Created by: test (054123)

Created On: 01/04/2025

Need 6 UR

UR Rarity
S:P Little Knight
UR Rarity
Underworld Goddess of the Closed World
UR Rarity
Supreme King Z-ARC
UR Rarity
Chaos Angel
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR Rarity
Dark Ruler No More

Main: 51 Extra: 6

R Rarity
3 cardEco, Mystical Spirit of the Forest
R Rarity
3 cardEco, Mystical Spirit of the Forest
Eco, Mystical Spirit of the Forest
EARTH 4
Eco, Mystical Spirit of the Forest
  • ATK:

  • 1700

  • DEF:

  • 1000


When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn.


R Rarity
3 cardFire Cracker
R Rarity
3 cardFire Cracker
Fire Cracker
FIRE 4
Fire Cracker
  • ATK:

  • 1700

  • DEF:

  • 200


(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.


N Rarity
2 cardLazion, the Timelord
N Rarity
2 cardLazion, the Timelord
Lazion, the Timelord
FIRE 10
Lazion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


R Rarity
2 cardSatellarknight Alsahm
R Rarity
2 cardSatellarknight Alsahm
Satellarknight Alsahm
LIGHT 4
Satellarknight Alsahm
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.


R Rarity
1 cardSpeedburst Dragon
R Rarity
1 cardSpeedburst Dragon
Speedburst Dragon
DARK 6
Speedburst Dragon
  • ATK:

  • 2400

  • DEF:

  • 600


When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn.


R Rarity
1 cardSubterror Behemoth Ultramafus
R Rarity
1 cardSubterror Behemoth Ultramafus
Subterror Behemoth Ultramafus
EARTH 12
Subterror Behemoth Ultramafus
  • ATK:

  • 3000

  • DEF:

  • 1800


FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


R Rarity
1 cardAnchamoufrite
R Rarity
1 cardAnchamoufrite
Anchamoufrite
LIGHT 54
Anchamoufrite
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


SR Rarity
2 cardD/D/D Rebel King Leonidas
SR Rarity
2 cardD/D/D Rebel King Leonidas
D/D/D Rebel King Leonidas
DARK 73
D/D/D Rebel King Leonidas
  • ATK:

  • 2600

  • DEF:

  • 1200


[ Pendulum Effect ] When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead. [ Monster Effect ] When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.


R Rarity
3 cardHanewata
R Rarity
3 cardHanewata
Hanewata
LIGHT 1
Hanewata
  • ATK:

  • 200

  • DEF:

  • 300


(Quick Effect): You can discard this card; you take no effect damage this turn.


R Rarity
2 cardChain Energy
R Rarity
2 cardChain Energy
Chain Energy
Spell Continuous
Chain Energy

    Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


    UR Rarity
    1 cardDark Ruler No More
    UR Rarity
    1 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      R Rarity
      3 cardFinal Flame
      R Rarity
      3 cardFinal Flame
      Final Flame
      Spell Normal
      Final Flame

        Inflict 600 points of damage to your opponent's Life Points.


        R Rarity
        2 cardGoblin Thief
        R Rarity
        2 cardGoblin Thief
        Goblin Thief
        Spell Normal
        Goblin Thief

          Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.


          N Rarity
          1 cardGold Moon Coin
          N Rarity
          1 cardGold Moon Coin
          Gold Moon Coin
          Spell Normal
          Gold Moon Coin

            Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.


            N Rarity
            3 cardOokazi
            N Rarity
            3 cardOokazi
            Ookazi
            Spell Normal
            Ookazi

              Inflict 800 damage to your opponent.


              R Rarity
              3 cardPoison of the Old Man
              R Rarity
              3 cardPoison of the Old Man
              Poison of the Old Man
              Spell Quick
              Poison of the Old Man

                Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.


                R Rarity
                3 cardRestructer Revolution
                R Rarity
                3 cardRestructer Revolution
                Restructer Revolution
                Spell Normal
                Restructer Revolution

                  Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.


                  N Rarity
                  3 cardSoul of Fire
                  N Rarity
                  3 cardSoul of Fire
                  Soul of Fire
                  Spell Normal
                  Soul of Fire

                    Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.


                    R Rarity
                    3 cardTremendous Fire
                    R Rarity
                    3 cardTremendous Fire
                    Tremendous Fire
                    Spell Normal
                    Tremendous Fire

                      Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.


                      SR Rarity
                      1 cardCeasefire
                      SR Rarity
                      1 cardCeasefire
                      Ceasefire
                      Trap Normal
                      Ceasefire

                        If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                        N Rarity
                        2 cardFire Darts
                        N Rarity
                        2 cardFire Darts
                        Fire Darts
                        Trap Normal
                        Fire Darts

                          Activate only while you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent equal to the sum of the die rolls × 100.


                          R Rarity
                          2 cardNature's Reflection
                          R Rarity
                          2 cardNature's Reflection
                          Nature's Reflection
                          Trap Normal
                          Nature's Reflection

                            During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.


                            R Rarity
                            3 cardSecret Barrel
                            R Rarity
                            3 cardSecret Barrel
                            Secret Barrel
                            Trap Normal
                            Secret Barrel

                              Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                              R Rarity
                              1 cardSkull Invitation
                              R Rarity
                              1 cardSkull Invitation
                              Skull Invitation
                              Trap Continuous
                              Skull Invitation

                                Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                SR Rarity
                                1 cardKnightmare Phoenix
                                SR Rarity
                                1 cardKnightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                UR Rarity
                                1 cardS:P Little Knight
                                UR Rarity
                                1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                UR Rarity
                                1 cardUnderworld Goddess of the Closed World
                                UR Rarity
                                1 cardUnderworld Goddess of the Closed World
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Top

                                Top-Right

                                Right

                                Bottom

                                Bottom-Right


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                UR Rarity
                                1 cardSupreme King Z-ARC
                                UR Rarity
                                1 cardSupreme King Z-ARC
                                Supreme King Z-ARC
                                DARK 121
                                Supreme King Z-ARC
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                UR Rarity
                                1 cardChaos Angel
                                UR Rarity
                                1 cardChaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                UR Rarity
                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                Tag(s):



                                https://metaduelist.com/
                                Toparrow_upward