Created by: GP| J.Fandor (57023146)

Created On: 12/12/2024

Need 33 UR

UR Rarity
Lady Labrynth of the Silver Castle3 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Maxx "C"3 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode3 card
UR Rarity
Hugin the Runick Wings1 card
UR Rarity
Munin the Runick Wings1 card
UR Rarity
Evolzar Lars1 card
UR Rarity
Number C79: Battlin' Boxer General Kaiser1 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike3 card
UR Rarity
There Can Be Only One1 card
UR Rarity
Welcome Labrynth3 card

Main: 40 Extra: 15 Side: 15

UR Rarity
3 cardLady Labrynth of the Silver Castle
UR Rarity
3 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
3 cardThe Winged Dragon of Ra - Sphere Mode
UR Rarity
3 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


SR Rarity
1 cardRunick Destruction
SR Rarity
1 cardRunick Destruction
Runick Destruction
Spell Quick
Runick Destruction

    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


    SR Rarity
    1 cardRunick Flashing Fire
    SR Rarity
    1 cardRunick Flashing Fire
    Runick Flashing Fire
    Spell Quick
    Runick Flashing Fire

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


      SR Rarity
      1 cardRunick Freezing Curses
      SR Rarity
      1 cardRunick Freezing Curses
      Runick Freezing Curses
      Spell Quick
      Runick Freezing Curses

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


        UR Rarity
        3 cardBig Welcome Labrynth
        UR Rarity
        3 cardBig Welcome Labrynth
        Big Welcome Labrynth
        Trap Normal
        Big Welcome Labrynth

          Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


          R Rarity
          2 cardCompulsory Evacuation Device
          R Rarity
          2 cardCompulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            UR Rarity
            3 cardDestructive Daruma Karma Cannon
            UR Rarity
            3 cardDestructive Daruma Karma Cannon
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


              SR Rarity
              2 cardDimensional Barrier
              SR Rarity
              2 cardDimensional Barrier
              Dimensional Barrier
              Trap Normal
              Dimensional Barrier

                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                SR Rarity
                2 cardIce Dragon's Prison
                SR Rarity
                2 cardIce Dragon's Prison
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                  SR Rarity
                  1 cardPowersink Stone
                  SR Rarity
                  1 cardPowersink Stone
                  Powersink Stone
                  Trap Continuous
                  Powersink Stone

                    Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                    SR Rarity
                    3 cardSimultaneous Equation Cannons
                    SR Rarity
                    3 cardSimultaneous Equation Cannons
                    Simultaneous Equation Cannons
                    Trap Normal
                    Simultaneous Equation Cannons

                      Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                      SR Rarity
                      1 cardSkill Drain
                      SR Rarity
                      1 cardSkill Drain
                      Skill Drain
                      Trap Continuous
                      Skill Drain

                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                        UR Rarity
                        3 cardSolemn Strike
                        UR Rarity
                        3 cardSolemn Strike
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          UR Rarity
                          1 cardThere Can Be Only One
                          UR Rarity
                          1 cardThere Can Be Only One
                          There Can Be Only One
                          Trap Continuous
                          There Can Be Only One

                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                            SR Rarity
                            3 cardTrap Trick
                            SR Rarity
                            3 cardTrap Trick
                            Trap Trick
                            Trap Normal
                            Trap Trick

                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                              UR Rarity
                              3 cardWelcome Labrynth
                              UR Rarity
                              3 cardWelcome Labrynth
                              Welcome Labrynth
                              Trap Normal
                              Welcome Labrynth

                                Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                R Rarity
                                1 cardCyber Ogre 2
                                R Rarity
                                1 cardCyber Ogre 2
                                Cyber Ogre 2
                                EARTH 7
                                Cyber Ogre 2
                                • ATK:

                                • 2600

                                • DEF:

                                • 1900


                                "Cyber Ogre" + "Cyber Ogre" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.


                                SR Rarity
                                1 cardFreki the Runick Fangs
                                SR Rarity
                                1 cardFreki the Runick Fangs
                                Freki the Runick Fangs
                                DARK 5
                                Freki the Runick Fangs
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                SR Rarity
                                1 cardGeri the Runick Fangs
                                SR Rarity
                                1 cardGeri the Runick Fangs
                                Geri the Runick Fangs
                                DARK 4
                                Geri the Runick Fangs
                                • ATK:

                                • 0

                                • DEF:

                                • 1000


                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                UR Rarity
                                1 cardHugin the Runick Wings
                                UR Rarity
                                1 cardHugin the Runick Wings
                                Hugin the Runick Wings
                                LIGHT 2
                                Hugin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                SR Rarity
                                1 cardInfernoid Evil
                                SR Rarity
                                1 cardInfernoid Evil
                                Infernoid Evil
                                FIRE 1
                                Infernoid Evil
                                • ATK:

                                • 1100

                                • DEF:

                                • 1100


                                2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.


