Created by: test (054123)

Created On: 12/31/2022

Need 9 UR

UR Rarity
Slifer the Sky Dragon
UR Rarity
Card Destruction
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Terraforming
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin

Main: 40

SR Rarity
1 cardFlying Elephant
SR Rarity
1 cardFlying Elephant
Flying Elephant
WIND 4
Flying Elephant
  • ATK:

  • 1850

  • DEF:

  • 1300


Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. ● During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.


SR Rarity
1 cardNeko Mane King
SR Rarity
1 cardNeko Mane King
Neko Mane King
EARTH 1
Neko Mane King
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.


N Rarity
3 cardRoyal Magical Library
N Rarity
3 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


UR Rarity
1 cardSlifer the Sky Dragon
UR Rarity
1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


R Rarity
1 cardAnchamoufrite
R Rarity
1 cardAnchamoufrite
Anchamoufrite
LIGHT 54
Anchamoufrite
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


R Rarity
1 cardBroken Bamboo Sword
R Rarity
1 cardBroken Bamboo Sword
Broken Bamboo Sword
Spell Equip
Broken Bamboo Sword

    The equipped monster gains 0 ATK.


    UR Rarity
    1 cardCard Destruction
    UR Rarity
    1 cardCard Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


      SR Rarity
      1 cardCard of Demise
      SR Rarity
      1 cardCard of Demise
      Card of Demise
      Spell Normal
      Card of Demise

        Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


        UR Rarity
        3 cardChicken Game
        UR Rarity
        3 cardChicken Game
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


          SR Rarity
          3 cardCursed Bamboo Sword
          SR Rarity
          3 cardCursed Bamboo Sword
          Cursed Bamboo Sword
          Spell Equip
          Cursed Bamboo Sword

            The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


            SR Rarity
            3 cardDark World Dealings
            SR Rarity
            3 cardDark World Dealings
            Dark World Dealings
            Spell Normal
            Dark World Dealings

              Each player draws 1 card, then each player discards 1 card.


              SR Rarity
              3 cardGolden Bamboo Sword
              SR Rarity
              3 cardGolden Bamboo Sword
              Golden Bamboo Sword
              Spell Normal
              Golden Bamboo Sword

                If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                SR Rarity
                3 cardInto the Void
                SR Rarity
                3 cardInto the Void
                Into the Void
                Spell Normal
                Into the Void

                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                  R Rarity
                  3 cardMagical Mallet
                  R Rarity
                  3 cardMagical Mallet
                  Magical Mallet
                  Spell Normal
                  Magical Mallet

                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                    SR Rarity
                    1 cardPot of Duality
                    SR Rarity
                    1 cardPot of Duality
                    Pot of Duality
                    Spell Normal
                    Pot of Duality

                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                      Tag(s):

                      SR Rarity
                      1 cardPower of the Guardians
                      SR Rarity
                      1 cardPower of the Guardians
                      Power of the Guardians
                      Spell Equip
                      Power of the Guardians

                        If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                        SR Rarity
                        3 cardPseudo Space
                        SR Rarity
                        3 cardPseudo Space
                        Pseudo Space
                        Spell Field
                        Pseudo Space

                          Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.


                          UR Rarity
                          1 cardTerraforming
                          UR Rarity
                          1 cardTerraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            UR Rarity
                            3 cardUpstart Goblin
                            UR Rarity
                            3 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.


                              N Rarity
                              1 cardGive and Take
                              N Rarity
                              1 cardGive and Take
                              Give and Take
                              Trap Normal
                              Give and Take

                                Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.


                                R Rarity
                                2 cardPowerful Rebirth
                                R Rarity
                                2 cardPowerful Rebirth
                                Powerful Rebirth
                                Trap Continuous
                                Powerful Rebirth

                                  Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.




                                  https://metaduelist.com/
                                  Toparrow_upward