Infernity Deck #393680 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Superheavy Samurai Prodigy Wakaushi x3, Ash Blossom & Joyous Spring x3, Superheavy Samurai Motorbike x3.

Created by: YGO Mod (20517634)

Created On: 12/19/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Dec 20, 2024
28± 8/ 100
Power Score
Structural 38
Reliability 32
Going First 42
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 42
Going Second 52
Meta Power provisional
Tournament Reliability 32
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Link summoning into negation boards while maintaining empty hand for Infernity engine activation; Going-second interaction via hand traps and board breakers
  • Turn 1 (going first): Activate Infernity Launcher or Superheavy Samurai tuner chain to build Synchro/Link monsters with Infernity Barrier set
  • Turn 2 (going second): Open with hand traps (Ash, Impermanence, Droll) to disrupt opponent, then rebuild with engine revival effects
  • Recovery: Infernity Necromancer and This Creepy Little Punk revive monsters from GY; Launcher retrieves from hand/banish
  • After siding: Unable to evaluate; no side deck provided

Why it scores here

This Infernity hybrid deck is illegal in Master Duel format (running Apollousa Forbidden and Called by the Grave at 2 copies when limited to 1), preventing a standard evaluation. Structurally, the deck shows weak opening consistency: only 50% core card presence versus archetype standard, archetype purity is 20%, and no combo board data exists to validate realistic turn-1 ceiling. Hand-trap density (9 copies) supports going-second plays, but empty-hand engine requirements conflict with interaction density, creating brick risk. The Extra Deck is coherent (11 Links, 3 Synchro, 1 XYZ) and medium-efficiency, but Missing key starters (Fabled Lurrie, Fiendsmith suite) means the deck deviates significantly from competitive Infernity lists. Without duel records, side deck, or combo evidence, the evaluation is constrained to structural inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Archetype core present in 50% (10/20 stat rows); P(≥1 Infernity starter in hand 5) ≈ 0.80 but missing 10 standard core cards limits consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Copy histogram spans 1–3; conflicting Normal Summons (Infernity Necromancer into DEF, multiple Tuners) elevate brick risk; estimated full brick ~8–12% (Inferred)
D3 Combo Conversion & Ceiling 45 No combo board data; Synchro and Link tools present (Baronne, Borreload, multiple 2-Link scaffolds) suggest ceiling ~70–80 PowerIndex if lines resolve, but unverified (Inferred)
D4 Combo Floor & Median Output 38 No median or floor boards; empty-hand lock requirement may reduce consistency; estimated median ~50–60 PowerIndex assuming 1–2 negations and follow-up (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Two independent tuner chains (Infernity + Superheavy Samurai) and GY recursion (Necromancer, This Creepy Little Punk) provide moderate redundancy; limited to ~2 disruptions before resource exhaustion (Inferred)
D6 Resource Economy, Recovery & Grind 35 Launcher and Necromancer regenerate; resource cost of empty-hand requirement vs. hand-trap density creates tension; estimated card advantage ~0 to +1 per turn (Inferred)
D7 End-Board & Interaction Quality 52 Infernity Barrier + Infinite Impermanence (3x) + Tri-Gate Wizard interaction; interaction density appears moderate; estimated 2–3 interaction pieces average (Observed/Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand-trap count 9 (Ash 3, Impermanence 3, Droll 2, Maxx C 1) supports going-second; S:P Little Knight and Tri-Gate Wizard provide board-break options; moderate resilience (Observed)
D9 Offensive Pressure & Closing Power 28 End-board ATK sources are mid-tier (Mekk-Knight Avramax 3000, Borreload Savage 3000, Baronne 3000 situational); no piercing or direct-damage lines detected; closing power limited (Inferred)
D10 Main Deck Efficiency & Flexibility 38 Main deck 40 cards, 20 distinct, copy histogram balanced; 11 of 40 are pure Infernity, 9 Superheavy Samurai, rest generic/tech; coherence ~65% (Observed)
D11 Extra Deck Efficiency & Coverage 48 Extra deck 15/15 filled: 11 Link, 3 Synchro, 1 XYZ; most slots mandatory for engine (Knightmare Goblin, I:P Masquerena, S:P Little Knight); efficiency moderate (Observed)
D12 Side Deck Adaptability 0 No side deck present (0/15); cannot evaluate post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 Archetype meta-share unknown; list deviates from standard (50% core only); no tournament link; format fit in Master Duel unconfirmed but deck is illegal (Provisional)
D14 Pilotability & Error Tolerance 32 Empty-hand lock requirement and tuner-synergy lines introduce pilot complexity; high number of activation timings; error tolerance estimated low–moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 38, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Illegal deck status (Apollousa Forbidden + Called by the Grave over limit) (-10); Missing core combo evidence (-3); Low archetype core presence (50% vs standard 100%) (-2). Final formula: 0.50*Structural + 0.30*TournamentReliability (illegality penalty: −10); Meta provisional; no dated sample

