Created by: YGO Mod (20517634)

Created On: 11/23/2024

Main: 55 Extra: 14

1 cardD.D. Crow 1 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


2 cardGalaxy Soldier 2 cardGalaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardObelisk the Tormentor 1 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


3 cardX-Cross Cannon 3 cardX-Cross Cannon
X-Cross Cannon
LIGHT 4
X-Cross Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.


1 cardX-Head Cannon 1 cardX-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardA-Assault Core 1 cardA-Assault Core
A-Assault Core
LIGHT 4
A-Assault Core
  • ATK:

  • 1900

  • DEF:

  • 200


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


2 cardB-Buster Drake 2 cardB-Buster Drake
B-Buster Drake
LIGHT 4
B-Buster Drake
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


1 cardC-Crush Wyvern 1 cardC-Crush Wyvern
C-Crush Wyvern
LIGHT 4
C-Crush Wyvern
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


1 cardUnion Driver 1 cardUnion Driver
Union Driver
LIGHT 5
Union Driver
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.


2 cardY-Yare Head 2 cardY-Yare Head
Y-Yare Head
LIGHT 4
Y-Yare Head
  • ATK:

  • 1500

  • DEF:

  • 1600


If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


2 cardZ-Zillion Tank 2 cardZ-Zillion Tank
Z-Zillion Tank
LIGHT 4
Z-Zillion Tank
  • ATK:

  • 1500

  • DEF:

  • 1300


If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardFrontline Base 1 cardFrontline Base
      Frontline Base
      Spell Continuous
      Frontline Base

        Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          1 cardPot of Prosperity
          1 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            1 cardTerraforming
            1 cardTerraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.




              Tag(s):

              1 cardThe Breaking Ruin God 1 cardThe Breaking Ruin God
              The Breaking Ruin God
              Spell Quick
              The Breaking Ruin God

                The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.


                2 cardTriple Tactics Talent
                2 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  2 cardUnauthorized Reactivation 2 cardUnauthorized Reactivation
                  Unauthorized Reactivation
                  Spell Quick
                  Unauthorized Reactivation

                    Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.


                    3 cardUnion Activation 3 cardUnion Activation
                    Union Activation
                    Spell Normal
                    Union Activation

                      Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


                      3 cardUnion Hangar 3 cardUnion Hangar
                      Union Hangar
                      Spell Field
                      Union Hangar

                        When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                        1 cardAngel Statue - Azurune 1 cardAngel Statue - Azurune
                        Angel Statue - Azurune
                        Trap Continuous
                        Angel Statue - Azurune

                          Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                          1 cardAnti-Spell Fragrance
                          1 cardAnti-Spell Fragrance
                          Anti-Spell Fragrance
                          Trap Continuous
                          Anti-Spell Fragrance

                            Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                            1 cardInfinite Impermanence 1 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              3 cardSolemn Judgment
                              3 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                1 cardSoul Energy MAX!!! 1 cardSoul Energy MAX!!!
                                Soul Energy MAX!!!
                                Trap Normal
                                Soul Energy MAX!!!

                                  If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn.


                                  3 cardUnion Scramble 3 cardUnion Scramble
                                  Union Scramble
                                  Trap Normal
                                  Union Scramble

                                    Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


                                    2 cardABC-Dragon Buster 2 cardABC-Dragon Buster
                                    ABC-Dragon Buster
                                    LIGHT 8
                                    ABC-Dragon Buster
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2800


                                    "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.


                                    2 cardUnion Controller 2 cardUnion Controller
                                    Union Controller
                                    LIGHT 6
                                    Union Controller
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1900


                                    1 LIGHT Machine monster + "Y-Yare Head" or "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions "Union monster" in its text. You can only use this effect of "Union Controller" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.


                                    2 cardXYZ-Hyper Dragon Cannon 2 cardXYZ-Hyper Dragon Cannon
                                    XYZ-Hyper Dragon Cannon
                                    LIGHT 9
                                    XYZ-Hyper Dragon Cannon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2800


                                    "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.


                                    1 cardCurious, the Lightsworn Dominion
                                    1 cardCurious, the Lightsworn Dominion
                                    Curious, the Lightsworn Dominion
                                    LIGHT
                                    Curious, the Lightsworn Dominion
                                    • ATK:

                                    • 2400

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                                    1 cardKnightmare Gryphon
                                    1 cardKnightmare Gryphon
                                    Knightmare Gryphon
                                    LIGHT
                                    Knightmare Gryphon
                                    • ATK:

                                    • 2500

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                    1 cardLyna the Light Charmer, Lustrous 1 cardLyna the Light Charmer, Lustrous
                                    Lyna the Light Charmer, Lustrous
                                    LIGHT
                                    Lyna the Light Charmer, Lustrous
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                    1 cardPlatinum Gadget 1 cardPlatinum Gadget
                                    Platinum Gadget
                                    LIGHT
                                    Platinum Gadget
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                                    1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                    Silhouhatte Rabbit
                                    LIGHT
                                    Silhouhatte Rabbit
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                    1 cardCyber Dragon Infinity
                                    1 cardCyber Dragon Infinity
                                    Cyber Dragon Infinity
                                    LIGHT
                                    Cyber Dragon Infinity
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                    1 cardCyber Dragon Nova 1 cardCyber Dragon Nova
                                    Cyber Dragon Nova
                                    LIGHT
                                    Cyber Dragon Nova
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                    1 cardGalaxy Photon Dragon 1 cardGalaxy Photon Dragon
                                    Galaxy Photon Dragon
                                    LIGHT
                                    Galaxy Photon Dragon
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.




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