Sacred Beast Deck #405802 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Artifact Lancea x3, Dark Beckoning Beast x3, Droll & Lock Bird x3. Created Jan 11, 2025 by YGO Mod.

Deck Sacred Beast TCG

Created by: YGO Mod (20517634)

Created On: 01/11/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
20± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50.5
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Yubel / Fiendsmith board presence converting through Fiendsmith Desirae and Link pressure (Inferred from card text); Unchained Soul Lord of Yama and Unchained Soul of Rage recursion-based Link advantage (Inferred from card text)
  • Turn 1 (going first): Open Fiendsmith Engraver or Samsara D Lotus, search with Fiendsmith's Tract or Terraforming, and build a Link board; hand traps are held back (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Effect Veiler and Ghost Ogre to interrupt the opponent's first engine, then rebuild with Yubel recursion (Inferred)
  • Recovery: Yubel and Spirit of Yubel recursion from Deck, GY or banishment, plus Nightmare Throne / Nightmare Pain searches (Inferred from text)
  • After siding: Not evaluable: the deck runs 0 Side Deck cards, so there is no post-side plan

Why it scores here

This list is scored as a system, not as an average of its cards. Its searcher density (25 searcher-text cards, P(at least one in a 5-card opener) around 0.94) and two Fiendsmith and Yubel recursion lines give it a plausible opening-to-engine path (Inferred). Its 17 hand traps and negation text give it good interaction density and a strong going-second posture (about 0.88 chance of one hand trap in a 6-card hand, Inferred). Against that, the archetype core is thin: only 3 of 25 usage-core cards for the labelled Sacred Beast archetype are present, exact-name purity is 9.5 percent, and the engine is split across Fiendsmith, Yubel, Unchained, Artifact and Relinquished, so the Sacred Beast label does not describe the list. No combos, guides, tournament link or side deck exist, so floor, median and ceiling are text-only inference. Popularity and archetype usage did not earn points. The score is capped low because the list is Illegal (five Forbidden cards and four over-limit Limited or Semi-Limited cards), so it receives only a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5 cards) about 0.94; core archetype group P(open at least one) 0.53; Fiendsmith and Yubel engine split (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 hand traps and 15 one-copy cards create some dead-draw risk; no brick rate computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is text-only read of Fiendsmith/Yubel Link and Fusion lines (Inferred)
D4 Combo Floor & Median Output 40 combo data total 0; median cannot be estimated from data (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent hand-trap and recursion routes (Yubel, Spirit of Yubel, Chaos Hunter) (Inferred)
D6 Resource Economy, Recovery & Grind 55 25 searcher-text cards and Yubel recursion from GY/banish (Inferred)
D7 End-Board & Interaction Quality 65 Negation text on 10 cards and removal text on 24; hand traps and Ash Blossom coverage (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage about 0.88 in a 6-card hand; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 55 Yubel and Fiendsmith Desirae end-board and Link pressure, text-only (Inferred)
D10 Main Deck Efficiency & Flexibility 45 59 main-deck cards with 31 distinct, 19 tech slots and no size issue on Main (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards (9 Link, 4 Fusion, 2 XYZ) with 5 Forbidden Extra cards in the list (Verified legality)
D12 Side Deck Adaptability 10 0 Side Deck cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame or tournament link; illegal list (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fiendsmith/Yubel sequencing with many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50.5, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Raw: 0.80*Structural(50.5) + 0.20*TournamentReliability(40) = 48.4; modifier -12 gives 36.4; Illegal cap sets the reported score to 20 (theoretical/structural-only). Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (25 cards) keeps engine access high
  • 17 hand traps and 10 negation-text cards give strong going-second interaction
  • Yubel and Fiendsmith recursion gives multiple routes after disruption

Weaknesses

  • Illegal list: five Forbidden cards and four over-limit Limited or Semi-Limited cards
  • Archetype label Sacred Beast does not match the list (exact-name purity 9.5%)
  • No Side Deck, so no post-side adaptability
  • No combos, guides or tournament data to confirm any line

Critical choke points

  • Fiendsmith Engraver and Fiendsmith's Tract, both over the Limited copy limit, are the main searchers for the Fiendsmith line
  • Yubel monsters are the recursion core; a single Yubel removal removes the board's recovery plan
Priority Remove Add Reason
1 Aerial Eater, D/D/D Wave High King Caesar, Dimensional Barrier, Moon of the Closed Heaven, Varudras Legal substitutes from the same engine (Fiend or Yubel, non-Forbidden) The list cannot be played in TCG while these Forbidden cards run; the legality fix is the prerequisite for any normal score
2 Excess copies of Droll & Lock Bird, Fiendsmith Engraver, Fiendsmith's Tract, Ash Blossom & Joyous Spring Single copies of the limited cards and a second non-limited searcher or hand trap Copy limits must be met before the deck is legal; this also reduces the brick risk from duplicate hand traps
3 One or two tech cards Side Deck cards (up to 15) A best-of-3 event has no post-side plan without a Side Deck

Evidence & confidence

  • Verified: Illegal status: five Forbidden cards and four over-limit Limited/Semi-Limited copy counts; Main 59, Extra 15, Side 0 against TCG size rules; Archetype purity 9.5 percent and 0 Side Deck cards
  • Inferred: Searcher and hand-trap consistency from hypergeometric draw odds; Interaction density from negation and removal text; Going-second hand-trap coverage 0.88
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional unless a dated metagame sample is supplied deck title is null and the archetype label does not match the card mix

More TCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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