Created by: test (054123)

Created On: 01/01/2023

Need 10 UR

UR Rarity
Eldlich the Golden Lord1 card
UR Rarity
The Winged Dragon of Ra1 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Blue-Eyes Chaos MAX Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Number 86: Heroic Champion - Rhongomyniad1 card
UR Rarity
Number iC1000: Numerounius Numerounia1 card
UR Rarity
Gold Sarcophagus1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Rite of Aramesir1 card

Main: 8 Extra: 3

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


UR Rarity
Blue-Eyes Chaos MAX Dragon
UR Rarity
Blue-Eyes Chaos MAX Dragon
Blue-Eyes Chaos MAX Dragon
DARK 8
Blue-Eyes Chaos MAX Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
Gold Sarcophagus
UR Rarity
Gold Sarcophagus
Gold Sarcophagus
Spell Normal
Gold Sarcophagus

    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


    UR Rarity
    Monster Reborn
    UR Rarity
    Monster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.




      Tag(s):

      UR Rarity
      Rite of Aramesir
      UR Rarity
      Rite of Aramesir
      Rite of Aramesir
      Spell Normal
      Rite of Aramesir

        If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


        SR Rarity
        Trap Trick
        SR Rarity
        Trap Trick
        Trap Trick
        Trap Normal
        Trap Trick

          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


          UR Rarity
          Mekk-Knight Crusadia Avramax
          UR Rarity
          Mekk-Knight Crusadia Avramax
          Mekk-Knight Crusadia Avramax
          LIGHT
          Mekk-Knight Crusadia Avramax
          • ATK:

          • 3000

          • LINK-4

          Link Arrow:

          Left

          Right

          Bottom-Left

          Bottom-Right


          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


          UR Rarity
          Number 86: Heroic Champion - Rhongomyniad
          UR Rarity
          Number 86: Heroic Champion - Rhongomyniad
          Number 86: Heroic Champion - Rhongomyniad
          DARK
          Number 86: Heroic Champion - Rhongomyniad
          • ATK:

          • 1500

          • DEF:

          • 1500


          2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ● 1+: Cannot be destroyed by battle. ● 2+: Gains 1500 ATK/DEF. ● 3+: Unaffected by other cards' effects. ● 4+: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.


          UR Rarity
          Number iC1000: Numerounius Numerounia
          UR Rarity
          Number iC1000: Numerounius Numerounia
          Number iC1000: Numerounius Numerounia
          LIGHT
          Number iC1000: Numerounius Numerounia
          • ATK:

          • -1

          • DEF:

          • -1


          5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ● Monsters your opponent controls must attack this card, if able. ● At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.




          https://metaduelist.com/
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