Created by: YGO Mod (20517634) (12076453)

Created On: 12/24/2024

Need 5 UR

 Rarity
D/D Defense Soldier
UR Rarity
D/D/D Flame High King Genghis
UR Rarity
D/D/D Wave Oblivion King Caesar Ragnarok
UR Rarity
D/D/D Gust High King Alexander
 Rarity
D/D/D Stone King Darius

Main: 60 Extra: 9

N Rarity
1 cardD/D Berfomet
N Rarity
1 cardD/D Berfomet
D/D Berfomet
DARK 4
D/D Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


 Rarity
1 cardD/D Defense Soldier
 Rarity
1 cardD/D Defense Soldier
D/D Defense Soldier
DARK 4
D/D Defense Soldier
  • ATK:

  • 0

  • DEF:

  • 1800


You can activate 1 of these effects; ● Target 1 "D/D" card in your Pendulum Zone; Special Summon it. ● Banish 1 "D/D" monster from your GY; if your "D/D/D" monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. You can banish this card from your GY; add 1 "D/D" Pendulum Monster from your face-up Extra Deck or GY to your hand. You can only use each effect of "D/D Defense Soldier" once per turn.


N Rarity
1 cardD/D Lilith
N Rarity
1 cardD/D Lilith
D/D Lilith
DARK 4
D/D Lilith
  • ATK:

  • 100

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.


N Rarity
1 cardD/D Pandora
N Rarity
1 cardD/D Pandora
D/D Pandora
DARK 5
D/D Pandora
  • ATK:

  • 1700

  • DEF:

  • 2100


When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.


N Rarity
1 cardD/D Vice Typhon
N Rarity
1 cardD/D Vice Typhon
D/D Vice Typhon
DARK 7
D/D Vice Typhon
  • ATK:

  • 2300

  • DEF:

  • 2800


When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.


R Rarity
1 cardD/D/D Dragon King Pendragon
R Rarity
1 cardD/D/D Dragon King Pendragon
D/D/D Dragon King Pendragon
DARK 7
D/D/D Dragon King Pendragon
  • ATK:

  • 2600

  • DEF:

  • 2400


If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.


R Rarity
1 cardD/D/D Supreme King Kaiser
R Rarity
1 cardD/D/D Supreme King Kaiser
D/D/D Supreme King Kaiser
DARK 7
D/D/D Supreme King Kaiser
  • ATK:

  • 2800

  • DEF:

  • 2100


If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.


R Rarity
1 cardD/D Ark
R Rarity
1 cardD/D Ark
D/D Ark
DARK 41
D/D Ark
  • ATK:

  • 0

  • DEF:

  • 2000


[ Pendulum Effect ] You can target 1 Pendulum Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "D/D Ark" once per turn. [ Monster Effect ] If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but its effects are negated. You can only use this effect of "D/D Ark" once per turn.


N Rarity
1 cardD/D Cerberus
N Rarity
1 cardD/D Cerberus
D/D Cerberus
DARK 46
D/D Cerberus
  • ATK:

  • 1800

  • DEF:

  • 600


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). [ Monster Effect ] When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.


SR Rarity
1 cardD/D Dog
SR Rarity
1 cardD/D Dog
D/D Dog
DARK 63
D/D Dog
  • ATK:

  • 2000

  • DEF:

  • 2000


[ Pendulum Effect ] You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. [ Monster Effect ] Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.


R Rarity
1 cardD/D Evil
R Rarity
1 cardD/D Evil
D/D Evil
DARK 48
D/D Evil
  • ATK:

  • 2000

  • DEF:

  • 0


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, when your opponent Pendulum Summons a monster(s) (except during the Damage Step): You can activate this effect; this turn, that Pendulum Summoned monster cannot attack, also its effects are negated. [ Monster Effect ] Cannot attack unless you control another "D/D" monster. During your opponent's Main Phase (Quick Effect): You can target 1 face-up Pendulum Summoned monster your opponent controls; negate that face-up monster's effects until the end of this turn. You can only use this effect of "D/D Evil" once per turn.


