Ninjitsu Art Deck #390715 — Yu-Gi-Oh! TCG

52 Main, 17 Extra, incl. Imsety, Glory of Horus x3, Ninja Grandmaster Hanzo x3, Noble Knight's Shield-Bearer x3.

Created by: YGO Mod (20517634)

Created On: 12/16/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 42
Reliability 30
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Xyz/Link
  • Format: tcg

Legality

Main 52 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Ninja-engine board of Fusion, Link and Xyz monsters with 2500-3000 ATK (Yellow Dragon Ninja, Zombie Vampire, Borrelsword Dragon) pressuring a summon-heavy board; Attrition through Tobari, Hanzo and Jioh searches plus Ninjitsu Art Continuous Spell/Trap recursion
  • Turn 1 (going first): Normal Summon a Ninja-engine starter (Tobari, Noble Knight's Shield-Bearer, Imsety or Hanzo; ~27% to hold at least one copy in a 5-card hand), then search or recur through Ninja text
  • Turn 2 (going second): Six-card hand with Ash Blossom or Evenly Matched (~31% for at least one hand trap in 6 cards) to interrupt the opponent, then summon through the board
  • Recovery: Re-use the searcher text (14 cards, ~81% to hit at least one in 5 cards) and Ninjitsu Art recursion to rebuild after a single removal or hand trap
  • After siding: Not evaluable: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

The list is Illegal: five Forbidden cards are run at 1 copy each (Called by the Grave, Triple Tactics Talent, Amorphage Goliath, Abyss Dweller, Cross-Sheep) and the Extra Deck holds 17 cards against a 15-card cap, so the rubric caps the contextual score and this evaluation is structural-only. Structurally the deck has a real Ninja engine: three-copy starters (Tobari, Noble Knight's Shield-Bearer, Imsety, Hanzo) have about a 27% chance each of appearing in a 5-card opening hand, and 14 searcher-text cards give about an 81% chance of at least one search in 5 cards. The deck is not a coherent single-archetype build: exact Ninjitsu Art purity is 7.2% (64 off-archetype copies across Horus, Noble Knight, Destiny HERO, Amorphage, Greed, Egyptian God and others), which lowers consistency and brick scores. No combos, guides, tournament results, or side cards exist, so floor, median, ceiling, post-side and matchup scores are inferred from card text only and are set low. The score was not produced by averaging card scores or by the archetype's popularity; it reflects the system-level structure, capped for legality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one 3-copy starter in 5 cards) about 0.27 per starter; searcher-text group P(>=1 in 5) about 0.81; engine split across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 38 22 singleton main-deck cards and 6+ distinct archetype lines in the main deck; 0 side deck to fix hands; no brick estimate from combos (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred only from card text (3000-ATK Fusion/Xyz/Link bosses, recursion) (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median and floor cannot be measured; set low by absence of data (Provisional)
D5 Interruption Resilience & Route Redundancy 48 Three hand traps (Ash Blossom, Evenly Matched x2) and searcher density give some redundancy; no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Pot of Prosperity and Ninja recursion are present, but Pot banishes 3 or 6 Extra Deck cards at real cost (Inferred)
D7 End-Board & Interaction Quality 55 22 removal-text cards, 3 negation-text cards, and boss monsters with 2500+ ATK; quality of durability not measured (Inferred)
D8 Going-Second & Board-Breaking Power 45 P(>=1 hand trap in 6 cards going second) about 0.31; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 3000-ATK boss monsters (Yellow Dragon Ninja, Zombie Vampire, Borrelsword Dragon, Imsety); no closing-damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 52 main cards with 22 singletons and multiple off-archetype cards; within the 40-60 size window but containing 3 illegal cards (Inferred)
D11 Extra Deck Efficiency & Coverage 35 17 Extra Deck cards against a 15-card cap; 2 Forbidden Extra cards; a 14-card distinct Extra spread (Verified)
D12 Side Deck Adaptability 5 Side Deck is empty, so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament link, meta-share or match record; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with many conditional Ninja and Ninjitsu Art triggers; high decision load, but no step data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-5); extra_deck_size (-2); archetype_incoherence (-1). Final formula: Uncapped: 0.80*Structural(42) + 0.20*TournamentReliability(30) + modifiers(-8) = about 31; capped at 25 because legality is Illegal. Meta Power is null (Provisional). Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Ninja-engine starters with a high searcher density (14 cards, about 81% to hit one in 5 cards)
  • Hand-trap and negation text (Ash Blossom, Evenly Matched x2, Ninja negation) gives some going-second interaction
  • High-power boss monsters at 3000 ATK (Yellow Dragon Ninja, Zombie Vampire, Borrelsword Dragon, Imsety)

Weaknesses

  • Illegal list: five Forbidden cards and an over-size Extra Deck
  • Low archetype purity (7.2%); engine spread across at least 6 unrelated archetypes
  • No Side Deck, so there is no post-side adaptability
  • No recorded boards, guides, or tournament data to confirm any line

Critical choke points

  • The Forbidden cards are removed from the list, so the deck cannot be played as-is in a legal event
  • Starter access depends on 3-copy starters at about 27% each in a 5-card hand; a single starter miss leaves the Ninja engine without a turn-1 play
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Amorphage Goliath (Forbidden) Legal Ninja or Ninjitsu Art replacements (copies must not exceed the legal limit) Removes the copy-limit violations so the list can be legal
2 Abyss Dweller, Cross-Sheep (Forbidden Extra Deck cards) Legal Extra Deck Ninja or Ninjitsu Art Fusion/Link cards Removes the copy-limit violations and brings the Extra Deck to 15 or fewer
3 Off-archetype cards with no Ninja or Ninjitsu Art role Ninja and Ninjitsu Art cards Raises archetype purity so the engine is coherent and starters are more consistent
4 Empty Side Deck slots A 5-15 card Side Deck with hand traps and matchup-specific answers Provides post-side adaptability (D12 is currently 5)

Evidence & confidence

  • Verified: Status is Illegal: 5 Forbidden cards run at 1 copy each, 0 legal copies; Extra Deck is 17 against a 15-card maximum; Main Deck is 52 (within 40-60); Side Deck is empty; Exact archetype purity is 7.2% (5 exact copies of Ninjitsu Art, 64 off-archetype copies)
  • Inferred: P(>=1 3-copy starter in a 5-card opening hand) about 0.27; searcher group about 0.81; Hand-trap access going second about 0.31; Structural score derived from text, composition and probabilities; Midrange weights
  • Provisional: Meta Power is null; matchup fit (D13) cannot be measured without a dated meta sample; Going-first and going-second power values are derived estimates
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate, brick-rate or matchup telemetry exists in YGOVN Side Deck is empty: no post-side plan can be assessed Meta Power is provisional without a dated metagame sample

More TCG Info

Ninjitsu Art

Ninjitsu Art Breakdown

 
 

 

 

 

 

 

 
 

 

 
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