Destiny HERO Deck #390716 — Yu-Gi-Oh! TCG

52 Main, 17 Extra, incl. Imsety, Glory of Horus x3, Ninja Grandmaster Hanzo x3, Noble Knight's Shield-Bearer x3. Created Dec 16, 2024 by YGO Mod.

Deck Destiny HERO TCG

Created by: YGO Mod (20517634)

Created On: 12/16/2024

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
28± 6/ 100
Power Score
Structural 40
Reliability 28
Going First 36
Going Second 34

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 39.5
Going First 36
Going Second 34
Meta Power provisional
Tournament Reliability 28
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 52 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Field 3000-ATK or 2500-ATK beaters (Imsety, The Zombie Vampire, Yellow Dragon Ninja, Destiny HERO - Destroyer Phoenix Enforcer) and Ninja Fusion/Link pressure (Meizen, Yaguramaru, Saizo). Recorded boards are absent, so this is a card-text read (Inferred).; Borrelsword Dragon and Galaxy-Eyes Photon Lord as Extra Deck closers; Ninja monsters attacking directly via Meizen's text (Inferred).
  • Turn 1 (going first): Normal Summon a Ninja searcher (Ninja Grandmaster Hanzo, Noble Knight's Shield-Bearer or Tobari) to add a second Ninja or Ninjitsu Art card, then bridge into a Fusion or Link Summon (Inferred from card text; no combo data).
  • Turn 2 (going second): Hold Ash Blossom, Evenly Matched and Super Polymerization for the opponent's turn, then answer the board with Lightning Storm or Dinowrestler Pankratops (Inferred from card text).
  • Recovery: Ninjitsu Art and Ninja searchers in the GY (Shield-Bearer, Baku, Twilight Ninja Getsuga, Hidden Village) restart the chain across turns (Inferred from card text).
  • After siding: Not applicable: side count is 0, so no post-side plan exists in this list.

Why it scores here

This list is Illegal in TCG: five Forbidden copies are run (Called by the Grave, Triple Tactics Talent, Amorphage Goliath, Abyss Dweller, Cross-Sheep), and the Extra Deck holds 17 cards against a limit of 15. Under the rubric's legality cap, the score is held low and labelled structural-only. The structure is a Ninja-centred toolbox with heavy searcher density (14 searcher-text cards, P(at least one in opening 5) about 0.81, Inferred) and a 3-copy starter with about a 27% chance of appearing in the opening 5 (Inferred). Only 5 of 69 main and Extra copies are exact Destiny HERO names (7.2% purity), so the Destiny HERO identity is mostly a label on a Ninja, Horus, Noble Knight and Cyclone mix. The score reflects the system as a whole (consistency, interaction, and closing power across engines that partly conflict), not an average of card scores, and not the archetype's popularity, which gives no points here. No recorded boards, tournament data, or side deck exist, so floor, median and ceiling are text-only estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 3-copy Ninja and Noble Knight starters with P(>=1 in 5) = 0.27 each, plus 14 searcher texts giving P(>=1 searcher in 5) = 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Off-archetype copies are 64 of 69 (Ninja, Horus, Noble Knight, Cyclone, Egyptian God, Galaxy-Eyes mixed), with 22 singleton main cards and no side deck to fix conflicts (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combo data; ceiling read from card text only (Ninjitsu Art + Ninja searcher + Fusion/Link route) (Inferred)
D4 Combo Floor & Median Output 30 No recorded median or power distribution; floor expected to be low given the conflicting engines and singleton density (Inferred)
D5 Interruption Resilience & Route Redundancy 45 3 hand traps (Ash Blossom, Evenly Matched and one other) and multiple Ninja searchers provide alternative lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 14 searcher texts and recursion from the GY (Shield-Bearer, Baku, Getsuga) support grind; Trap-based Ninjitsu Art recursion is card-text read (Inferred)
D7 End-Board & Interaction Quality 50 22 removal-text cards and 3 negation-text cards, including Lightning Storm and Dinowrestler Pankratops, give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second interaction relies on Ash Blossom, Super Polymerization and Evenly Matched; no going-second board data is available (Inferred)
D9 Offensive Pressure & Closing Power 55 3000-ATK Imsety, The Zombie Vampire and Yellow Dragon Ninja, plus Borrelsword Dragon's second attack text (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 35 52 main cards is in range, but 35 distinct main cards with 22 singletons and 7.2% exact-archetype purity dilute consistency (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 25 Extra Deck is 17 cards against a 15 cap; it mixes 9 Fusion, 4 Xyz and 4 Link monsters, and 3 Extra cards are Forbidden (Verified)
D12 Side Deck Adaptability 10 Side count is 0, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample or tournament link; the Forbidden copies make the list unplayable in format (Provisional)
D14 Pilotability & Error Tolerance 35 Three archetypes and many conditional summon chains raise decision load and error rate for a repeatable pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 39.5, Going First ≈ 36, Going Second ≈ 34, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: Illegal cap: 0.80*Structural(39.5) + 0.20*TournamentReliability(28) = 37.2, then context modifiers -9 = 28 (Meta provisional, legality cap applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text (14 searchers, Ninjitsu Art recursion from the GY) keeps resources flowing across turns
  • Layered removal and negation text (22 removal, 3 negation) plus 3000-ATK beaters gives end-board interaction and closing power
  • Extra Deck has mixed Fusion, Xyz and Link coverage, so several boards can be reached from the same hand

Weaknesses

  • Illegal as built: 5 Forbidden copies and an Extra Deck of 17 against a 15 cap
  • Low exact-archetype purity (7.2%) means the engines conflict and the list is not a coherent Destiny HERO build
  • Only 3 of 25 usage-stat core cards are present (12%), so the list is not built on the archetype standard
  • No side deck, so there is no post-side adaptation

Critical choke points

  • The Forbidden cards (Called by the Grave, Triple Tactics Talent, Amorphage Goliath, Abyss Dweller, Cross-Sheep) must be removed before the list can be played at all
  • The Ninja starter chain depends on 3-copy starters that each have about a 27% chance of appearing in the opening 5, so a single missed starter stalls the line
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Amorphage Goliath, Abyss Dweller, Cross-Sheep Legal in-format replacements (for example, Destiny HERO core cards from the usage list) Clears the Forbidden copies that make the list illegal; the score cap depends on this
2 Two Extra Deck cards from the lowest-value Fusion, Xyz or Link slots None Brings the Extra Deck to 15 or fewer so the size check passes
3 Off-archetype tech and singleton off-engine cards Copies of the chosen engine's core (Ninja or Destiny HERO) to reach 3-copy starter density Raises starter consistency and lowers brick risk; re-evaluate after the list is legal
4 None A 15-card side deck Adds post-side adaptation, which is currently absent

Evidence & confidence

  • Verified: Illegal status: 5 Forbidden copies run and Extra Deck of 17 against a 15 limit; Exact-name archetype purity 7.2% (5 of 69 extra and main copies); Side deck count is 0; Competitive card stats and types for the listed monsters
  • Inferred: Starter and searcher probabilities (hypergeometric); Going-first and going-second plans from card text; Interaction density from text tags; Brick risk from off-archetype density
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and format fit (D13)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate, brick, starter or OTK telemetry exists for this deck Meta Power is Provisional without a dated metagame sample Side deck is empty, so post-side scoring is structural-only

More TCG Info

Destiny HERO

Destiny HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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