Vision HERO Deck #379758 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Destiny HERO - Malicious x3, A Hero Lives x3, Fusion Destiny x3. Created Nov 27, 2024 by YGO Mod.

Deck Vision HERO TCG

Created by: YGO Mod (20517634)

Created On: 11/27/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
38± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion/Link Summon HERO boss monsters (Vision HERO Trinity, Elemental HERO Neos variants, Masked HERO Dark Law) and convert the board with multi-attack and ATK boosts; Destiny HERO Plasma and Destroyer Phoenix Enforcer style pressure, plus Xtra HERO Dread Decimator piercing
  • Turn 1 (going first): Normal Summon Vision HERO Faris or Vyon, use Vision HERO Increase or Vyon's search for Polymerization or Fusion Destiny, and Fusion Summon a HERO boss from the Extra Deck
  • Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence for the opponent's first engine or board, then rebuild through Fusion Destiny or Polymerization into a HERO boss
  • Recovery: Recur Vision HERO Increase from the GY, use Destiny HERO - Denier and Dark Angel to reload Destiny HERO monsters, and re-fuse from the Extra Deck
  • After siding: No side deck is registered, so there is no post-side plan; best-of-3 adaptation is unavailable as built

Why it scores here

The deck reliably opens with HERO search and draw-to-fusion lines: the 10-copy archetype core has an estimated 75 percent chance of at least one piece in an opening 5-card hand, and the 2-card starters (Faris, Vyon, Increase) each sit near 22 percent per hand, so the engine is reachable but not dependable on turn one. Its conversion comes from Fusion and Link bosses that can produce large boards, and its survival rests on 5 hand traps and 10 negation-text cards, which earn the interaction score. Popularity of the Vision HERO name and the usage-statistics overlap confirm the list is a real, accessible build, but they did not add points. The archetype-purity figure is only 12 percent exact-name, so the score reflects the system of Elemental, Destiny, Masked and Vision HERO pieces working together, not an average of the individual card scores. The list is illegal as built because it runs three Forbidden cards, so the score is capped at a low theoretical-only level, and the absence of recorded boards and any meta sample leaves the combo and matchup dimensions inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype core in opening 5) ~0.75; P(>=1 2-copy starter in 5) ~0.22; starter pool is broad but thin per card (Inferred)
D2 Opening-Hand Quality & Brick Management 55 43 main with 21 level-0 spells/traps and a 16/9/3 copy histogram; some Fusion-enablers are dead without the HERO board (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so ceiling is a text-only read of Trinity, Neos Wingman and Dark Law boss lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded median or power distribution; floor reasoning only from starter reliability (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom x2, Infinite Impermanence x2 and Ghost Belle give interruption answers, with GY recursion through Increase and Denier (Inferred)
D6 Resource Economy, Recovery & Grind 58 Fusion Destiny and Polymerization plus 7 searcher-text cards provide card flow; GY recursion helps rebuild (Inferred)
D7 End-Board & Interaction Quality 66 10 negation-text and 15 removal-text cards, though several are Forbidden or Limited and reduce real density (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Hand traps and a few removal effects support going second; the board-breaking reading is text-only (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2500+ ATK bosses (Trinity, Neos Wingman, Dread Decimator piercing); no end-board observations (Inferred)
D10 Main Deck Efficiency & Flexibility 52 43 main with 16 singleton and 11 tech cards; tech slots are partly illegal, which lowers coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 10 Fusion and 5 Link monsters, mostly HERO-bound; no flex coverage beyond HERO bosses (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 45 No dated meta sample or tournament link; archetype-level fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, GY recursion and Link pointers require many decision points and error-prone sequencing (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed as a single profile because the Toolbox weights are close to Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal list capped low; modifiers total -12 => 0.80*53 + 0.20*40 - 12 = 38.4 -> 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.22 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense HERO archetype core (10 copies) gives a 75 percent chance of at least one core piece in an opening 5
  • Fusion Destiny and Polymerization plus Vision HERO search provide card flow
  • Five hand traps and 10 negation-text cards support going-second interaction
  • Several 2500+ ATK fusion bosses with piercing or multi-attack options

Weaknesses

  • Three Forbidden cards make the list illegal as built
  • No side deck, so no best-of-3 adaptation
  • Exact-name archetype purity is only 12 percent, so the engine depends on cross-sub-archetype HERO coherence
  • 21 level-0 spells and traps lower the number of live opening-hand starters

Critical choke points

  • Polymerization and Fusion Destiny are the main fusion enablers; losing both to disruption shuts off the Extra Deck
  • Vision HERO starters are only 2 copies each, so each starter is a single-point opening
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Crossout Designator Legal main-deck tech or extra HERO enablers within the Forbidden/Limited list The list is illegal as built; removing the Forbidden cards is required before any normal score applies
2 One level-0 Spell from the main deck One additional live starter or Fusion enabler Raises the number of functional opening hands without changing the archetype
3 None A 15-card side deck with HERO-matchup and hand-trap answers Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Main 43, Extra 15, Side 0 counts; Forbidden copies: Called by the Grave, Triple Tactics Talent, Crossout Designator; Copy histogram and archetype spread from the export
  • Observed: Usage statistics show the archetype core is standard for this build family
  • Inferred: Starter and core hypergeometric estimates; Hand-trap, negation and removal densities from text; Interaction, resilience and pilotability reads
  • Provisional: Meta Power and matchup fit, with no dated metagame sample
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for this deck No side deck, so post-side performance is unscoreable Meta Power is provisional without a dated metagame sample

More TCG Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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