Myutant Deck #409207 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Maxx 'C' x3, Myutant M-05 x3, Myutant Mutant x3. Created Jan 15, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/15/2025
Main Deck (40)
- Maxx "C" x3
- Myutant Arsenal x1
- Myutant Beast x2
- Myutant M-05 x3
- Myutant Mist x1
- Myutant Mutant x3
- Myutant ST-46 x3
- Nemeses Keystone x2
- Ash Blossom & Joyous Spring x3
- Myutant Evolution Lab x2
- Myutant Fusion x1
- Super Polymerization x3
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Macro Cosmos x3
- Myutant Clash x1
- Myutant Cry x3
- Myutant Expansion x2
Extra Deck (15)
- Earth Golem @Ignister x1
- Garura, Wings of Resonant Life x2
- Mudragon of the Swamp x1
- Myutant Synthesis x2
- Myutant Ultimus x1
- Predaplant Dragostapelia x1
- Starving Venom Fusion Dragon x1
- Yubel - The Loving Defender Forever x1
- Cross-Sheep x1
- Predaplant Verte Anaconda x1
- S:P Little Knight x1
- Spright Elf x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.3 |
| Going First | 58 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 53 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Monster board via Myutant Cry / Super Polymerization; Hand‑trap disruption and floodgate control
- Turn 1 (going first): Aim to open with Myutant Cry or Super Polymerization to Fusion‑summon a Myutant monster, while setting hand traps like Infinite Impermanence and Ash Blossom.
- Turn 2 (going second): Utilise the 6‑card hand to drop multiple hand traps (Infinite Impermanence, Ash Blossom, Maxx C) and floodgate (Macro Cosmos), then Fusion‑summon on opponent’s turn.
- Recovery: Use banish‑based effects of Myutant Mutant, Myutant M‑05, and Myutant Beast to resurrect monsters after disruption.
- After siding: No side deck present; the deck relies on its main‑deck engine alone.
Why it scores here
The deck reliably opens a Myutant Fusion engine via Myutant Cry or Super Polymerization, supported by a high probability of drawing core cards (≈85%). Hand traps and floodgate cards give it solid interruption power and a decent going‑second plan. However, illegal copy limits, a low‑purity main deck, and an unfocused extra deck reduce consistency and adaptability, and the lack of a side deck leaves no contingency plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | Core‑group opening probability 0.8506 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Estimated brick rate 0.1494 (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to Fusion‑summon 2500‑3500 ATK monsters in one turn (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical board without optimal Fusion likely around 2000‑2500 ATK (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent hand‑trap lines and banish recursion provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Heavy banish‑for‑summon loops cost resources but also recycle (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction density from Myutant Beast, Ultimus, Clash, and hand traps (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group 9 copies gives 0.8082 chance of a functional 6‑card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Fusion monsters have 2500‑3500 ATK and effects that boost damage (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Archetype purity 45.5 % indicates many off‑archetype cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra deck contains 10 non‑Myutant cards out of 15 slots (Verified) |
| D12 | Side Deck Adaptability | 30 | Side deck empty, no post‑side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many conditional effects and complex banish chains increase error tolerance risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62.3, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: Illegal over‑copy violation (-10). Final formula: Illegal deck – theoretical score based on structure only; modifiers applied
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High probability of drawing core Myutant engine cards
- Robust hand‑trap and floodgate suite for disruption
- Multiple banish‑based recursion loops
Weaknesses
- Illegal over‑copy violations prevent legal play
- Low archetype purity and scattered extra‑deck dilute focus
- No side deck leaves no contingency against specific matchups
- Complex conditional effects raise error tolerance
Critical choke points
- Reliance on Myutant Cry and Super Polymerization (both over‑copied)
- Fusion engine requires specific banished materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (reduce to 1 copy) | Additional Myutant core monsters (e.g., Myutant Synthesis) | Bring deck into legal limits and increase engine consistency |
| 2 | Super Polymerization (reduce to 2 copies) | More Myutant Fusion / Cry copies or alternative Fusion spells | Maintain Fusion power while complying with copy limits |
| 3 | Off‑archetype filler cards | Side deck with anti‑meta tech (e.g., Cosmic Cyclone, Droll & Lock Bird) | Improve matchup coverage and post‑side adaptability |
Evidence & confidence
- Verified: Card text for Fusion monsters provides ATK values; Extra‑deck breakdown shows 10 non‑Myutant cards; Side deck count is zero
- Inferred: Engine accessibility from core‑group probability; Brick estimate from missing core probability; Combo ceiling and floor inferred from engine potential; Interruption resilience from multiple hand‑trap lines; Resource economy from banish‑for‑summon loops; Interaction quality from negation‑capable monsters; Going‑second power from hand‑trap group probability; Main‑deck efficiency from archetype purity; Pilotability from number of conditional effects
- Provisional: Matchup format fit lacking tournament data
- Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN — signals are inferred or unknown Meta Power is provisional without a dated metagame sample
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