Dark World Deck #409474 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Danger! Nessie! x3, Genta, Gateman of Dark World x3, Reign-Beaux, Overking of Dark World x3. Created Jan 16, 2025 by YGO Mod.

Deck Dark World TCG

Created by: YGO Mod (20517634)

Created On: 01/16/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 35
Going First 50
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fiend beatdown and recursion-driven boards: Reign-Beaux, Grapha, Bigfoot and Sillva put 2700-3000 ATK bodies on board off Dark World discard and Special Summon chains.; Link and Xyz pressure from Underworld Goddess, Security Dragon and Masquerena, with Number 38 as a late-game negation and attack-redirect piece.
  • Turn 1 (going first): Open with Danger! monsters and Dark Corridor or Genta to reach a Dark World starter, then convert through discard-to-GY Special Summons into a Reign-Beaux or Grapha board. The forbidden cards must be removed before this plan is legal.
  • Turn 2 (going second): Hand-to-GY discard turns (Snoww, Sillva, Ceruli) to answer the opponent's board, then Grapha or Reign-Beaux to rebuild. Weak against a board with no discard triggers because there are no hand traps.
  • Recovery: Recursion from GY via Reign-Beaux, Grapha and Ceruli Special Summons, plus Dark World Archives draw and discard value.
  • After siding: None. The deck runs 0 side cards, so there is no post-side plan.

Why it scores here

The deck's Dark World searchers (16 searcher-text copies, about 0.94 chance of at least one in a 5-card opening hand) make the core engine likely to go live, and the discard-to-GY Special Summon chains give it real recursion and board presence. Its ceiling comes from Reign-Beaux, Grapha and Bigfoot, but no recorded boards exist, so conversion and median output rest on text reading only. Interaction is thin: there are no hand traps, no negation text on the main deck, and two forbidden cards would remove interaction from the Extra Deck. The score is capped because the list is illegal (Triple Tactics Talent, Knightmare Gryphon, Dugares, Saryuja and Bagooska are Forbidden, and Allure of Darkness is over its Limited count), so this is a theoretical structural read only; popularity and archetype share earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5 cards) ~0.94 across 16 searcher-text copies; Dark World starters have 3-copy consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Danger! monsters and Dark World starters are mostly 2-3 copies, so most hands are functional but Triple Tactics and Allure are dead draws (Inferred)
D3 Combo Conversion & Ceiling 50 Reign-Beaux, Grapha and Bigfoot give a 2700-3000 ATK ceiling on paper, but no recorded boards exist (Inferred, text only)
D4 Combo Floor & Median Output 40 No combo boards are recorded, so the median output is unknown and treated as low confidence (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Many discard-to-GY Special Summon effects (Snoww, Sillva, Ceruli, Grapha) let the deck rebuild after a single removal (Inferred)
D6 Resource Economy, Recovery & Grind 55 Hand-to-GY discards and Dark World Archives provide some recursion, but there is no resource ledger in the evidence (Inferred)
D7 End-Board & Interaction Quality 40 Nine removal-text cards and no negation or hand traps on the main deck; end-board interaction is mostly Grapha and Danger! removal (Inferred)
D8 Going-Second & Board-Breaking Power 35 No hand traps and Triple Tactics Talent is Forbidden, so going-second board breaking is weak (Inferred)
D9 Offensive Pressure & Closing Power 55 Reign-Beaux, Bigfoot and Grapha give 2700-3000 ATK attackers, but the Extra Deck is missing forbidden Link and Xyz closers (Verified stat plus Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 19 distinct names and mostly 3-copy staples; the Allure over-limit needs trimming to legal (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 40 10 Link monsters and 3 Xyz, but 4 Extra Deck cards are Forbidden or Limited so the mandatory Extra slots are not legal (Verified)
D12 Side Deck Adaptability 10 No Side Deck, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample, so matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Danger! and Dark World discard chains are moderately complex, with several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); no side deck (-4). Final formula: Illegal list: 0.80*Structural(49) + 0.20*TournamentReliability(35) = 46.2, then context modifiers -16 and a legality cap to 30; theoretical/structural read only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dark World searcher density gives a high chance of reaching a starter (Inferred)
  • Recursion through discard-to-GY Special Summons gives board presence after removal (Inferred)
  • Large Fiend ATK bodies such as Reign-Beaux and Bigfoot give closing power (Verified stat)

Weaknesses

  • Illegal list: five Forbidden cards and an over-limit Limited card (Verified)
  • No hand traps, floodgates or main-deck negation, so going-second interaction is thin (Verified)
  • No side deck and no recorded boards, so there is no measured floor or post-side plan (Verified)

Critical choke points

  • Dark World starter access depends on a small set of searchers and discard enablers, so losing them breaks the line (Inferred)
  • Forbidden Extra Deck cards force a rebuild of the Extra Deck before the deck is playable (Verified)
Priority Remove Add Reason
1 Triple Tactics Talent x2, Knightmare Gryphon, Number 60: Dugares, Saryuja Skull Dread, Number 41: Bagooska Legal Dark World or Danger! replacements (Inferred, must be chosen by a legal-list check) The Forbidden cards must leave before the list can be legal. This also removes the Extra Deck gaps.
2 Allure of Darkness x2 A legal Dark World searcher or a hand trap Allure is Limited to 1 copy and the deck runs 3, so the surplus copies are illegal.

Evidence & confidence

  • Verified: Legality: five Forbidden cards and Allure of Darkness over its Limited count (Verified); Composition: 40 Main, 15 Extra, 0 Side (Verified); Searcher-text count 16 and P(at least one in 5) 0.94 (Verified from evidence)
  • Inferred: Engine consistency and brick estimates (Inferred); Going-second weakness from the absence of hand traps (Inferred); Recursion and interaction reads from card text (Inferred)
  • Provisional: Meta and matchup fit, which need a dated metagame sample (Provisional); Median and floor output, with no recorded boards (Provisional)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta share and pilot match record are absent no win-rate or matchup telemetry exists in YGOVN deck title is null list is illegal, so no normal Final Contextual score is possible

More TCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top