Created by: YGO Mod (20517634)

Created On: 01/10/2025

Main: 47 Extra: 11

3 cardBarrier Statue of the Inferno
3 cardBarrier Statue of the Inferno
Barrier Statue of the Inferno
FIRE 4
Barrier Statue of the Inferno
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except FIRE monsters.




Tag(s):

3 cardElemental HERO Blazeman 3 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


3 cardElemental HERO Heat 3 cardElemental HERO Heat
Elemental HERO Heat
FIRE 4
Elemental HERO Heat
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 200 ATK for each "Elemental HERO" monster you control.


3 cardElemental HERO Lady Heat 3 cardElemental HERO Lady Heat
Elemental HERO Lady Heat
FIRE 4
Elemental HERO Lady Heat
  • ATK:

  • 1300

  • DEF:

  • 1000


During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.


1 cardFire Princess 1 cardFire Princess
Fire Princess
FIRE 4
Fire Princess
  • ATK:

  • 1300

  • DEF:

  • 1500


Each time you gain Life Points, inflict 500 damage to your opponent.


3 cardThestalos the Firestorm Monarch 3 cardThestalos the Firestorm Monarch
Thestalos the Firestorm Monarch
FIRE 6
Thestalos the Firestorm Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.


1 cardUria, Lord of Searing Flames 1 cardUria, Lord of Searing Flames
Uria, Lord of Searing Flames
FIRE 10
Uria, Lord of Searing Flames
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. Gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.


3 cardElemental HERO Avian 3 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


3 cardElemental HERO Burstinatrix 3 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


3 cardFlamvell Baby 3 cardFlamvell Baby
Flamvell Baby
FIRE 1
Flamvell Baby
  • ATK:

  • 800

  • DEF:

  • 200


During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and have it gain 400 ATK.


1 cardCauldron of the Old Man 1 cardCauldron of the Old Man
Cauldron of the Old Man
Spell Continuous
Cauldron of the Old Man

    When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


    3 cardE - Emergency Call 3 cardE - Emergency Call
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.


      1 cardFavorite Hero 1 cardFavorite Hero
      Favorite Hero
      Spell Equip
      Favorite Hero

        Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


        1 cardGold Sarcophagus
        1 cardGold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


          3 cardMiracle Fusion 3 cardMiracle Fusion
          Miracle Fusion
          Spell Normal
          Miracle Fusion

            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


            3 cardPolymerization 3 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              2 cardR - Righteous Justice 2 cardR - Righteous Justice
              R - Righteous Justice
              Spell Normal
              R - Righteous Justice

                Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                1 cardSkyscraper 1 cardSkyscraper
                Skyscraper
                Spell Field
                Skyscraper

                  If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                  2 cardSwords of Revealing Light
                  2 cardSwords of Revealing Light
                  Swords of Revealing Light
                  Spell Normal
                  Swords of Revealing Light

                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                    3 cardBackfire 3 cardBackfire
                    Backfire
                    Trap Continuous
                    Backfire

                      If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.


                      1 cardHero Signal 1 cardHero Signal
                      Hero Signal
                      Trap Normal
                      Hero Signal

                        When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                        2 cardElemental HERO Inferno 2 cardElemental HERO Inferno
                        Elemental HERO Inferno
                        FIRE 8
                        Elemental HERO Inferno
                        • ATK:

                        • 2300

                        • DEF:

                        • 1600


                        "Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.


                        2 cardElemental HERO Nova Master 2 cardElemental HERO Nova Master
                        Elemental HERO Nova Master
                        FIRE 8
                        Elemental HERO Nova Master
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                        2 cardElemental HERO Phoenix Enforcer 2 cardElemental HERO Phoenix Enforcer
                        Elemental HERO Phoenix Enforcer
                        FIRE 6
                        Elemental HERO Phoenix Enforcer
                        • ATK:

                        • 2100

                        • DEF:

                        • 1200


                        "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.


                        2 cardElemental HERO Shining Phoenix Enforcer 2 cardElemental HERO Shining Phoenix Enforcer
                        Elemental HERO Shining Phoenix Enforcer
                        FIRE 8
                        Elemental HERO Shining Phoenix Enforcer
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.


                        3 cardFlamvell Uruquizas 3 cardFlamvell Uruquizas
                        Flamvell Uruquizas
                        FIRE 6
                        Flamvell Uruquizas
                        • ATK:

                        • 2100

                        • DEF:

                        • 400


                        1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.




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