Cyber Dragon Deck #390614 — Yu-Gi-Oh! Duel Links
28 Main, 9 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Book of Eclipse x3 - Skill: Immortal Cyber Style.
Created by: YGO Mod (20517634)
Created On: 12/16/2024
Immortal Cyber Style
Main Deck (28)
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x2
- Cyber Dragon Vier x1
- Galaxy Soldier x2
- Jizukiru, the Star Destroying Kaiju x1
- Book of Eclipse x3
- Cyber Emergency x2
- Cyber Repair Plant x3
- Cyber Revsystem x1
- Cyberload Fusion x1
- Forbidden Droplet x1
- Machine Duplication x1
- Overload Fusion x1
- Cybernetic Overflow x1
Extra Deck (9)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 66 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 61 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: duel-links
Legality
Main 28 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra-Deck boss lines: Cyber End Dragon (4000 ATK, piercing), Cyber Dragon Infinity and Cyber Dragon Nova to chain Cyber Dragon pressure; Chimeratech Rampage Dragon and Cyber Dragon Sieger as follow-up Extra-Deck threats once the Cyber Dragon mass-summon line is online
- Turn 1 (going first): Open with Cyber Dragon Core, Cyber Dragon, Nachster, Herz or Galaxy Soldier to Special Summon and search a Cyber card, then convert the field into Cyber Dragon Nova or Rampage Dragon
- Turn 2 (going second): Use Cyber Emergency, Cybernetic Overflow and Jizukiru to answer the opposing board, then Special Summon Cyber Dragons from the GY through Revsystem and Vier
- Recovery: Recycle Cyber Dragons from the GY with Cyber Repair Plant, Cyber Emergency and Cyber Dragon Vier; Nova can also pull a Cyber Dragon back from the GY
- After siding: Not applicable: Duel Links has no side deck, and the deck runs 0 side cards
Why it scores here
The list reliably opens a live engine: 13 copies of searcher text and roughly 13 starter-type copies give about an 88 percent chance of at least one starter in an opening hand of 5, and the archetype core is almost never fully bricked. Its ceiling is set by Extra-Deck boss lines (Cyber End Dragon, Cyber Dragon Infinity, Cyber Dragon Nova, Rampage Dragon), which give it real closing pressure. Conversion is held back by the lack of recorded boards, so combo floor and median are inferred from card text rather than observed. Interaction is moderate (about five removal and four negation texts) and there are no hand traps, which weakens it going second. Popularity and usage statistics confirmed that the list is real and accessible, but they did not add points; the score comes from consistency, resource recursion and the Extra-Deck ceiling on the deck as a whole, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(at least one starter in 5) about 0.88 across 13 starter copies; searcher text in 13 copies at 0.97 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 68 | Copy histogram is healthy, but 13 spells include several conditional or level-0 cards such as Overload Fusion and Machine Duplication, so bricks are possible (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ceiling rests on Nova, Infinity, Rampage Dragon and End Dragon lines from card text; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No combos evidence, so median output is estimated from starter diversity and recursion (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent starters and recursion from GY through Vier, Revsystem and Repair Plant; single-choke points remain (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Multiple GY recursion effects (Repair Plant, Emergency, Nova, Revsystem, Vier) give some grind (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Jizukiru, Forbidden Droplet and Cybernetic Overflow give negation and removal text; the deck has no hand traps (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Zero hand traps and no going-second floodgate leave a weak answer to an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | End-board ATK from Jizukiru at 3300, End Dragon at 4000 piercing, and Infinity and Nova ATK boosts (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 28 main cards at 16 distinct, 62.2 percent exact-name purity, with off-archetype tech and generic cards (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Nine Extra cards are mostly usable by the Cyber Dragon engine, with Vimana and Zenmaioh as off-archetype slots (Verified) |
| D12 | Side Deck Adaptability | 40 | Duel Links has no side deck; scored conservatively as not applicable (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta or tournament link; only archetype-level context is present (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Multi-step Extra Deck summons and conditional effects raise the decision load but remain tractable (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary blend applied to weights. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: Semi-Limited single-copy dependence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and starter coverage makes the opening hand reliably live
- Extra-Deck boss ceiling (End Dragon, Infinity, Nova, Rampage Dragon) gives strong closing pressure
- GY recursion gives some resilience after the first interruption
Weaknesses
- No hand traps and weak going-second answers to an established board
- Off-archetype slots (Book of Eclipse, Kaiju, Wind-Up, Forbidden) dilute engine coherence
- No recorded boards, so the floor and median are unmeasured
Critical choke points
- Cyber Dragon and Cyber Dragon Core (3 copies each) are the main summon gates; losing them to one hand or board interaction slows the whole engine
- Cybernetic Overflow is the only removal-plus-search line and is a single Semi-Limited copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Overload Fusion | A second Cyber Repair Plant or Cyber Emergency to raise starter density | Fusion-only conditional brick is the most likely dead card in the opening hand |
| 2 | Machine Duplication | A Cyber Dragon-named monster or searcher | Its target condition (500 or less ATK Machine) is narrow in this list |
Evidence & confidence
- Verified: Legal status, copy limits and Semi-Limited status of Cybernetic Overflow; Card text for Jizukiru, Nova, Infinity, End Dragon and Vier; Purity 62.2 percent and the 13 searcher text count; Usage statistics show the archetype core cards used
- Inferred: Starter-access probability of about 0.88; Consistency, brick, interaction and going-second estimates; Floor and median output estimated from card text
- Provisional: Meta power is null; matchup and format fit depend on a dated meta sample
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists for this deck The usage statistics in this deck flag reads false for Extra-Deck cards the deck does run (Nova, Rampage Dragon, End Dragon, Vimana, Sieger), so core-card presence is understated and missing core cards is unreliable; the Extra Deck appears not to be checked Deck title is null and guides are snippets only, with no section data Meta power is provisional because no dated metagame sample was supplied
Couldn't load the combos







