Train Deck #399779 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Ancient Gear Tanker x3, Ancient Gear Wyvern x3, Mulcharmy Fuwalos x3.
Created by: YGO Mod (20517634)
Created On: 12/30/2024
Main Deck (57)
- Ancient Gear Box x1
- Ancient Gear Commander x2
- Ancient Gear Dark Golem x2
- Ancient Gear Frame x1
- Ancient Gear Golem x1
- Ancient Gear Tanker x3
- Ancient Gear Wyvern x3
- Droll & Lock Bird x1
- Gizmek Taniguku, the Immobile Intellect x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Ancient Gear Advance x3
- Ancient Gear Catapult x2
- Ancient Gear Fortress x3
- Ancient Gear Fusion x2
- Crossout Designator x3
- Forbidden Droplet x3
- Geartown x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Urgent Schedule x2
- Ancient Gear Duel x1
- Dimensional Barrier x3
- Infinite Impermanence x3
Extra Deck (15)
- Ancient Gear Howitzer x1
- Ancient Gear Megaton Golem x1
- Chaos Ancient Gear Giant x1
- Ultimate Ancient Gear Golem x1
- Ancient Gear Ballista x2
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Underworld Goddess of the Closed World x1
- Abyss Dweller x1
- Gigantic "Champion" Sargas x1
- Heavy Armored Train Ironwolf x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Springans Merrymaker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 18/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 31 |
| Going First | 30 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 25 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Tech
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Battle damage via high-ATK Fusion/Link bosses and direct attack effects; Attrition via hand traps and board control
- Turn 1 (going first): Attempt to set up Ancient Gear Fusion/Link board with hand trap protection; fallback to vanilla beatdown
- Turn 2 (going second): Use hand traps to disrupt opponent, then attempt to establish a defensive board with removal spells
- Recovery: Utilize searcher effects and graveyard recursion to rebuild resources
- After siding: Not applicable (0 side cards)
Why it scores here
This deck attempts to blend Train support with a heavy Ancient Gear engine, supplemented by numerous unrelated tech cards. However, its 57-card main deck severely dilutes consistency, resulting in a high brick rate and fragile opening hands. While it possesses strong individual interaction pieces and powerful boss monsters, the lack of cohesive engine synergy and a functional side deck prevents reliable conversion into winning positions. The inclusion of Forbidden and over-limit cards further invalidates competitive viability, capping its overall power well below standard thresholds. Popularity and card names do not compensate for the systemic fragmentation and legality violations.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 25 | P(≥1 core starter in opening 5) ≈ 0.38; 57-card list dilutes access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 20 | High brick risk due to oversized main deck and low archetype purity (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | Ceiling relies on connecting Ancient Gear Fusion/Link lines, but consistency is too low (Inferred) |
| D4 | Combo Floor & Median Output | 25 | Median output drops significantly without consistent starters or engine bridges (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 20 | Few independent combo routes; disruption easily halts the primary plan (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Moderate resource generation via searchers and recursion, offset by deck bloat (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Strong interaction density with multiple hand traps and removal spells (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Lacks dedicated board-breaking tools beyond generic removal spells (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | High offensive potential through Ultimate Pound, Chaos Giant, and direct attack effects (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 20 | Highly inefficient 57-card construction with conflicting sub-archetypes (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Decent extra deck coverage across Link, XYZ, and Fusion, though scattered (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side cards limits post-side adaptability in best-of-three formats (Provisional) |
| D13 | Matchup Coverage & Format Fit | 20 | No metagame data available; list structure suggests poor format alignment (Provisional) |
| D14 | Pilotability & Error Tolerance | 25 | Complex multi-engine decisions and fragile lines reduce pilot error tolerance (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 31, Going First ≈ 30, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal Status (-5); Deck Bloat (-4); Engine Fragmentation (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.38 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density
- Powerful boss monster ceiling
- Decent resource recovery options
Weaknesses
- Severe deck bloat (57 cards)
- Low archetype purity and engine cohesion
- No side deck
- Legality violations
Critical choke points
- Opening hand consistency
- Lack of dedicated board breakers
- Fragmented engine access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimensional Barrier, Abyss Dweller, excess non-engine tech | Core Train/Ancient Gear staples, side deck cards | Restore legality, improve consistency, and add post-side plans |
Evidence & confidence
- Verified: Legality status; Card counts and banlist tokens
- Inferred: Consistency estimates; Combo floor/ceiling; Interaction quality; Pilotability
- Provisional: Matchup fit; Side deck adaptability
- Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power is Provisional
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