G Golem Deck #392859 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dimension Shifter x3, Droll & Lock Bird x3, Kashtira Fenrir x3.

Created by: YGO Mod (20517634)

Created On: 12/19/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 6/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Boss monsters from the Extra Deck (Kashtira Shangri-Ira, Dark Armed, Super Starslayer TY-PHON, Divine Arsenal) built off a Kashtira or hand-trap-protected board; no combo boards are recorded to confirm a reliable kill turn.; Link and Xyz pressure (Red-Eyes Flare Metal Dragon, Number 28, Decode Talker Heatsoul) once the board is stable.
  • Turn 1 (going first): Open a starter (Kashtira Riseheart, Kashtiratheosis, Kashtira Birth) to search or summon a Kashtira monster, then protect the line with hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Nibiru) while Xyz or Link into a boss. Starter odds are low on a 5-card hand (about 0.25 per 3-copy card).
  • Turn 2 (going second): Use hand traps (P >= 1 in a 6-card hand is about 0.92 across 18 cards) to answer the opponent's first combo, then establish a single Kashtira boss. Board-breaking depends on Lightning Storm, Harpie's Feather Duster and Terraforming, which are narrow.
  • Recovery: Recover with Kashtira Birth and Kashtiratheosis from the GY and banish, plus Kashtira Shangri-Ira's Standby effect. Without Kashtira Fenrir and Unicorn (one legal copy), the recovery engine is thinner than the list suggests.
  • After siding: No side deck is registered (Side Deck size 0). The deck has no post-side plan as submitted, so best-of-3 adaptation cannot be assessed.

Why it scores here

This list cannot receive a normal score because it is illegal in OCG: it runs Forbidden cards (Kashtira Fenrir, Dimension Shifter, Triple Tactics Talent, Called by the Grave, Number 41) and exceeds the Limited and Semi-Limited copy caps on Kashtira Unicorn, Dimensional Barrier, Droll & Lock Bird and Ash Blossom. Its structural read rests on a Midrange profile: a 3-copy starter appears in an opening 5-card hand only about 25% of the time, the Kashtira core (12 cards) is present in about 72% of 5-card hands, and the 18 hand-trap/tech cards give strong going-second interaction (about 92% to hold one in 6 cards). The end-board is strong on paper (Kashtira Shangri-Ira DEF 3000, Divine Arsenal ATK 3000, Dark Armed ATK 2800), but no combo boards are recorded, so floor, median and ceiling can only be inferred from card text. Popularity and archetype usage stats confirm the list is real, not that it is strong, and no card scores were averaged into the deck score. The side deck is empty, so there is no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least 1 of a 3-copy starter in 5-card hand) = 0.25; archetype core (12 cards) in hand 5 = 0.72; searcher group 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 38 26 tech and 18 hand-trap cards in 55 main slots; 14 cards at 3 copies leave a high brick share from non-engine cards (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is inferred from card text (Kashtira Shangri-Ira, Divine Arsenal, Dark Armed) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median cannot be measured, floor assumed low given 25% starter odds (Inferred)
D5 Interruption Resilience & Route Redundancy 50 18 hand traps and several GY and banish recovery effects give multiple answers, but two Kashtira Limited-copy engines are cut to 1 legal copy (Inferred)
D6 Resource Economy, Recovery & Grind 45 15 searcher-text cards and Kashtira Birth recursion help resource flow, but Fenrir and Unicorn are unavailable (Inferred)
D7 End-Board & Interaction Quality 60 11 negation-text, 25 removal-text and 18 hand-trap cards give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Lightning Storm, Harpie's Feather Duster and Terraforming break boards, but Called by the Grave is Forbidden (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters ATK 2800 to 3000 and DEF 3000 (Shangri-Ira) give closing power if they land (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 55 main with 24 distinct cards and 14 cards at 3 copies; 14 spell/trap slots are non-engine tech (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 5 Link and 10 Xyz monsters; limited coverage of link paths (Verified composition)
D12 Side Deck Adaptability 15 Side deck size is 0, so no post-side adaptation exists (Verified legality)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Multiple decision points across Kashtira and hand-trap timings; no combo steps recorded to measure error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange 85 / Stun 15 (Structural computed on Midrange weights; Stun secondary disclosed only). Structural ≈ 45, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no_recorded_combos_and_engine_conflict (-4). Final formula: Illegal: capped. Formula 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*45 + 0.20*35 - 12 = 31, capped to 30. Meta provisional. Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 18 hand traps and 11 negation-text cards, with strong hand-trap density on going second
  • Strong closing bosses in the Extra Deck (Kashtira Shangri-Ira DEF 3000, Divine Arsenal ATK 3000, Super Starslayer ATK 2900)
  • Searcher density: 15 search-text cards keep the hand functional

Weaknesses

  • Illegal in OCG: Forbidden cards and copy-limit violations must be removed before it can be played or scored normally
  • Starter odds are low: a 3-copy starter appears in a 5-card opening hand only about 25% of the time
  • No side deck: no post-side plan is possible

Critical choke points

  • Kashtira Riseheart and Kashtiratheosis as the entry starters; roughly a 25% chance each in hand 5
  • Single-copy Kashtira Unicorn, Dimensional Barrier and Droll & Lock Bird limit the recovery plan
Priority Remove Add Reason
1 Kashtira Fenrir x3, Dimension Shifter x3, Triple Tactics Talent x2, Called by the Grave x1, Number 41: Bagooska x1 Legal replacements within the Kashtira or hand-trap core (no names supplied in evidence) Restores legality; the deck cannot receive a normal score while it runs Forbidden cards
2 Cards over the Limited and Semi-Limited copy caps (Kashtira Unicorn, Dimensional Barrier, Droll & Lock Bird, Ash Blossom at 3 copies) Reduce to legal copies (Unicorn 1, Barrier 1, Droll 1, Ash Blossom 2) Brings the list under the banlist caps
3 None (side is empty) A 10 to 15 card side deck covering the main threats Enables a best-of-3 plan; without it the deck has no adaptation

Evidence & confidence

  • Verified: Legality status Illegal; Forbidden and Limited cards with copy-cap violations; Main 55, Extra 15, Side 0; within OCG size rules; Card text and stats for the listed cards; Usage stats: core 5 of 6 present (83.3%)
  • Inferred: Starter and hand-trap probabilities from hypergeometric estimates; Dimension scores D1 to D14 from card text and composition; Interaction density and board-breaking read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, or brick rate Meta Power provisional: no dated metagame sample Side deck is empty, so post-side performance cannot be assessed

More OCG Info

G Golem

G Golem Breakdown

 
 

 

 

 

 

 

 
 

 

 
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