R Rarity
1 cardD/D Proud Chevalier
R Rarity
1 cardD/D Proud Chevalier
D/D Proud Chevalier
DARK 56
D/D Proud Chevalier
  • ATK:

  • 2000

  • DEF:

  • 700


[ Pendulum Effect ] Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. [ Monster Effect ] When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.


R Rarity
1 cardD/D Proud Ogre
R Rarity
1 cardD/D Proud Ogre
D/D Proud Ogre
DARK 68
D/D Proud Ogre
  • ATK:

  • 2300

  • DEF:

  • 1500


[ Pendulum Effect ] Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. [ Monster Effect ] When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


N Rarity
1 cardD/D Savant Galilei
N Rarity
1 cardD/D Savant Galilei
D/D Savant Galilei
DARK 101
D/D Savant Galilei
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.


R Rarity
1 cardD/D Savant Newton
R Rarity
1 cardD/D Savant Newton
D/D Savant Newton
DARK 710
D/D Savant Newton
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. [ Monster Effect ] You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.


R Rarity
1 cardD/D Savant Nikola
R Rarity
1 cardD/D Savant Nikola
D/D Savant Nikola
DARK 68
D/D Savant Nikola
  • ATK:

  • 2000

  • DEF:

  • 2000


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.


R Rarity
1 cardD/D Savant Thomas
R Rarity
1 cardD/D Savant Thomas
D/D Savant Thomas
DARK 86
D/D Savant Thomas
  • ATK:

  • 1800

  • DEF:

  • 2600


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


R Rarity
1 cardPazuzule
R Rarity
1 cardPazuzule
Pazuzule
DARK 11
Pazuzule
  • ATK:

  • 500

  • DEF:

  • 500


[ Pendulum Effect ] Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon. [ Monster Effect ] Pendulum Summons of your monsters cannot be negated.


N Rarity
1 cardD/D Ghost
N Rarity
1 cardD/D Ghost
D/D Ghost
DARK 2
D/D Ghost
  • ATK:

  • 600

  • DEF:

  • 300


If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.


R Rarity
1 cardD/D Lamia
R Rarity
1 cardD/D Lamia
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


N Rarity
1 cardD/D Nighthowl
N Rarity
1 cardD/D Nighthowl
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


R Rarity
1 cardDark Contract with Patent License
R Rarity
1 cardDark Contract with Patent License
Dark Contract with Patent License
Spell Field
Dark Contract with Patent License

    If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.


    N Rarity
    1 cardDark Contract with the Entities
    N Rarity
    1 cardDark Contract with the Entities
    Dark Contract with the Entities
    Spell Continuous
    Dark Contract with the Entities

      When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ● Fusion: Gain 1000 LP. ● Synchro: Your opponent cannot target that Special Summoned monster with card effects. ● Xyz: Banish 1 card from the field or the Graveyard. ● Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage.


      N Rarity
      1 cardDark Contract with the Swamp King
      N Rarity
      1 cardDark Contract with the Swamp King
      Dark Contract with the Swamp King
      Spell Continuous
      Dark Contract with the Swamp King

        During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


        N Rarity
        1 cardDark Contract with the Yamimakai
        N Rarity
        1 cardDark Contract with the Yamimakai
        Dark Contract with the Yamimakai
        Spell Continuous
        Dark Contract with the Yamimakai

          Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.


          SR Rarity
          1 cardExtra Pendulum
          SR Rarity
          1 cardExtra Pendulum
          Extra Pendulum
          Spell Normal
          Extra Pendulum

            During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.)


            N Rarity
            1 cardForbidden Dark Contract with the Swamp King
            N Rarity
            1 cardForbidden Dark Contract with the Swamp King
            Forbidden Dark Contract with the Swamp King
            Spell Continuous
            Forbidden Dark Contract with the Swamp King

              Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.


