Ninjitsu Art Deck #393746 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dimension Shifter x3, Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3.

Created by: YGO Mod (20517634)

Created On: 12/19/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
36± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 47
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.7
Going First 47
Going Second 54
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion and Link Summons (Meizen, Yaguramaru, Saizo, Underworld Goddess) converting Ninja board presence into 2500-3000 ATK pressure; Ninjitsu Art recursion and Tribute Summon chains (Ninjitsu Art of Duplication, Dancing Leaves, Getsuga) rebuilding the board after interaction
  • Turn 1 (going first): Open a Ninja searcher or Normal Summon (Hanzo, Tobari, Mitsu), search or Special Summon a second Ninja, then Fusion or Link with the Extra Deck; hold hand traps for the opponent's first activation
  • Turn 2 (going second): Use Infinite Impermanence, Evenly Matched, Ghost Ogre and Ghost Sister to break the opponent's first board, then Special Summon Ninjas from the Graveyard to rebuild
  • Recovery: Recycle Ninja monsters from the GY with Twilight Ninja Getsuga and Baku, and re-fuel with Notebook of Mystery and Iron Digger searches
  • After siding: No side deck is registered, so no post-side plan exists in this list

Why it scores here

The deck is illegal as submitted: three Forbidden cards (Dimension Shifter, Triple Tactics Talent, Moon of the Closed Heaven) and two Droll & Lock Bird copies against a Limited cap, so it is scored as a theoretical structural read and capped low. Its Ninja core is only partly present (8 of 25 usage-core cards, about 32 percent), and the main deck is 11.4 percent exact-name Ninjitsu Art, so the engine is a loose Ninja shell rather than a tight one. Interaction is dense (Impermanence x2, Evenly Matched, Cosmic Cyclone, Harpie's Feather Duster, Ghost Ogre, Ghost Sister, and Nibiru), which helps going-second survival, but 13 hand traps plus 17 tech cards invite dead-card risk in the opening hand. No combo boards, tournament record, or side deck exist, so the ceiling, floor and meta reads are text-only and provisional. The score was not an average of individual card power, and popularity of the archetype did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype-core group P(at least one in 5-card hand) = 0.72 with only 8 of 25 core cards run; Ninja searchers give partial redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps and 17 tech cards with 18 singleton slots raise dead-hand risk; hypergeometric P(at least one hand trap in 6) = 0.82 (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; ceiling inferred from text only, via Fusion and Link Summons and 2500-3000 ATK bodies (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence; median output inferred from the many single-starter Ninja lines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion through Getsuga, Baku and Duplication plus two Kaiju and several negates gives partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (Hanzo, Iron Digger, Hidden Village, Reinforcement) and recursion offset resource spend; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 62 Two Impermanence, Evenly Matched, Cosmic Cyclone and Harpie's Feather Duster give layered interaction; negate text on Kumongous, Gameciel and Ghost Mourner (Inferred)
D8 Going-Second & Board-Breaking Power 60 Ghost Ogre, Ghost Sister and Nibiru provide going-second answers to an established board; Impermanence and Evenly Matched add removal (Inferred)
D9 Offensive Pressure & Closing Power 55 Underworld Goddess and Almarduke reach 3000 ATK with some direct attack text from Meizen (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 34 distinct names and 62 off-archetype copies lowers coherence; 25 level-0 spells and traps dilute the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck of 15 is legal, with 9 Fusion and 6 Link, but Moon of the Closed Heaven is Forbidden and reduces the usable slots (Verified legality)
D12 Side Deck Adaptability 10 Zero side-deck cards registered, so no post-side adaptation can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or archetype meta-share in the export; format fit is provisional without a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ninja chains with Tribute, Fusion and recursion timing require frequent decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.7, Going First ≈ 47, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then modifiers; illegal list capped low and labelled theoretical

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense layered interaction: Impermanence x2, Evenly Matched, Cosmic Cyclone and Harpie's Feather Duster
  • Multiple Ninja searchers and recursion routes to rebuild after disruption
  • Strong going-second hand-trap coverage (P at least one in 6 = 0.82)

Weaknesses

  • Illegal list: three Forbidden cards and an over-limit Droll & Lock Bird
  • Low archetype purity (11.4 percent exact name) and many off-archetype copies
  • No side deck and no combo evidence

Critical choke points

  • Hand-trap-heavy opening hands can be dead without a Ninja starter
  • Fusion and Link extension depends on a small number of Ninja monsters on field
Priority Remove Add Reason
1 Dimension Shifter x3, Triple Tactics Talent, Moon of the Closed Heaven Legal Ninja or Ninjitsu Art replacements (main deck or Extra Deck) Restores legality; the list cannot be scored normally until these Forbidden cards are gone
2 One Droll & Lock Bird A legal Ninja monster or a 40-60 card main deck filler Brings Limited copy count to the legal cap of 1
3 Lower-impact tech cards (Harpie's Feather Duster, Reinforcement of the Army) Ninja core cards from the usage stats (Blade Armor Ninja, Yellow Dragon Ninja) Raises archetype purity and engine consistency

Evidence & confidence

  • Verified: Forbidden cards and copy-limit violations in the legality block; Card stats and text from the card list; Deck size 55 main and 15 extra is legal for TCG; Archetype purity 11.4 percent exact name
  • Observed: Usage statistics show 8 of 25 core Ninja cards present
  • Inferred: Hypergeometric opening-hand estimates; Interaction and recursion quality from card text; Going-first and going-second splits
  • Provisional: Meta and format fit (D13) without a dated meta sample; Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rates No side deck registered, so post-side strength cannot be scored Meta Power is provisional without a dated metagame sample

More TCG Info

Ninjitsu Art

Ninjitsu Art Breakdown

 
 

 

 

 

 

 

 
 

 

 
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