Created by: YGO Mod (20517634)

Created On: 11/21/2024

Main: 40 Extra: 17

2 cardDimension Shifter
2 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardRitual Beast Tamer Elder 3 cardRitual Beast Tamer Elder
Ritual Beast Tamer Elder
WIND 2
Ritual Beast Tamer Elder
  • ATK:

  • 200

  • DEF:

  • 1000


After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


1 cardRitual Beast Tamer Lara 1 cardRitual Beast Tamer Lara
Ritual Beast Tamer Lara
WIND 1
Ritual Beast Tamer Lara
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.


1 cardRitual Beast Tamer Wen 1 cardRitual Beast Tamer Wen
Ritual Beast Tamer Wen
WIND 3
Ritual Beast Tamer Wen
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.


1 cardSpiritual Beast Apelio 1 cardSpiritual Beast Apelio
Spiritual Beast Apelio
WIND 4
Spiritual Beast Apelio
  • ATK:

  • 1800

  • DEF:

  • 200


Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.


3 cardSpiritual Beast Cannahawk 3 cardSpiritual Beast Cannahawk
Spiritual Beast Cannahawk
WIND 4
Spiritual Beast Cannahawk
  • ATK:

  • 1400

  • DEF:

  • 600


Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


1 cardSpiritual Beast Pettlephin 1 cardSpiritual Beast Pettlephin
Spiritual Beast Pettlephin
WIND 4
Spiritual Beast Pettlephin
  • ATK:

  • 0

  • DEF:

  • 2000


Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.


3 cardSpiritual Beast Rampengu 3 cardSpiritual Beast Rampengu
Spiritual Beast Rampengu
WIND 4
Spiritual Beast Rampengu
  • ATK:

  • 1600

  • DEF:

  • 400


Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.


3 cardSpiritual Beast Tamer Lara 3 cardSpiritual Beast Tamer Lara
Spiritual Beast Tamer Lara
LIGHT 1
Spiritual Beast Tamer Lara
  • ATK:

  • 100

  • DEF:

  • 2000


You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.


1 cardSpiritual Beast Tamer Winda 1 cardSpiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      2 cardEmergency Teleport
      2 cardEmergency Teleport
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




        Tag(s):

        1 cardPot of Prosperity
        1 cardPot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




          Tag(s):

          3 cardRitual Beast Inheritance 3 cardRitual Beast Inheritance
          Ritual Beast Inheritance
          Spell Continuous
          Ritual Beast Inheritance

            Monsters your opponent controls lose 200 ATK for each different Type among the "Ritual Beast" monsters you control. You can only use each of the following effects of "Ritual Beast Inheritance" once per turn. You can reveal 1 "Ritual Beast" monster in your hand; add 1 "Ritual Beast" monster with a different Type from your Deck to your hand, then discard 1 card. If 2 or more monsters are Special Summoned to your field at the same time (except during the Damage Step): You can target 1 monster on the field; change its battle position.


            1 cardRitual Beast's Bond 1 cardRitual Beast's Bond
            Ritual Beast's Bond
            Spell Quick
            Ritual Beast's Bond

              Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.


              1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  1 cardRitual Beast Steeds 1 cardRitual Beast Steeds
                  Ritual Beast Steeds
                  Trap Normal
                  Ritual Beast Steeds

                    If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.


                    1 cardRitual Beast Ulti-Apelio 1 cardRitual Beast Ulti-Apelio
                    Ritual Beast Ulti-Apelio
                    WIND 6
                    Ritual Beast Ulti-Apelio
                    • ATK:

                    • 2600

                    • DEF:

                    • 400


                    1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                    2 cardRitual Beast Ulti-Cannahawk 2 cardRitual Beast Ulti-Cannahawk
                    Ritual Beast Ulti-Cannahawk
                    WIND 6
                    Ritual Beast Ulti-Cannahawk
                    • ATK:

                    • 1400

                    • DEF:

                    • 1600


                    1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                    1 cardRitual Beast Ulti-Gaiapelio 1 cardRitual Beast Ulti-Gaiapelio
                    Ritual Beast Ulti-Gaiapelio
                    LIGHT 10
                    Ritual Beast Ulti-Gaiapelio
                    • ATK:

                    • 3200

                    • DEF:

                    • 2100


                    1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. ● During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.


                    2 cardRitual Beast Ulti-Nochiudrago 2 cardRitual Beast Ulti-Nochiudrago
                    Ritual Beast Ulti-Nochiudrago
                    LIGHT 7
                    Ritual Beast Ulti-Nochiudrago
                    • ATK:

                    • 2400

                    • DEF:

                    • 1900


                    1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "Ritual Beast Ulti-Nochiudrago(s)" once per turn. Your opponent cannot target other "Ritual Beast" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast" monsters; Special Summon it, but it cannot attack directly.


                    1 cardApollousa, Bow of the Goddess
                    1 cardApollousa, Bow of the Goddess
                    Apollousa, Bow of the Goddess
                    WIND
                    Apollousa, Bow of the Goddess
                    • ATK:

                    • -1

                    • LINK-4

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                    1 cardI:P Masquerena 1 cardI:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                    1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    1 cardRitual Beast Ulti-Kimunfalcos 1 cardRitual Beast Ulti-Kimunfalcos
                    Ritual Beast Ulti-Kimunfalcos
                    WIND
                    Ritual Beast Ulti-Kimunfalcos
                    • ATK:

                    • 1800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Ritual Beast" monsters "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                    2 cardRitual Beast Ulti-Reirautari 2 cardRitual Beast Ulti-Reirautari
                    Ritual Beast Ulti-Reirautari
                    WIND
                    Ritual Beast Ulti-Reirautari
                    • ATK:

                    • 2600

                    • LINK-4

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    3+ Effect Monsters Neither player can Tribute cards to activate a card or effect. You can only use each of the following effects of "Ritual Beast Ulti-Reirautari" once per turn. You can target 1 of your banished "Ritual Beast" cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 "Ritual Beast" monster from your hand. During your opponent's turn (Quick Effect): You can target 1 "Ritual Beast" card you control and 1 card your opponent controls; banish them.


                    1 cardS:P Little Knight
                    1 cardS:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                    1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Top-Right

                    Right

                    Bottom

                    Bottom-Right


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                    1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                    1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                    https://metaduelist.com/
                    Top