Train Deck #398294 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Ancient Gear Tanker x3, Ancient Gear Wyvern x3, Mulcharmy Fuwalos x3.
Created by: YGO Mod (20517634)
Created On: 12/29/2024
Main Deck (57)
- Ancient Gear Box x1
- Ancient Gear Commander x2
- Ancient Gear Dark Golem x2
- Ancient Gear Frame x1
- Ancient Gear Golem x1
- Ancient Gear Tanker x3
- Ancient Gear Wyvern x3
- Droll & Lock Bird x1
- Gizmek Taniguku, the Immobile Intellect x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Ancient Gear Advance x3
- Ancient Gear Catapult x2
- Ancient Gear Fortress x3
- Ancient Gear Fusion x2
- Crossout Designator x3
- Forbidden Droplet x3
- Geartown x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Urgent Schedule x2
- Ancient Gear Duel x1
- Dimensional Barrier x3
- Infinite Impermanence x3
Extra Deck (15)
- Ancient Gear Howitzer x1
- Ancient Gear Megaton Golem x1
- Chaos Ancient Gear Giant x1
- Ultimate Ancient Gear Golem x1
- Ancient Gear Ballista x2
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Underworld Goddess of the Closed World x1
- Abyss Dweller x1
- Gigantic "Champion" Sargas x1
- Heavy Armored Train Ironwolf x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Springans Merrymaker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 17/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39 |
| Going First | 40 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Summoning Level 8+ Ancient Gear bosses like Golem and Chaos Ancient Gear Giant; Stalling with Spells/Traps until draw phase
- Turn 1 (going first): Draw Golem/Dark Golem or set multiple STs
- Turn 2 (going second): Hand trap into Droplet/Crossout to break opponent board
- Recovery: Searchers to rebuild Golem line or use remaining hand traps
- After siding: None (side deck empty)
Why it scores here
This deck scores extremely low because it is structurally illegal, running forbidden cards and exceeding copy limits, which caps its viability. The 57-card main deck heavily conflicts between Train and Ancient Gear engines while flooding the hand with 17 generic tech and hand-trap copies, resulting in severe brick risk. Without a functional side deck or recorded combo data, the system cannot reliably convert draws into pressure or adapt post-side. Popularity and individual card strength do not compensate for these foundational flaws, keeping the final contextual score well below average.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 starter in 5) ≈ 0.24; 57-card list dilutes consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 25 | 17 hand-trap/tech copies in 57 cards cause severe redundancy and brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | Text-only inference; Ancient Gear searchers enable Golem lines but lack recorded combo data (Speculation) |
| D4 | Combo Floor & Median Output | 30 | Median output relies on drawing one boss monster or setting basic interaction (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent hand traps and removal provide moderate recovery from disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers exist but large deck size and non-engine cards drain resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | High face-down ST density (Impermanence, Lightning Storm) and removal spells ensure solid endboards (Verified) |
| D8 | Going-Second & Board-Breaking Power | 55 | Droplet, Crossout Designator, and Feather Duster give reliable board-breaking tools going second (Verified) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters like Ancient Gear Golem and Chaos Ancient Gear Giant deliver strong closing power when summoned (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 20 | 57-card main deck with conflicting Train/Ancient Gear engines and excessive tech slots reduces efficiency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15-slot Extra mixes Fusion/XYZ/Link without clear synergy to main deck strategy (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count is zero, preventing any post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | Missing core Train staples and running forbidden cards severely limits format alignment (Provisional) |
| D14 | Pilotability & Error Tolerance | 25 | Bloated list, illegal status, and complex decision trees lower pilotability significantly (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 39, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal Status (-10); No Side Deck (-5); Engine Conflict (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.62 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand trap density for disruption
- Multiple powerful boss monsters (Golem, Chaos Giant)
- Reliable board-breaking spells (Droplet, Crossout, Feather Duster)
Weaknesses
- Illegal list with Forbidden cards and copy limit violations
- 57-card main deck causes severe brick risk
- Conflicting Train/Ancient Gear engines reduce consistency
- Zero side deck prevents adaptation
- No recorded combo data or tournament results
Critical choke points
- Drawing a functional Ancient Gear starter in a 57-card deck
- Avoiding redundant hand traps in opening hand
- Finding a way to summon Ancient Gear Golem consistently
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Abyss Dweller, Dimensional Barrier, Crossout Designator (excess) | Core Train staples (Infinitrack Harvester, Gustav Max, Night Train Blue Traveler) | Restore legality, fix engine conflict, and align with archetype standards |
| 2 | Mulcharmy Fuwalos, Gizmek Taniguku, Therion Regulus | Ancient Gear specific support (Geartown, Ancient Gear Fortress) | Remove off-archetype tech that dilutes consistency and brick management |
Evidence & confidence
- Verified: Legality violations; Card counts and banlist status; ST and removal text roles
- Inferred: Consistency estimates from hypergeometric probabilities; Brick risk calculation; Resource economy assessment
- Provisional: Matchup format fit without metagame data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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