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dual-engine redundancy: Infernity and Superheavy Samurai tuner lines provide multiple summon routes
  • Going-second hand-trap package (9 copies) enables disruption and recovery
  • GY recursion via Necromancer and This Creepy Little Punk supports extended sequences
  • Extra Deck coherence with 11 Links enables flexible board construction
  • Interaction density (Barrier, Impermanence, Tri-Gate) provides moderate negation coverage

Weaknesses

  • Illegal in Master Duel format: Apollousa Forbidden, Called by the Grave at 2 copies (over limit)
  • Only 50% archetype core present; missing Fabled Lurrie, Fiendsmith suite, S:P Little Knight (100% inclusions)
  • Empty-hand lock requirement conflicts with hand-trap density, creating brick risk and piloting tension
  • No combo evidence: board ceilings and consistency pathways are entirely inferred
  • Modest offensive closing power; relies on interaction rather than aggressive beatdown
  • Side deck absent; post-side adaptability cannot be evaluated

Critical choke points

  • Apollousa and Called by the Grave violations make the deck unplayable; no structural fix short of card substitution
  • Empty-hand state requirement means using interaction (hand traps) immediately reduces engine consistency on the same turn
  • Missing 10 standard core cards (Fabled Lurrie, Fiendsmith suite) suggests list is incomplete or an experimental hybrid; reliability vs. metagame unknown
  • No verified board data; cannot confirm whether theoretical ceiling translates to practical game outcomes
Priority Remove Add Reason
1 Apollousa, Bow of the Goddess A legal Master Duel Link (e.g., Knightmare Phoenix, Borrel Regenerator, or a second I:P Masquerena) Apollousa is Forbidden in Master Duel; replacement must provide negation or board protection
2 Called by the Grave (reduce from 2 to 1 copy) Fiendsmith's Requiem or another core Infernity consistency card Called by the Grave is Limited to 1 in Master Duel; the freed slot should reinforce missing archetype core
3 Superheavy Samurai Soulpeacemaker, Scales, Soulgaia Booster (1 copy each) Fabled Lurrie, A Bao A Qu, Lacrima the Crimson Tears (100% core stat rows) Superheavy Samurai sub-engine is under-developed (only 9 copies); Infernity core is more coherent and higher-inclusion
4 Triple Tactics Talent (conditional activation, not optimal T1 value) Fiendsmith's Sequence or Fiendsmith's Tract Triple Tactics Talent requires opponent activation; Fiendsmith cards are always live and boost core consistency
5 Going-second board breakers (Cosmic Cyclone, Lightning Storm, Knightmare Corruptor Iblee variants); anti-meta hand traps Side deck is absent; post-side plan cannot be evaluated and limits tournament reliability

Evidence & confidence

  • Verified: Deck is Illegal (Apollousa Forbidden, Called by the Grave at 2 copies over limit); Main deck 40 cards, Extra 15, Side 0 (all size constraints met except legality); Card text confirms empty-hand activation requirements for Infernity Launcher, Barrier, Necromancer, Sage; Hand-trap density: 9 copies (Ash 3, Impermanence 3, Droll 2, Maxx C 1)
  • Observed: Archetype composition: 50% core stat-row presence vs 100% standard (10 of 20 core cards present); Extra Deck composition: 11 Link, 3 Synchro, 1 XYZ; all distinct and legal (except Apollousa); Copy histogram: 7 singles, 6 doubles, 7 triples; no extreme concentration
  • Inferred: Opening hand consistency P(≥1 starter in 5) ≈ 0.80 via hypergeometric; full brick ~10%; Combo ceiling ~70–80 PowerIndex assuming Baronne/Borreload board; median ~50–60 due to empty-hand conflict; Interruption resilience ~2 disruptions before resource exhaustion (tuner/revival redundancy limited); Going-second power elevated to ~52 via hand-trap density and board-break access; Piloting complexity high due to tuner synergy, empty-hand timing, and activation order sensitivity
  • Provisional: Meta Power: no dated metagame sample; archetype meta-share unknown; Master Duel Infernity representation unconfirmed; Matchup coverage: unknown without tournament context; Post-side performance: side deck absent; Best-of-3 reliability cannot be assessed
  • Data gaps: Deck is illegal in Master Duel format; structural evaluation is theoretical only No combo boards supplied; all ceiling/floor/median claims are text-based inference No tournament link or match record; meta-share and format fit are provisional No side deck provided; post-side plan and best-of-3 reliability cannot be evaluated Missing 10 standard core cards (50% purity vs 100% archetype expectation); degree of intentional deviation unknown No win-rate telemetry; going-first/second, matchup, or brick rates are absent Superheavy Samurai sub-engine purpose unclear; coherence with Infernity lines unverified No guides or deckbuilder notes explaining design intent or sideboard strategy

More Master Duel Info

Infernity

Infernity Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top