Superheavy Samurai Deck #403073 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Kashtira Fenrir x3.

Created by: YGO Mod (20517634)

Created On: 01/05/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
28± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (Confidence: Low)

  • Primary strategy: Combo
  • Secondary strategies: Midrange, Pendulum
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Establish a Pendulum-based board using Dracoslayer and Superheavy Samurai engines to create interruption and grinding advantage; secondary plan relies on hand traps to disrupt opponent.; Grind through multiple turns leveraging searchers and recursion; beatdown via Pendulum Summoned monsters.
  • Turn 1 (going first): Establish Pendulum Scales using Dracoslayer/Majespecter core, search for Superheavy Samurai engine pieces, build a mixed board of hand traps and modest interaction; vulnerable to disruption at choke points.
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Effect Veiler, Artifact Lancea, Droll & Lock Bird) to interrupt opponent's plays; use Lightning Storm or Harpie's Feather Duster for backrow removal; attempt to recover using searchers and grind if hand trap hits land.
  • Recovery: Post-interruption, rely on searcher density and recursion from Pendulum effects; limited independent lines mean one disruption often stalls the deck significantly.
  • After siding: No side deck provided; evaluation is main-deck-only.

Why it scores here

This deck is illegal in TCG format due to running3x Dimensional Barrier (Forbidden), 3x Droll & Lock Bird (max 2), and 2x Triple Tactics Talent (max 1). Structurally, it attempts to blend Dracoslayer Pendulum search with Superheavy Samurai synergy, but the core Superheavy Samurai archetype comprises only 8 cards (11% purity), while the rest is a mixture of hand traps, generic Pendulum splashes, and tech cards. Engine accessibility is weak—the archetype core itself has ~54% probability of opening at least one starter, but many draws lack coherent synergy. The deck has no combo boards recorded, so ceiling and median are text-inferred from individual card roles. The hand-trap density (15 copies) provides some going-second utility, but the main-deck consistency is undermined by conflicting Normal Sumons, an oversized 57-card list, and heavy dependence on banlist-violating cards for stun/disruption. Without Side Deck support and facing a format meta that favors tighter, more focused engines, the deck's structural power is below playable thresholds.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42
D2 Opening-Hand Quality & Brick Management 38
D3 Combo Conversion & Ceiling 48
D4 Combo Floor & Median Output 35
D5 Interruption Resilience & Route Redundancy 32
D6 Resource Economy, Recovery & Grind —
D7 End-Board & Interaction Quality 40
D8 Going-Second & Board-Breaking Power 48
D9 Offensive Pressure & Closing Power 22
D10 Main Deck Efficiency & Flexibility 35
D11 Extra Deck Efficiency & Coverage 45
D12 Side Deck Adaptability 0
D13 Matchup Coverage & Format Fit 25
D14 Pilotability & Error Tolerance 30

How the score was computed

Modifiers: none.


More TCG Info

Superheavy Samurai

Superheavy Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top