Sacred Beast Deck #409333 — Yu-Gi-Oh! TCG

60 Main, 16 Extra, incl. Dark Beckoning Beast x3, Samsara D Lotus x3, Spirit of Yubel x3. Created Jan 15, 2025 by YGO Mod.

Deck Sacred Beast TCG

Created by: YGO Mod (20517634)

Created On: 01/15/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 60 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 12 violation(s).

Identity & game plan

  • Win condition: Yubel and Fiendsmith Extra Deck bosses (Fiendsmith's Desirae, Phantom of Yubel, Unchained and Kashtira link/fusion pieces), not a Sacred Beast engine; Unchained Soul link-based recursion and Kashtira beatdown, both with reduced copies after the legality cuts
  • Turn 1 (going first): Open on Fiend-searchers (Samsara D Lotus, Nightmare Throne, Spirit of Yubel, Opening of the Spirit Gates) and try to reach a Yubel or Fiendsmith boss; conversion is unclear because the core engine pieces are scattered across three archetypes
  • Turn 2 (going second): Use the nine hand traps and Ash Blossom to stop the opponent's first Special Summon or engine, then rebuild through Fiend recursion; this is the strongest part of the list but it is built on copies the format does not allow
  • Recovery: Recover via Gruesome Grave Squirmer, Chaos Summoning Beast and Lacrima from the GY; sequencing is ad hoc because no single recovery line is shared across the sub-archetypes
  • After siding: None. The deck has zero side cards, so there is no post-side plan.

Why it scores here

The deck is scored as a system, not from an average of its card scores. It is illegal in TCG: ten copies are over the copy limit, eight Forbidden cards are present, and the Extra Deck holds 16 cards against a maximum of 15. Under the rubric's Step 2 it is capped and labelled theoretical/structural-only. Its archetype label is misleading: only 1 of the 25 Sacred Beast core cards is in the list (9.2% exact-name purity), so the engine is a mix of Yubel, Fiendsmith, Kashtira, Unchained and Fiend recursion pieces that do not share one plan. Its reliable strength is interaction: nine hand traps plus negation text give it real going-second disruption, and Ash Blossom can stop many first-turn engines. Its floor is weak because the starters are split across several archetypes and no combo evidence was supplied, so the median output is unknown. Popularity and archetype label earned no points, and the deck has no side deck, so post-side adaptability is minimal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(at least one archetype core card in opening 5) ≈ 0.23 from the core-group proxy; the starters are spread across Yubel, Fiendsmith and Unchained with no shared engine (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Brick risk is high: 33 distinct main-deck cards, 17 of them single copies, and many cards needing a specific sub-archetype partner (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards were supplied; ceiling is inferred from text (Yubel boss, Fiendsmith Desirae, Unchained links) only (Inferred)
D4 Combo Floor & Median Output 30 Median output is unknown without recorded boards; the median is judged lower than the ceiling because the starters are split across three archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Nine hand traps and Fiend recursion give several independent answers, but the Extra Deck bosses are single points of failure (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion from the GY via Gruesome Grave Squirmer and Chaos Summoning Beast gives some grind; no resource signature was supplied (Inferred)
D7 End-Board & Interaction Quality 55 Nine hand traps and eighteen negation-text cards give broad interaction, but several of the strongest answers are Forbidden or Limited in this format (Verified card status, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second split is not measured; hand traps and Fiend negations suit a second-player plan, but the board-breaking power depends on banned cards (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing power depends on Yubel and Fiendsmith bosses; no end-board ATK data was supplied, and Varudras is Forbidden (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is 60 cards, with 33 distinct cards and 17 singles, which is inefficient for consistency at this size (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 16 cards, one over the TCG maximum of 15, with 9 Link, 4 Fusion and 3 XYZ; several Extra cards are Forbidden or Limited (Verified legality)
D12 Side Deck Adaptability 5 The deck has no side cards, so there is no post-side plan to score (Verified composition)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample is in the export; matchup fit is provisional and the archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many sub-engines and multi-step lines with three archetype families make pilotage hard, though hand traps are simple to use (Inferred)

How the score was computed

Strategy profile: Toolbox 100% (Midrange secondary not blended in the arithmetic). Modifiers: none.


More TCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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