G Golem Deck #391976 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 12/17/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 49
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Kashtira boards (Shangri-Ira, Unicorn, Fenrir) backed by Link and Xyz pressure from the Extra Deck, if the list were legal; Xyz and Link beatsticks (Divine Arsenal, Dark Armed, Red-Eyes Flare, Utopic Draco) converting a stalled board
  • Turn 1 (going first): Open a Kashtira searcher or starter (Riseheart, Birth, Kashtiratheosis) and convert to a Kashtira Level 7 Xyz while holding hand traps for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit) to break the opponent's first board, then rebuild through Kashtira Birth recursion
  • Recovery: Kashtira Birth banishes and re-summons Kashtira monsters from the GY; Pressured Planet Wraitsoth and Kashtira searchers refill the hand
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan at all

Why it scores here

The list is illegal in OCG: five Forbidden cards and four Limited or Semi-Limited cards are run over their legal copy counts, so this is a theoretical, structural-only read and the final score is capped at 25. The structural read (about 49) comes from the system itself: the Kashtira core (12 copies, about 72% chance of at least one core card in a 5-card opening hand, Inferred) gives reasonable starter access, and 17 hand traps plus 26 removal-text cards give dense interaction (Inferred from text). Brick risk is high: 25 distinct Main Deck cards include many tech and situational spells that do not continue a line, and the Side Deck is empty. No recorded boards, tournament record, or guides exist, so the ceiling and median are text-only inference and the floor is unknown. The score was not built by averaging card scores, and the Kashtira archetype's popularity earns no points by itself because the usage stats only confirm the list is real and accessible.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Kashtira core card in 5-card opening hand) ≈ 0.72; 12 core copies, but 3-copy starters sit at 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 hand traps and 25 tech cards with no Side Deck; brick and conflicting-hand risk high from tech and situational spells (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is a semantic read of Kashtira Shangri-Ira and Kashtira Birth text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median and floor cannot be measured; scored low by absence of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple Kashtira searchers and Kashtira Birth recursion give independent lines after a hand trap; interruption paths are text-based (Inferred)
D6 Resource Economy, Recovery & Grind 50 Kashtira Birth recovers banished Kashtira monsters and Wraitsoth refills the hand; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 70 17 hand traps, 11 negation-text cards and 26 removal-text cards give broad, layered interaction; strength is overlapped by Forbidden cards (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps are high-density (about 90% at least one hand trap in 6 cards, Inferred), but Dimension Shifter and Droll copies are cut-limited (Inferred)
D9 Offensive Pressure & Closing Power 58 Kashtira Shangri-Ira (DEF 3000), Divine Arsenal (3000 ATK) and Red-Eyes Flare (2800 ATK) give strong closing bodies (Verified stats, Inferred role)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards across 25 distinct cards with 13 cards at 3 copies; the density of tech and situational slots lowers efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots at full capacity mixing Kashtira, Link and Xyz from unrelated archetypes; several are non-engine (Inferred)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so there is no post-side plan; best-of-3 adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 45 Kashtira combo steps and Extra Deck decision points are several per turn with many hand-trap timing windows (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (structural weights from Midrange profile; no Stun blend applied). Structural ≈ 49, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); illegal_list_cap (-15). Final formula: Structural 49 (Midrange weights); Final pre-cap = 0.80*49 + 0.20*42 = 48, minus banlist-exposure modifier 8 = 40; Illegal list capped at 25 (theoretical/structural-only, no normal contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (17 hand traps, 11 negation text)
  • Kashtira searchers and Kashtira Birth give recursion and starter redundancy
  • Strong Level 7 and Xyz closing bodies in the Extra Deck

Weaknesses

  • Illegal in OCG: five Forbidden cards and four copy-limit overruns
  • High brick risk from 25 distinct Main Deck cards with many tech slots
  • Zero Side Deck cards, so no post-side plan
  • Extra Deck mixes unrelated archetypes (Kashtira, Link, Xyz) with low engine coherence

Critical choke points

  • Kashtira Fenrir and Kashtira Unicorn are central searchers; both are illegal or over-limited, so the line cannot be run as listed
  • Hand-trap dependence on Ash Blossom, Infinite Impermanence and Droll copies that exceed legal counts
Priority Remove Add Reason
1 Called by the Grave, Dimension Shifter (3), Kashtira Fenrir (3), Number 41: Bagooska, Triple Tactics Talent (2) Legal Kashtira searchers and hand traps within copy limits The list cannot be scored normally while Forbidden cards are present; removing them is required before any real evaluation
2 Ash Blossom & Joyous Spring (3), Kashtira Unicorn (3), Dimensional Barrier (3), Droll & Lock Bird (3) Ash Blossom (2), Kashtira Unicorn (1), Dimensional Barrier (1), Droll & Lock Bird (1) Copy-limit fixes; these cards must drop to legal counts
3 Several tech and situational spells from the Main Deck Side Deck of 10 to 15 cards for best-of-3 adaptability A Side Deck is needed to address the zero-side weakness and reduce brick risk

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 within OCG size rules; Forbidden status on 5 cards and Limited or Semi-Limited status on 4 cards in the list; Kashtira Shangri-Ira, Divine Arsenal and Red-Eyes Flare stat lines; Kashtira core group is 12 copies with 83% of core cards present in usage stats
  • Inferred: Opening-hand starter access (about 0.72 for core group); Going-second hand-trap density (about 0.90); Brick risk from tech-heavy Main Deck; Interaction density from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and format position (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample No Side Deck present, so no post-side evidence No guides attached for G Golem or Kashtira

More OCG Info

G Golem

G Golem Breakdown

 
 

 

 

 

 

 

 
 

 

 
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