Gi-Oh! TCG

41 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, Droll & Lock Bird x3. Created Jan 17, 2025 by YGO Mod.

Deck Phantom Knights TCG

Created by: YGO Mod (20517634)

Created On: 01/17/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Xyz boards (Black-Winged Assault Dragon, Raidraptor - Ultimate Falcon, Blackwing Full Armor Master) built from a Blackwing and hand-trap opening; theoretical only because the list is illegal.; Link and Xyz follow-up through Raidraptor - Wise Strix and Raidraptor - Arsenal Falcon, which need Raidraptor material the deck barely supports.
  • Turn 1 (going first): Open a Blackwing searcher or Tuner, search with Black Whirlwind or Small World, and Synchro into a 3000+ ATK monster while holding Ash Blossom or Infinite Impermanence for the response.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Effect Veiler to break the opponent's first board, then rebuild through Blackwing Synchro monsters.
  • Recovery: Blackwing searchers and Special Summons from hand (Vata, Bora, Harmattan) refill the board; Blackwing - Zephyros the Elite recurs from the GY.
  • After siding: No side deck is run (Side Deck size 0), so there is no post-side plan to evaluate; the rule-limited list would need a 0-15 card side to adapt.

Why it scores here

The deck opens a Blackwing-based plan reasonably often: searcher text appears in 12 Main Deck cards and the hypergeometric estimate of at least one searcher in a 5-card opening hand is about 0.84 (Inferred). Its hand-trap package (11 cards) gives it a strong going-second profile, with about 0.87 odds of at least one hand trap in a 6-card hand (Inferred). The end-board is capable, with Black-Winged Assault Dragon, Ultimate Falcon and Blackwing Full Armor Master as Extra Deck payoffs. Points are held back because the deck mixes at least six sub-archetypes (Blackwing, Raidraptor, Phantom Knights, Synchron, Bystial, D/D, Red-Eyes), so the engine conflicts and bricks, and the list breaks copy limits on three cards. No combos or tournament data were supplied, so the floor, median and ceiling are text-based estimates only. The score was not derived from the Blackwing archetype's popularity or from averaging individual card scores. Because the deck is illegal, the score is capped as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5-card hand) about 0.84; Blackwing starters present but spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Archetype core P(open in 5) about 0.42 and 12 tech/dead-in-hand cards suggest frequent non-functional hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from card text: Synchro chains reach 3000+ ATK boards (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards and no median index; floor estimated from brick risk and conflicting Xyz/Link lines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and recursive Blackwing monsters give alternate routes after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion (Zephyros, Black Whirlwind) support rebuild; no resource data (Inferred)
D7 End-Board & Interaction Quality 62 10 negation and 15 removal text cards, including Ash Blossom and Infinite Impermanence (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density and Droll/Veiler give good going-second board breaking; Forbidden Called by the Grave is not legal (Inferred)
D9 Offensive Pressure & Closing Power 65 End-board boss monsters at 3200 to 3500 ATK with piercing Blackwing monsters (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 41 Main cards across 22 distinct names with 54 off-archetype copies and 12 tech cards; compactness weakened (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots split 7 Synchro, 5 Xyz, 3 Link; mixed-engine Extra Deck with limited coverage (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is run; no post-side plan can be assessed (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta share; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with many decision points between hand traps and Xyz/Synchro lines (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Uncapped: 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-12) = 39; Illegal-deck cap (Step 2) applied: final 30, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package gives frequent access to functional hands
  • Multiple interaction layers (negation text 10, removal text 15) support going second
  • Strong Extra Deck end-boards (3200 to 3500 ATK) for closing

Weaknesses

  • Illegal copy counts: 3 Ash Blossom (2 legal), 3 Droll & Lock Bird (1 legal), 1 Called by the Grave (Forbidden)
  • Six or more sub-archetypes compete for the same hand and Extra Deck slots
  • No Side Deck; no adaptability for best-of-3

Critical choke points

  • Blackwing monster in hand is required for most Synchro and Xyz lines
  • Limited/Semi-Limited copy counts make the list unplayable as written
Priority Remove Add Reason
1 1 copy of Called by the Grave Any legal Blackwing or Synchro staple Forbidden card; removing it makes the list legal on the banlist axis
2 1 copy of Ash Blossom & Joyous Spring and 2 copies of Droll & Lock Bird Legal-count replacements from the Blackwing core Brings copy counts to the legal limits (2 and 1) and frees slots for the core engine
3 Off-archetype tech cards (Raidraptor and Phantom Knights one-offs) Blackwing-support cards Reduces engine conflict and raises D10 and D1 consistency

Evidence & confidence

  • Verified: Illegal status with three copy-limit violations (Ash Blossom, Droll & Lock Bird, Called by the Grave); Main 41 and Extra 15 within TCG size rules; Side 0 legal; Card stats and composition counts from the evidence pack
  • Inferred: Searcher and hand-trap hypergeometric odds; Going-second hand-trap coverage; Engine conflict across sub-archetypes; Board-breaking and closing estimates from text and Extra Deck stats
  • Provisional: Meta power and matchup fit (no dated metagame sample); Post-side adaptability (no side deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first and going-second splits are Inferred Meta Power provisional unless a dated metagame sample is supplied no Side Deck: post-side performance cannot be assessed

More TCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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