Created by: YGO Mod (20517634)

Created On: 01/05/2025

Main: 48 Extra: 11

3 cardArchfiend Cavalry 3 cardArchfiend Cavalry
Archfiend Cavalry
DARK 4
Archfiend Cavalry
  • ATK:

  • 1900

  • DEF:

  • 0


If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.


2 cardSkilled Red Magician 2 cardSkilled Red Magician
Skilled Red Magician
DARK 4
Skilled Red Magician
  • ATK:

  • 1600

  • DEF:

  • 1600


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.


3 cardTerrorking Archfiend 3 cardTerrorking Archfiend
Terrorking Archfiend
DARK 4
Terrorking Archfiend
  • ATK:

  • 2000

  • DEF:

  • 1500


This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.


3 cardThe Black Stone of Legend 3 cardThe Black Stone of Legend
The Black Stone of Legend
DARK 1
The Black Stone of Legend
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.


3 cardShadow Tamer 3 cardShadow Tamer
Shadow Tamer
EARTH 3
Shadow Tamer
  • ATK:

  • 800

  • DEF:

  • 700


(This card is always treated as an "Archfiend" card.) FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.


3 cardRed-Eyes Black Dragon 3 cardRed-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


3 cardSummoned Skull 3 cardSummoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


3 cardArchfiend's Awakening 3 cardArchfiend's Awakening
Archfiend's Awakening
DARK 6
Archfiend's Awakening
  • ATK:

  • 2500

  • DEF:

  • 1200


You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.


2 cardFlare Resonator 2 cardFlare Resonator
Flare Resonator
FIRE 3
Flare Resonator
  • ATK:

  • 300

  • DEF:

  • 1300


A Synchro Monster that used this card as a Synchro Material gains 300 ATK.


2 cardGuerilla Kite 2 cardGuerilla Kite
Guerilla Kite
FIRE 4
Guerilla Kite
  • ATK:

  • 1600

  • DEF:

  • 200


If this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. You can only use this effect of "Guerilla Kite" once per turn.


3 cardArchfiend Palabyrinth 3 cardArchfiend Palabyrinth
Archfiend Palabyrinth
Spell Field
Archfiend Palabyrinth

    All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.


    3 cardAxe of Despair 3 cardAxe of Despair
    Axe of Despair
    Spell Equip
    Axe of Despair

      (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.


      3 cardCheckmate 3 cardCheckmate
      Checkmate
      Spell Normal
      Checkmate

        Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.


        3 cardContract with the Abyss 3 cardContract with the Abyss
        Contract with the Abyss
        Spell Normal
        Contract with the Abyss

          This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


          3 cardMakiu, the Magical Mist 3 cardMakiu, the Magical Mist
          Makiu, the Magical Mist
          Spell Normal
          Makiu, the Magical Mist

            Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.


            3 cardPolymerization 3 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              3 cardBottomless Trap Hole 3 cardBottomless Trap Hole
              Bottomless Trap Hole
              Trap Normal
              Bottomless Trap Hole

                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                3 cardBlack Skull Dragon 3 cardBlack Skull Dragon
                Black Skull Dragon
                DARK 9
                Black Skull Dragon
                • ATK:

                • 3200

                • DEF:

                • 2500


                "Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.)


                3 cardArchfiend's Call 3 cardArchfiend's Call
                Archfiend's Call
                DARK 6
                Archfiend's Call
                • ATK:

                • 2500

                • DEF:

                • 1200


                1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.


                3 cardThought Ruler Archfiend 3 cardThought Ruler Archfiend
                Thought Ruler Archfiend
                DARK 8
                Thought Ruler Archfiend
                • ATK:

                • 2700

                • DEF:

                • 2300


                1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                2 cardArchfiend's Ascent 2 cardArchfiend's Ascent
                Archfiend's Ascent
                DARK
                Archfiend's Ascent
                • ATK:

                • 2500

                • DEF:

                • 1200


                2 Level 6 monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.




                More OCG Info

                Archfiend Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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