                                UR Rarity
                                1 cardMunin the Runick Wings
                                UR Rarity
                                1 cardMunin the Runick Wings
                                Munin the Runick Wings
                                LIGHT 3
                                Munin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                N Rarity
                                1 cardMystical Sand
                                N Rarity
                                1 cardMystical Sand
                                Mystical Sand
                                EARTH 6
                                Mystical Sand
                                • ATK:

                                • 2100

                                • DEF:

                                • 1700


                                "Giant Soldier of Stone" + "Ancient Elf"


                                UR Rarity
                                1 cardEvolzar Lars
                                UR Rarity
                                1 cardEvolzar Lars
                                Evolzar Lars
                                FIRE
                                Evolzar Lars
                                • ATK:

                                • 2500

                                • DEF:

                                • 1500


                                2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                R Rarity
                                1 cardGrenosaurus
                                R Rarity
                                1 cardGrenosaurus
                                Grenosaurus
                                FIRE
                                Grenosaurus
                                • ATK:

                                • 2000

                                • DEF:

                                • 1900


                                2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.


                                R Rarity
                                1 cardIce Princess Zereort
                                R Rarity
                                1 cardIce Princess Zereort
                                Ice Princess Zereort
                                WATER
                                Ice Princess Zereort
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                2 Level 5 Winged Beast-Type monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0.


                                SR Rarity
                                1 cardNumber 21: Frozen Lady Justice
                                SR Rarity
                                1 cardNumber 21: Frozen Lady Justice
                                Number 21: Frozen Lady Justice
                                WATER
                                Number 21: Frozen Lady Justice
                                • ATK:

                                • 500

                                • DEF:

                                • 500


                                2 Level 6 monsters You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls.


                                R Rarity
                                1 cardNumber 52: Diamond Crab King
                                R Rarity
                                1 cardNumber 52: Diamond Crab King
                                Number 52: Diamond Crab King
                                EARTH
                                Number 52: Diamond Crab King
                                • ATK:

                                • 0

                                • DEF:

                                • 3000


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


                                UR Rarity
                                1 cardNumber C79: Battlin' Boxer General Kaiser
                                UR Rarity
                                1 cardNumber C79: Battlin' Boxer General Kaiser
                                Number C79: Battlin' Boxer General Kaiser
                                FIRE
                                Number C79: Battlin' Boxer General Kaiser
                                • ATK:

                                • 2600

                                • DEF:

                                • 2000


                                3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.


                                SR Rarity
                                1 cardSalamangreat Blaze Dragon
                                SR Rarity
                                1 cardSalamangreat Blaze Dragon
                                Salamangreat Blaze Dragon
                                FIRE
                                Salamangreat Blaze Dragon
                                • ATK:

                                • 2300

                                • DEF:

                                • 1200


                                2 Level 4 monsters If this card would be destroyed by battle or card effect, detach 1 material from this card instead. During the Battle Phase, if this card has no material (Quick Effect): You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Salamangreat Blaze Dragon" once per turn. If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls.


                                R Rarity
                                1 cardTri-Edge Levia
                                R Rarity
                                1 cardTri-Edge Levia
                                Tri-Edge Levia
                                WATER
                                Tri-Edge Levia
                                • ATK:

                                • 1800

                                • DEF:

                                • 1500


                                3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.


                                R Rarity
                                3 cardKuriphoton
                                R Rarity
                                3 cardKuriphoton
                                Kuriphoton
                                LIGHT 1
                                Kuriphoton
                                • ATK:

                                • 300

                                • DEF:

                                • 200


                                (Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.


                                SR Rarity
                                3 cardLava Golem
                                SR Rarity
                                3 cardLava Golem
                                Lava Golem
                                FIRE 8
                                Lava Golem
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                UR Rarity
                                3 cardMaxx "C"
                                UR Rarity
                                3 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                SR Rarity
                                3 cardEvenly Matched
                                SR Rarity
                                3 cardEvenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  UR Rarity
                                  3 cardSolemn Judgment
                                  UR Rarity
                                  3 cardSolemn Judgment
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):



                                    More Master Duel Info

                                    Labrynth Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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