Aroma Deck #394047 — Yu-Gi-Oh! Master Duel

46 Main, 15 Extra, incl. Maxx 'C' x3, Ragnaraika the Evil Seed x3, Sunseed Genius Loci x3. Created Dec 22, 2024 by YGO Mod.

Deck Aroma Master Duel

Created by: YGO Mod (20517634)

Created On: 12/22/2024

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Jan 17, 2025
0/ 100
Power Score
Structural 37
Reliability 30
Going First 44
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (±0 · Confidence: Low)

Overall score Value
Structural Deck Power 37
Going First 44
Going Second 36
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: Midrange, Synchro
  • Format: master-duel

Legality

Main 46 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Grind via life-gain synergy and Plant Link/Synchro bosses (LP-conditional protection and removal); Fusion or Synchro midrange beatdown with Protected monsters
  • Turn 1 (going first): Establish LP-gain engine (Humid Winds / Blessed Winds / Ragnaraika Bloom) and Link bosses (Aromaseraphy Jasmine, Aromalilith Rosemary); use hand traps (Ash, Veiler, Maxx C, Nibiru) to disrupt opponent
  • Turn 2 (going second): Use hand traps going second; if board survives, attempt grind via life-gain and Synchro summon (Sweet Marjoram) or Link removal
  • Recovery: Recursion via Aromaseraphy Angelica (GY discard to gain LP and resummon); Ragnaraika Skeletal Soldier loops from GY; continuity via Blessed Winds LP-cost Special Summon
  • After siding: Unknown — no side deck supplied; evaluated as main deck only

Why it scores here

This Aroma deck is illegal in Master Duel format (3 copies of Maxx "C" and 2 copies of Called by the Grave exceed copy limits), so it cannot receive a standard contextual score. Evaluated as a structural shell only: the deck attempts a Plant-centric grind strategy via life-gain synergy (Aroma/Ragnaraika/Sunvine engines) and Link/Synchro bosses with LP-conditional effects. However, the core engine is severely underbuilt—it runs only 44% of the archetype-standard cards, missing critical enablers like Sunavalon Dryas, Sunavalon Melias, Rikka Sheet, and One for One. No combos were parsed from the evidence, leaving combo floor and ceiling as pure inference from text; the deck's actual turn-1 board consistency and interaction density are unmeasured. Hand traps are plentiful (14 copies) but cannot substitute for a coherent engine. The archetype core (18 cards across Aroma/Ragnaraika/Sunvine) has ~93% opening probability, but those cards do not form a reliable synergistic engine without missing pieces. Popularity or meta-share did not earn any score; pilotability is penalized for high dependency on conditional effects (LP higher than opponent's) and lack of measured combo clarity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Archetype core P(≥1 in hand 5) ≈ 0.93; however, 14 core cards missing from standard list and no measured combo data; engine coherence unverified. (Inferred)
D2 Opening-Hand Quality & Brick Management 38 9 three-copy hand traps (Ash, Veiler, Maxx C, Infinite Impermanence) create opening redundancy, but 46-card main creates collision risk; two-card Normal Summon engines (Aromage Jasmine, Ragnaraika the Evil Seed) are conflicting. (Inferred)
D3 Combo Conversion & Ceiling 35 No parsed boards; ceiling inferred from text: Aromalilith Rosemary (3-Link, 2200 ATK) + Aromaseraphy Sweet Marjoram (6-Synchro, 2200 ATK) with searches and LP gain; unverified. (Inferred)
D4 Combo Floor & Median Output 32 No median combo data available; floor inferred as a single Link (Aromaseraphy Jasmine 2-Link or Sunavalon Dryas 1-Link) + hand trap disruption; lacks multi-route redundancy. (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Hand traps (14 copies) provide first-response denial; Aromaseraphy Angelica and Ragnaraika Skeletal Soldier enable modest recursion; no parsed routes show independent lines after board disruption. (Inferred)
D6 Resource Economy, Recovery & Grind 48 Life-gain is core (Aroma LP-gen, Ragnaraika Bloom, Sunvine Healer); Aromaseraphy Angelica and Blessed Winds enable recycling; resource signature leans grind over tempo. (Inferred)
D7 End-Board & Interaction Quality 45 Bosses require LP advantage for protection (Aromalilith Rosemary shields plant monsters, Aromaseraphy Sweet Marjoram denies targeting); 12 cards with negation/removal text; interaction is conditional and narrow (Plant/LP-centric). (Inferred)
D8 Going-Second & Board-Breaking Power 35 No parsed going-second combos; hand traps provide reactive disruption; Sweet Marjoram removal and Benghalancer return-to-hand effect offer limited board-break coverage; unverified. (Inferred)
D9 Offensive Pressure & Closing Power 28 End-board ATK modest (2200 typical Link/Synchro); few direct-damage effects; reliance on grind rather than OTK; no piercing or unblockable win condition evident. (Inferred)
D10 Main Deck Efficiency & Flexibility 40 46-card main exceeds typical 43–45 range; conflicts between Normal Summon engines and hand-trap density; 13 distinct Spell/Trap slots compete with 30 Plant monsters. (Verified)
D11 Extra Deck Efficiency & Coverage 42 15-card Extra optimized for Plant Link (8 Link monsters) and one Fusion/Synchro each; 3× Aromaseraphy Jasmine is overweighted; most slots flexible but few mandatory. (Verified)
D12 Side Deck Adaptability 0 No side deck supplied (0/15); evaluated as main deck only; post-side plan unknown. (Verified)
D13 Matchup Coverage & Format Fit 25 Aroma is a niche Master Duel archetype with no dated metagame sample and no tournament link in evidence; meta Power is provisional. (Provisional)
D14 Pilotability & Error Tolerance 35 Many conditional effects (LP higher than opponent's, optional triggers, mill-to-GY dependent chains); combo complexity unverified; error margin high due to no parsed lines. (Inferred)

