Crystrons Deck #390620 — Yu-Gi-Oh! Duel Links

Created by: YGO Mod (20517634)

Created On: 12/16/2024

Revolution des Fleurs
 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
68± 7/ 100
Power Score
Structural 68
Reliability 70
Going First 70
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 70
Going Second 55
Meta Power provisional
Tournament Reliability 70
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro‑based board wipe using Crystron tuners and high‑ATK Synchro monsters; Direct damage via Black Rose Dragon or Trishula
  • Turn 1 (going first): Open with a Crystron tuner (e.g., Crystron Thystvern) to search another tuner and set up a quick Synchro summon; use Scrap Recycler for draw and recycle.
  • Turn 2 (going second): Play a board‑breaker Synchro (Black Rose Dragon) after opponent’s turn, leveraging Crystron Impact to weaken their monsters.
  • Recovery: Use Scrap Recycler and Crystron Impact to recycle machines and re‑summon tuners from the graveyard or banished zone.
  • After siding: No side deck; rely on engine resilience and extra‑deck options to adapt.

Why it scores here

The Crystron engine opens reliably thanks to a 97% chance of drawing at least one core card, and the deck’s many draw and recycle effects keep resources flowing. Its ceiling can produce powerful Synchro monsters such as Trishula and Black Rose Dragon, while the median output remains solid due to multiple tuners and searchers. Interaction is decent with several removal and negation cards, but the lack of a side deck and reliance on specific tuners lower adaptability and going‑second strength. Overall the system is consistent and resource‑rich, though somewhat complex for casual pilots.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 90 Core group (14 copies) appears in opening hand with P≈0.9693; high starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Full‑brick probability only 0.0307; hand usually contains functional cards (Inferred)
D3 Combo Conversion & Ceiling 75 Card pool includes high‑ATK Synchro bosses and quick‑effect tuners, suggesting strong ceiling (Inferred)
D4 Combo Floor & Median Output 60 Without recorded combos, typical line likely yields moderate board (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple tuners, recycle (Scrap Recycler) and quick‑synchro effects give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Draw effects (Formula Synchron), recycle (Scrap Recycler), and many searchers support economy (Inferred)
D7 End-Board & Interaction Quality 68 Presence of Clear Wing Synchro, Trishula, Black Rose Dragon, and Crystron Impact provides layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Engine favors going‑first; limited hand‑trap count and no side options reduce board‑break power (Inferred)
D9 Offensive Pressure & Closing Power 70 End‑board includes 2700‑ATK Trishula and 2400‑ATK Black Rose Dragon for closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 60 30‑card main deck with 19 distinct cards; off‑archetype filler reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 9‑slot extra deck filled mostly with synchros; some may be redundant (Inferred)
D12 Side Deck Adaptability 20 Side deck empty; no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Engine complexity (many specific tuners, quick effects) raises error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening‑hand consistency for core Crystron pieces
  • Strong resource engine with draw and recycle effects
  • Powerful end‑board Synchro monsters for closing

Weaknesses

  • No side deck limits adaptability and going‑second options
  • Engine complexity raises pilot error tolerance
  • Reliance on specific Crystron tuners creates potential choke points

Critical choke points

  • Need to draw a Crystron tuner early (e.g., Crystron Thystvern or Rion)
  • Dependence on Scrap Recycler or similar draw engines for consistency
Priority Remove Add Reason
1 Cosmo Queen (no functional role) One hand trap (e.g., Infinite Impermanence) for going‑second defense Adds board‑break resistance and improves side‑deck adaptability
2 Redundant extra‑deck synchro (e.g., Old Entity Hastorr) if not used Additional versatile tuner (e.g., Junk Synchron) to broaden lines Reduces extra‑deck clutter and improves pilotability

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits match banlist; Probability tables for core group
  • Inferred: All dimension scores derived from card text, probabilities, and engine analysis
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Crystrons

Crystrons Breakdown

 
 

 

 

 

 

 

 
 

 

 
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