Destiny HERO Deck #376259 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 11/19/2024
Main Deck (41)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Vision HERO Faris x3
- Vision HERO Increase x2
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- A Hero Lives x3
- Called by the Grave x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x3
- Miracle Fusion x1
- Polymerization x1
- Reinforcement of the Army x1
- Triple Tactics Talent x3
- Triple Tactics Thrust x2
- Favorite Contact x1
Extra Deck (17)
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dystopia x1
- Elemental HERO Absolute Zero x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Masked HERO Acid x1
- Masked HERO Blast x1
- Masked HERO Dark Law x2
- Vision HERO Trinity x1
- Wake Up Your Elemental HERO x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 41 / Extra 17 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon a high-ATK HERO Fusion Monster (Destiny HERO - Dystopia, Elemental HERO Shining Neos Wingman, Elemental HERO Absolute Zero, Vision HERO Trinity) through Fusion Destiny, Polymerization or Miracle Fusion, with Mask Change enabling the Masked HERO Fusions.; Link Summon Xtra HERO link monsters to reach the Extra Deck Fusion options and recycle HERO monsters from the GY.
- Turn 1 (going first): Open with Mask Change, A Hero Lives, Fusion Destiny or Polymerization to reach a Fusion Summon on turn 1 or 2, using Vision HERO Faris and Destiny HERO - Malicious as GY and hand-based recursion. Requires a 5-card hand that holds at least one enabler and one body (Inferred).
- Turn 2 (going second): Go second with a 6-card hand, keeping an enabler plus a summonable HERO body, and use Destiny HERO - Plasma and Forbidden Droplet to answer the opponent board. The deck has no hand traps, so the plan relies on sorcery-speed fusion and Droplet timing (Inferred).
- Recovery: Rebuild from the GY with Destiny HERO - Malicious, Vision HERO Vyon and Destiny HERO - Denier, and re-fuse from the Extra Deck while Miracle Fusion and Polymerization are in reach (Inferred).
- After siding: No Side Deck is registered, so there is no post-side plan. Best-of-3 play would need the Side slots filled before any adaptation is possible.
Why it scores here
The list is Illegal: it runs 3 copies of Triple Tactics Talent and 1 Called by the Grave, both Forbidden in TCG, and its Extra Deck holds 17 cards against a limit of 15, so the score is a structural-only ceiling and not a normal contextual score. Structurally the deck has several overlapping ways to start a Fusion engine (Fusion Destiny, Polymerization, Miracle Fusion, Mask Change, A Hero Lives) with HERO recursion from the GY, and its Extra Deck offers high-ATK closers such as Dystopia, Shining Neos Wingman and Absolute Zero. Its weaknesses are the low archetype purity (17.2% exact name, with Elemental, Vision, Destiny and Masked HERO mixed), the lack of hand traps or floodgates, and an empty Side Deck, which cuts both consistency and matchup adaptability. No combo boards, tournament results or win-rate data were supplied, so the floor, median and ceiling are inferred from card text and hypergeometric draw odds, and this is not a deck win rate. The score was not built by averaging card scores, and the deck's popularity was not given any credit.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 3 copies in opening 5) ≈ 0.33 per card; archetype-core group of 8 has P ≈ 0.68 in opening 5; several redundant starters (Mask Change, Fusion Destiny, A Hero Lives, Stratos) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 22 of 41 main cards are Spells, only 1 non-effect monster (Neos) and few monsters that work outside the GY; P(0 searcher/enabler) is non-trivial (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling reaches 2500+ ATK Fusion closers and Masked HERO boards through Mask Change, but no recorded combo boards exist to verify it (Inferred from text) |
| D4 | Combo Floor & Median Output | 48 | No combos_evidence rows; median output cannot be measured and is estimated low-to-mid from the mixed-archetype engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple recursion routes (Malicious, Vyon, Denier, Increase) and several Fusion enablers, but the Fusion engine depends on a few Spells (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion from the GY and Fusion Destiny/Polymerization give some grind, but no resource signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | 12 removal-text and 5 negation-text cards, plus Forbidden Droplet and Masked HERO Acid, but no hand traps and Called by the Grave is illegal (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second answers are limited to Destiny HERO - Plasma and Forbidden Droplet, with no hand traps and no going-second data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | End-board ATK to 2500-2800 across Dystopia, Trinity, Wingman and Absolute Zero is verified from card stats; closing power depends on the engine resolving (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 41 main cards with duplicated illegal Triple Tactics Talent and a 17.2% exact-name purity; compactness and coherence are weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 17 Extra Deck cards exceed the limit of 15; 12 Fusions and 5 Links are a heavy but partly flexible spread (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (side_count 0); post-side adaptability cannot be scored and is set to a minimum (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, archetype share or dated metagame sample; set as Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion, Link and Mask Change sequences with many decision points raise pilot skill demand (Inferred) |
How the score was computed
Strategy profile: Combo primary; Toolbox secondary not blended in numerically (Combo profile applied as-is). Structural ≈ 52, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); extra deck over-limit (-3); no side deck (-3). Final formula: Illegal: theoretical cap. 0.80*Structural(52) + 0.20*TournamentReliability(42) + modifiers(-12) = 38, capped to 30 (structural-only). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Several redundant Fusion enablers (Fusion Destiny, Polymerization, Miracle Fusion, Mask Change)
- High-ATK Fusion closers reachable from the Extra Deck
- Multiple GY recursion routes for HERO monsters
Weaknesses
- Illegal list: Forbidden cards in the Main Deck and Extra Deck over the limit
- No hand traps or floodgates
- Low archetype purity and a no-side configuration
Critical choke points
- Mask Change is required for every Masked HERO Fusion
- Fusion enablers (Polymerization, Fusion Destiny, Miracle Fusion) are the only route to most Extra Deck closers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3x Triple Tactics Talent and 1x Called by the Grave | Legal tech or searchers, and a 15-card Extra Deck | Restores legality so the deck can receive a normal contextual score |
| 2 | 2 Extra Deck cards | n/a | Brings the Extra Deck to the 15-card maximum |
| 3 | n/a | A Side Deck of up to 15 cards | Gives post-side adaptability for best-of-3 play |
Evidence & confidence
- Verified: Legality status: Illegal (Forbidden cards in Main Deck; Extra Deck 17 > 15); Main 41, Extra 17, Side 0 counts; Card text and stats for all listed cards; Hypergeometric draw odds from the resolved list
- Inferred: Consistency and brick estimates from draw odds and composition; Going-first and going-second plans from card text; Floor, median and ceiling estimates without combo data
- Provisional: Matchup and format fit (no tournament or dated meta sample)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null
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