              N Rarity
              3 cardPendulum Fusion
              N Rarity
              3 cardPendulum Fusion
              Pendulum Fusion
              Spell Normal
              Pendulum Fusion

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.


                R Rarity
                1 cardPendulum Halt
                R Rarity
                1 cardPendulum Halt
                Pendulum Halt
                Spell Normal
                Pendulum Halt

                  If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.


                  R Rarity
                  1 cardPendulum Impenetrable
                  R Rarity
                  1 cardPendulum Impenetrable
                  Pendulum Impenetrable
                  Spell Quick
                  Pendulum Impenetrable

                    This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones.


                    SR Rarity
                    1 cardPendulum Paradox
                    SR Rarity
                    1 cardPendulum Paradox
                    Pendulum Paradox
                    Spell Normal
                    Pendulum Paradox

                      Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.


                      N Rarity
                      1 cardPendulum Pendant
                      N Rarity
                      1 cardPendulum Pendant
                      Pendulum Pendant
                      Spell Normal
                      Pendulum Pendant

                        Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn.


                        R Rarity
                        1 cardPendulum Rising
                        R Rarity
                        1 cardPendulum Rising
                        Pendulum Rising
                        Spell Normal
                        Pendulum Rising

                          Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn.


                          R Rarity
                          1 cardPendulum Shift
                          R Rarity
                          1 cardPendulum Shift
                          Pendulum Shift
                          Spell Quick
                          Pendulum Shift

                            Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.


                            N Rarity
                            1 cardPendulum Storm
                            N Rarity
                            1 cardPendulum Storm
                            Pendulum Storm
                            Spell Normal
                            Pendulum Storm

                              Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls.


                              N Rarity
                              1 cardPendulum Transfer
                              N Rarity
                              1 cardPendulum Transfer
                              Pendulum Transfer
                              Spell Normal
                              Pendulum Transfer

                                Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn.


                                SR Rarity
                                1 cardPendulum Treasure
                                SR Rarity
                                1 cardPendulum Treasure
                                Pendulum Treasure
                                Spell Normal
                                Pendulum Treasure

                                  Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.


                                  N Rarity
                                  1 cardPendulum Xyz
                                  N Rarity
                                  1 cardPendulum Xyz
                                  Pendulum Xyz
                                  Spell Normal
                                  Pendulum Xyz

                                    Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 "Pendulum Xyz" per turn.


                                    R Rarity
                                    1 cardPot of Riches
                                    R Rarity
                                    1 cardPot of Riches
                                    Pot of Riches
                                    Spell Normal
                                    Pot of Riches

                                      Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.


                                      R Rarity
                                      1 cardSoul Pendulum
                                      R Rarity
                                      1 cardSoul Pendulum
                                      Soul Pendulum
                                      Spell Continuous
                                      Soul Pendulum

                                        You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)


                                        N Rarity
                                        1 cardStand In
                                        N Rarity
                                        1 cardStand In
                                        Stand In
                                        Spell Quick
                                        Stand In

                                          Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn.


                                          SR Rarity
                                          1 cardWavering Eyes
                                          SR Rarity
                                          1 cardWavering Eyes
                                          Wavering Eyes
                                          Spell Quick
                                          Wavering Eyes

                                            Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect. ● 1 or more: Inflict 500 damage to your opponent. ● 2 or more: You can add 1 Pendulum Monster from your Main Deck to your hand. ● 3 or more: You can banish 1 card on the field. ● 4: You can add 1 "Wavering Eyes" from your Deck to your hand.


                                            N Rarity
                                            1 cardD/D Recruits
                                            N Rarity
                                            1 cardD/D Recruits
                                            D/D Recruits
                                            Trap Normal
                                            D/D Recruits

                                              If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.