How the score was computed

Strategy profile: 0.65 Control + 0.35 Midrange. Structural ≈ 37, Going First ≈ 44, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegality penalty (-100). Final formula: ILLEGAL DECK — no final contextual score computed; structural evaluation only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand-trap density (14 copies) provides robust early interaction
  • Life-gain synergy enables grind plays and conditional boss protection
  • Link/Synchro Extra Deck offers diverse removal and recursion tools
  • Aromaseraphy Angelica and Ragnaraika Skeletal Soldier enable modest recovery from disruption
  • Aromaseraphy Jasmine and Aromalilith Rosemary are competent Link bosses with LP-conditional upsides

Weaknesses

  • Deck is ILLEGAL in Master Duel format (banlist violations)
  • Only 44% of archetype-standard core cards present; 14 critical enablers (Sunavalon Dryas, Rikka Sheet, One for One, etc.) are missing
  • No combo data supplied; turn-1 board consistency and synergistic depth unmeasured
  • 46-card main deck exceeds standard efficiency range; engine conflicts with hand-trap density
  • Bosses require LP advantage for protection; no unblockable threat or independent win condition
  • Going-second plan is largely hand-trap disruption; no measured board-break combo
  • Grind-focused strategy is slow and vulnerable to fast meta decks and resource denial
  • Too many conditional effects (LP higher, optional triggers, mill-dependent chains) create pilotability burden

