G Golem Deck #391976 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 12/17/2024
Main Deck (55)
- Dimension Shifter x3
- Droll & Lock Bird x3
- Kashtira Fenrir x3
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Lava Golem x3
- Nibiru, the Primal Being x3
- Scareclaw Kashtira x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Cosmic Cyclone x2
- Harpie's Feather Duster x1
- Kashtira Birth x3
- Kashtiratheosis x3
- Lightning Storm x2
- Pot of Prosperity x1
- Pressured Planet Wraitsoth x3
- Terraforming x1
- Triple Tactics Talent x2
- Triple Tactics Thrust x1
- Different Dimension Ground x1
- Dimensional Barrier x3
- Infinite Impermanence x3
- Trap Trick x1
Extra Deck (15)
- Decode Talker Heatsoul x1
- G Golem Crystal Heart x1
- Link Spider x2
- S:P Little Knight x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x1
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Kashtira boards (Shangri-Ira, Unicorn, Fenrir) backed by Link and Xyz pressure from the Extra Deck, if the list were legal; Xyz and Link beatsticks (Divine Arsenal, Dark Armed, Red-Eyes Flare, Utopic Draco) converting a stalled board
- Turn 1 (going first): Open a Kashtira searcher or starter (Riseheart, Birth, Kashtiratheosis) and convert to a Kashtira Level 7 Xyz while holding hand traps for the opponent's first activation
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit) to break the opponent's first board, then rebuild through Kashtira Birth recursion
- Recovery: Kashtira Birth banishes and re-summons Kashtira monsters from the GY; Pressured Planet Wraitsoth and Kashtira searchers refill the hand
- After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan at all
Why it scores here
The list is illegal in OCG: five Forbidden cards and four Limited or Semi-Limited cards are run over their legal copy counts, so this is a theoretical, structural-only read and the final score is capped at 25. The structural read (about 49) comes from the system itself: the Kashtira core (12 copies, about 72% chance of at least one core card in a 5-card opening hand, Inferred) gives reasonable starter access, and 17 hand traps plus 26 removal-text cards give dense interaction (Inferred from text). Brick risk is high: 25 distinct Main Deck cards include many tech and situational spells that do not continue a line, and the Side Deck is empty. No recorded boards, tournament record, or guides exist, so the ceiling and median are text-only inference and the floor is unknown. The score was not built by averaging card scores, and the Kashtira archetype's popularity earns no points by itself because the usage stats only confirm the list is real and accessible.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one Kashtira core card in 5-card opening hand) ≈ 0.72; 12 core copies, but 3-copy starters sit at 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 17 hand traps and 25 tech cards with no Side Deck; brick and conflicting-hand risk high from tech and situational spells (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is a semantic read of Kashtira Shangri-Ira and Kashtira Birth text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median and floor cannot be measured; scored low by absence of evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple Kashtira searchers and Kashtira Birth recursion give independent lines after a hand trap; interruption paths are text-based (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Kashtira Birth recovers banished Kashtira monsters and Wraitsoth refills the hand; no ResourceScore data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 17 hand traps, 11 negation-text cards and 26 removal-text cards give broad, layered interaction; strength is overlapped by Forbidden cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps are high-density (about 90% at least one hand trap in 6 cards, Inferred), but Dimension Shifter and Droll copies are cut-limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Kashtira Shangri-Ira (DEF 3000), Divine Arsenal (3000 ATK) and Red-Eyes Flare (2800 ATK) give strong closing bodies (Verified stats, Inferred role) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards across 25 distinct cards with 13 cards at 3 copies; the density of tech and situational slots lowers efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots at full capacity mixing Kashtira, Link and Xyz from unrelated archetypes; several are non-engine (Inferred) |
| D12 | Side Deck Adaptability | 15 | Zero Side Deck cards, so there is no post-side plan; best-of-3 adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Kashtira combo steps and Extra Deck decision points are several per turn with many hand-trap timing windows (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (structural weights from Midrange profile; no Stun blend applied). Structural ≈ 49, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); illegal_list_cap (-15). Final formula: Structural 49 (Midrange weights); Final pre-cap = 0.80*49 + 0.20*42 = 48, minus banlist-exposure modifier 8 = 40; Illegal list capped at 25 (theoretical/structural-only, no normal contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (17 hand traps, 11 negation text)
- Kashtira searchers and Kashtira Birth give recursion and starter redundancy
- Strong Level 7 and Xyz closing bodies in the Extra Deck
Weaknesses
- Illegal in OCG: five Forbidden cards and four copy-limit overruns
- High brick risk from 25 distinct Main Deck cards with many tech slots
- Zero Side Deck cards, so no post-side plan
- Extra Deck mixes unrelated archetypes (Kashtira, Link, Xyz) with low engine coherence
Critical choke points
- Kashtira Fenrir and Kashtira Unicorn are central searchers; both are illegal or over-limited, so the line cannot be run as listed
- Hand-trap dependence on Ash Blossom, Infinite Impermanence and Droll copies that exceed legal counts
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Dimension Shifter (3), Kashtira Fenrir (3), Number 41: Bagooska, Triple Tactics Talent (2) | Legal Kashtira searchers and hand traps within copy limits | The list cannot be scored normally while Forbidden cards are present; removing them is required before any real evaluation |
| 2 | Ash Blossom & Joyous Spring (3), Kashtira Unicorn (3), Dimensional Barrier (3), Droll & Lock Bird (3) | Ash Blossom (2), Kashtira Unicorn (1), Dimensional Barrier (1), Droll & Lock Bird (1) | Copy-limit fixes; these cards must drop to legal counts |
| 3 | Several tech and situational spells from the Main Deck | Side Deck of 10 to 15 cards for best-of-3 adaptability | A Side Deck is needed to address the zero-side weakness and reduce brick risk |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 within OCG size rules; Forbidden status on 5 cards and Limited or Semi-Limited status on 4 cards in the list; Kashtira Shangri-Ira, Divine Arsenal and Red-Eyes Flare stat lines; Kashtira core group is 12 copies with 83% of core cards present in usage stats
- Inferred: Opening-hand starter access (about 0.72 for core group); Going-second hand-trap density (about 0.90); Brick risk from tech-heavy Main Deck; Interaction density from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit and format position (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample No Side Deck present, so no post-side evidence No guides attached for G Golem or Kashtira
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