                                              N Rarity
                                              1 cardD/D Reroll
                                              N Rarity
                                              1 cardD/D Reroll
                                              D/D Reroll
                                              Trap Continuous
                                              D/D Reroll

                                                "Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck.


                                                N Rarity
                                                1 cardD/D/D Contract Change
                                                N Rarity
                                                1 cardD/D/D Contract Change
                                                D/D/D Contract Change
                                                Trap Normal
                                                D/D/D Contract Change

                                                  When an opponent's monster declares an attack: Activate 1 of these effects; ● Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ● Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.


                                                  N Rarity
                                                  1 cardD/D/D Human Resources
                                                  N Rarity
                                                  1 cardD/D/D Human Resources
                                                  D/D/D Human Resources
                                                  Trap Normal
                                                  D/D/D Human Resources

                                                    Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.


                                                    N Rarity
                                                    1 cardDark Contract with the Witch
                                                    N Rarity
                                                    1 cardDark Contract with the Witch
                                                    Dark Contract with the Witch
                                                    Trap Continuous
                                                    Dark Contract with the Witch

                                                      You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


                                                      SR Rarity
                                                      1 cardPendulum Area
                                                      SR Rarity
                                                      1 cardPendulum Area
                                                      Pendulum Area
                                                      Trap Normal
                                                      Pendulum Area

                                                        If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.


                                                        N Rarity
                                                        1 cardPendulum Back
                                                        N Rarity
                                                        1 cardPendulum Back
                                                        Pendulum Back
                                                        Trap Normal
                                                        Pendulum Back

                                                          If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.


                                                          N Rarity
                                                          1 cardPendulum Dimension
                                                          N Rarity
                                                          1 cardPendulum Dimension
                                                          Pendulum Dimension
                                                          Trap Continuous
                                                          Pendulum Dimension

                                                            If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). ● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ● Synchro: Add 1 "Polymerization" from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.


                                                            SR Rarity
                                                            1 cardPendulum Encore
                                                            SR Rarity
                                                            1 cardPendulum Encore
                                                            Pendulum Encore
                                                            Trap Normal
                                                            Pendulum Encore

                                                              During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.


                                                              R Rarity
                                                              1 cardPendulum Hole
                                                              R Rarity
                                                              1 cardPendulum Hole
                                                              Pendulum Hole
                                                              Trap Counter
                                                              Pendulum Hole

                                                                When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.


                                                                R Rarity
                                                                1 cardPendulum Reborn
                                                                R Rarity
                                                                1 cardPendulum Reborn
                                                                Pendulum Reborn
                                                                Trap Normal
                                                                Pendulum Reborn

                                                                  Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.


                                                                  R Rarity
                                                                  1 cardPendulum Scale
                                                                  R Rarity
                                                                  1 cardPendulum Scale
                                                                  Pendulum Scale
                                                                  Trap Normal
                                                                  Pendulum Scale

                                                                    If you have 2 cards in your Pendulum Zone, apply this effect based on the difference between their current Pendulum Scales. ● 0: Destroy 2 Spells/Traps on the field. ● 1 to 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand. ● 4 to 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand. ● 7+: Return up to 2 cards from your Pendulum Zone to the hand, then you can Special Summon 1 Pendulum Monster from your hand. You can only activate 1 "Pendulum Scale" per turn.


                                                                    N Rarity
                                                                    1 cardPendulum Switch
                                                                    N Rarity
                                                                    1 cardPendulum Switch
                                                                    Pendulum Switch
                                                                    Trap Continuous
                                                                    Pendulum Switch

                                                                      You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn.


                                                                      SR Rarity
                                                                      3 cardUnwavering Bond
                                                                      SR Rarity
                                                                      3 cardUnwavering Bond
                                                                      Unwavering Bond
                                                                      Trap Counter
                                                                      Unwavering Bond

                                                                        When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card.