Critical choke points

  • Banlist violations render the deck unplayable in Master Duel; evaluation is theoretical only
  • Missing core enablers (Sunavalon Dryas, One for One, Rikka Sheet) severely limit engine consistency
  • No measured combo lines mean turn-1 board quality and going-second conversion are unknown
  • LP-conditional boss effects create dependency on early life-gain setup; board without LP advantage is fragile
  • Single Link summon from starter (no alternative routes) means board disruption leaves little follow-up
Priority Remove Add Reason
1 1× Maxx "C" Use 1 copy max per Master Duel rules Illegality: deck runs 3 copies, legal limit is 1. Also remove 1× Called by the Grave to comply with Limited (1 copy).
2 Consider cutting 1–2 hand traps or tech cards Add core Sunavalon/Rikka cards: Sunavalon Dryas (×2), One for One, Rikka Sheet, Sunavalon Melias Missing enablers severely limit engine. Archetype-standard core is only 44% present. These cards unlock reliable combo routes and Extra Deck access.
3 Reduce main deck to 40–43 cards Cut flex techs; prioritize core + hand traps 46-card main deck sacrifices consistency. Archetype cores and hand traps should occupy most slots.
4 Cactus Bouncer (conflicting with own Special Summon engine) Aromage Marjoram or additional Aroma/Ragnaraika engine card Cactus Bouncer locks own board. Replace with coherent engine piece.
5 None specific Build a full 15-card Side Deck for best-of-3 No side deck supplied; post-side adaptability unknown. Add graveyard hate, hand disruption, board wipes for major matchups.

Evidence & confidence

  • Verified: Legality status: Illegal (Maxx C ×3 over limit, Called by the Grave ×2 over limit in Master Duel format); Main Deck: 46 cards (exceeds typical efficiency range); Extra Deck: 15 cards, breakdown 13 Link + 1 Fusion + 1 Synchro; Archetype composition: 15 exact-name Aroma, 10 Ragnaraika, 5 Sunvine, 0 Sunavalon; 14 core cards missing vs archetype standard; Hand-trap count: 14 copies (Ash, Veiler, Maxx C, Infinite Impermanence, Nibiru, Effect Veiler)
  • Observed: Boss monsters identified from text: Aromaseraphy Jasmine (2-Link, 1800 ATK, protects if LP higher), Aromalilith Rosemary (3-Link, 2200 ATK, summons Aroma from hand on LP gain), Aromaseraphy Sweet Marjoram (6-Synchro, 2200 ATK, blocks targeting if LP higher)
  • Inferred: Opening consistency P(≥1 archetype core in 5-card hand) ≈ 0.93 based on 18 core cards in 46-card deck (hypergeometric); however, coherence of those 18 cards unverified; Combo ceiling: presumed to be a 3-Link (Aromalilith Rosemary) or 6-Synchro (Sweet Marjoram) + searches; no parsed lines confirm feasibility; Combo floor: inferred single Link summon (Sunavalon Dryas or Aromaseraphy Jasmine) from one starter; no alternative routes identified; Going-second plan relies heavily on hand-trap disruption (14 copies available) and Sweet Marjoram removal; no combo data verifies lethal conversion; Recovery via Angelica discard (gain LP, resummon) or Skeletal Soldier GY loop; frequency and reliability unmeasured; Grind durability depends on establishing LP advantage early; uninterrupted setup success unknown
  • Provisional: Meta Power: null (no dated metagame sample supplied; Aroma archetype meta-share in Master Duel unknown); Tournament Reliability: estimated low due to unverified combo consistency, high conditional effect burden, and missing core cards
  • Data gaps: ILLEGAL DECK: Final score capped at 0 due to banlist violations No combos parsed from evidence (combo data shows 0 scored boards); all combo metrics (floor, median, ceiling, board per starter) are unmeasured and Inferred from text only No tournament link; archetype meta-share and per-pilot match record absent; no dated metagame sample supplied No win-rate telemetry (going-first/second split, brick rate, OTK rate, matchup performance) exists in YGOVN; Meta Power is Provisional No side deck supplied (0/15); post-side plan and best-of-3 reliability unknown Guides evidence absent; strategic intent inferred from card text only 14 archetype-standard core cards are missing; impact on actual combo consistency cannot be quantified

More Master Duel Info

Aroma

Aroma Breakdown

 
 

 

 

 

 

 

 
 

 

 
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