Train Deck #399779 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Ancient Gear Tanker x3, Ancient Gear Wyvern x3, Mulcharmy Fuwalos x3.

Created by: YGO Mod (20517634)

Created On: 12/30/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated May 20, 2024
18± 5/ 100
Power Score
Structural 31
Reliability 25
Going First 30
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 18/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 31
Going First 30
Going Second 35
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tech
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Battle damage via high-ATK Fusion/Link bosses and direct attack effects; Attrition via hand traps and board control
  • Turn 1 (going first): Attempt to set up Ancient Gear Fusion/Link board with hand trap protection; fallback to vanilla beatdown
  • Turn 2 (going second): Use hand traps to disrupt opponent, then attempt to establish a defensive board with removal spells
  • Recovery: Utilize searcher effects and graveyard recursion to rebuild resources
  • After siding: Not applicable (0 side cards)

Why it scores here

This deck attempts to blend Train support with a heavy Ancient Gear engine, supplemented by numerous unrelated tech cards. However, its 57-card main deck severely dilutes consistency, resulting in a high brick rate and fragile opening hands. While it possesses strong individual interaction pieces and powerful boss monsters, the lack of cohesive engine synergy and a functional side deck prevents reliable conversion into winning positions. The inclusion of Forbidden and over-limit cards further invalidates competitive viability, capping its overall power well below standard thresholds. Popularity and card names do not compensate for the systemic fragmentation and legality violations.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 25 P(≥1 core starter in opening 5) ≈ 0.38; 57-card list dilutes access (Inferred)
D2 Opening-Hand Quality & Brick Management 20 High brick risk due to oversized main deck and low archetype purity (Inferred)
D3 Combo Conversion & Ceiling 35 Ceiling relies on connecting Ancient Gear Fusion/Link lines, but consistency is too low (Inferred)
D4 Combo Floor & Median Output 25 Median output drops significantly without consistent starters or engine bridges (Inferred)
D5 Interruption Resilience & Route Redundancy 20 Few independent combo routes; disruption easily halts the primary plan (Inferred)
D6 Resource Economy, Recovery & Grind 40 Moderate resource generation via searchers and recursion, offset by deck bloat (Inferred)
D7 End-Board & Interaction Quality 55 Strong interaction density with multiple hand traps and removal spells (Inferred)
D8 Going-Second & Board-Breaking Power 40 Lacks dedicated board-breaking tools beyond generic removal spells (Inferred)
D9 Offensive Pressure & Closing Power 50 High offensive potential through Ultimate Pound, Chaos Giant, and direct attack effects (Inferred)
D10 Main Deck Efficiency & Flexibility 20 Highly inefficient 57-card construction with conflicting sub-archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Decent extra deck coverage across Link, XYZ, and Fusion, though scattered (Inferred)
D12 Side Deck Adaptability 10 Zero side cards limits post-side adaptability in best-of-three formats (Provisional)
D13 Matchup Coverage & Format Fit 20 No metagame data available; list structure suggests poor format alignment (Provisional)
D14 Pilotability & Error Tolerance 25 Complex multi-engine decisions and fragile lines reduce pilot error tolerance (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 31, Going First ≈ 30, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal Status (-5); Deck Bloat (-4); Engine Fragmentation (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.38 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density
  • Powerful boss monster ceiling
  • Decent resource recovery options

Weaknesses

  • Severe deck bloat (57 cards)
  • Low archetype purity and engine cohesion
  • No side deck
  • Legality violations

Critical choke points

  • Opening hand consistency
  • Lack of dedicated board breakers
  • Fragmented engine access
Priority Remove Add Reason
1 Dimensional Barrier, Abyss Dweller, excess non-engine tech Core Train/Ancient Gear staples, side deck cards Restore legality, improve consistency, and add post-side plans

Evidence & confidence

  • Verified: Legality status; Card counts and banlist tokens
  • Inferred: Consistency estimates; Combo floor/ceiling; Interaction quality; Pilotability
  • Provisional: Matchup fit; Side deck adaptability
  • Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power is Provisional

More TCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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