                                                                        SR Rarity
                                                                        1 cardD/D/D Dragonbane King Beowulf
                                                                        SR Rarity
                                                                        1 cardD/D/D Dragonbane King Beowulf
                                                                        D/D/D Dragonbane King Beowulf
                                                                        DARK 8
                                                                        D/D/D Dragonbane King Beowulf
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 2500


                                                                        1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


                                                                        UR Rarity
                                                                        1 cardD/D/D Flame High King Genghis
                                                                        UR Rarity
                                                                        1 cardD/D/D Flame High King Genghis
                                                                        D/D/D Flame High King Genghis
                                                                        FIRE 8
                                                                        D/D/D Flame High King Genghis
                                                                        • ATK:

                                                                        • 2800

                                                                        • DEF:

                                                                        • 2400


                                                                        1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                                                                        N Rarity
                                                                        1 cardD/D/D Oracle King d'Arc
                                                                        N Rarity
                                                                        1 cardD/D/D Oracle King d'Arc
                                                                        D/D/D Oracle King d'Arc
                                                                        DARK 7
                                                                        D/D/D Oracle King d'Arc
                                                                        • ATK:

                                                                        • 2800

                                                                        • DEF:

                                                                        • 2000


                                                                        2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


                                                                        UR Rarity
                                                                        1 cardD/D/D Wave Oblivion King Caesar Ragnarok
                                                                        UR Rarity
                                                                        1 cardD/D/D Wave Oblivion King Caesar Ragnarok
                                                                        D/D/D Wave Oblivion King Caesar Ragnarok
                                                                        DARK 10
                                                                        D/D/D Wave Oblivion King Caesar Ragnarok
                                                                        • ATK:

                                                                        • 3200

                                                                        • DEF:

                                                                        • 3000


                                                                        2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.


                                                                        R Rarity
                                                                        1 cardD/D/D Super Doom King Purple Armageddon
                                                                        R Rarity
                                                                        1 cardD/D/D Super Doom King Purple Armageddon
                                                                        D/D/D Super Doom King Purple Armageddon
                                                                        DARK 101
                                                                        D/D/D Super Doom King Purple Armageddon
                                                                        • ATK:

                                                                        • 3500

                                                                        • DEF:

                                                                        • 3000


                                                                        [ Pendulum Effect ] Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] 2 "D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                                        UR Rarity
                                                                        1 cardD/D/D Gust High King Alexander
                                                                        UR Rarity
                                                                        1 cardD/D/D Gust High King Alexander
                                                                        D/D/D Gust High King Alexander
                                                                        WIND 10
                                                                        D/D/D Gust High King Alexander
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 2500


                                                                        1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.


                                                                        R Rarity
                                                                        1 cardD/D/D Gust King Alexander
                                                                        R Rarity
                                                                        1 cardD/D/D Gust King Alexander
                                                                        D/D/D Gust King Alexander
                                                                        WIND 7
                                                                        D/D/D Gust King Alexander
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 2000


                                                                        1 "D/D" Tuner + 1 or more non-Tuner monsters If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.


                                                                         Rarity
                                                                        1 cardD/D/D Stone King Darius
                                                                         Rarity
                                                                        1 cardD/D/D Stone King Darius
                                                                        D/D/D Stone King Darius
                                                                        EARTH
                                                                        D/D/D Stone King Darius
                                                                        • ATK:

                                                                        • 1900

                                                                        • DEF:

                                                                        • 1000


                                                                        2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.


                                                                        R Rarity
                                                                        1 cardD/D/D Super Doom King Dark Armageddon
                                                                        R Rarity
                                                                        1 cardD/D/D Super Doom King Dark Armageddon
                                                                        D/D/D Super Doom King Dark Armageddon
                                                                        DARK1
                                                                        D/D/D Super Doom King Dark Armageddon
                                                                        • ATK:

                                                                        • 3500

                                                                        • DEF:

                                                                        • 3000


                                                                        [ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.




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