Created by: YGO Mod (20517634)

Created On: 11/18/2024

Main: 48 Extra: 3

3 cardGravekeeper's Commandant 3 cardGravekeeper's Commandant
Gravekeeper's Commandant
EARTH 4
Gravekeeper's Commandant
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.


3 cardGravekeeper's Nobleman 3 cardGravekeeper's Nobleman
Gravekeeper's Nobleman
DARK 3
Gravekeeper's Nobleman
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".


3 cardGravekeeper's Recruiter 3 cardGravekeeper's Recruiter
Gravekeeper's Recruiter
DARK 3
Gravekeeper's Recruiter
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card you control is sent to your GY: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.


1 cardGravekeeper's Shaman 1 cardGravekeeper's Shaman
Gravekeeper's Shaman
DARK 6
Gravekeeper's Shaman
  • ATK:

  • 1500

  • DEF:

  • 1500


Gains 200 DEF for each "Gravekeeper's" monster in your GY. Negate all monster effects that activate in the GY, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards cannot be destroyed by your opponent's card effects.


3 cardGravekeeper's Spiritualist 3 cardGravekeeper's Spiritualist
Gravekeeper's Spiritualist
DARK 4
Gravekeeper's Spiritualist
  • ATK:

  • 1500

  • DEF:

  • 1500


During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.


1 cardGravekeeper's Visionary 1 cardGravekeeper's Visionary
Gravekeeper's Visionary
DARK 8
Gravekeeper's Visionary
  • ATK:

  • 2000

  • DEF:

  • 1800


You can Tribute Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card would be destroyed, you can discard 1 "Gravekeeper's" monster instead.


3 cardKelbek 3 cardKelbek
Kelbek
EARTH 4
Kelbek
  • ATK:

  • 1500

  • DEF:

  • 1800


A monster that attacks this card returns to the hand. Damage calculation is applied normally.


1 cardKeldo the Sacred Protector
1 cardKeldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


1 cardMudora the Sword Oracle
1 cardMudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


2 cardMystical Beast of Serket 2 cardMystical Beast of Serket
Mystical Beast of Serket
EARTH 6
Mystical Beast of Serket
  • ATK:

  • 2500

  • DEF:

  • 2000


If you do not control "Temple of the Kings", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK.


3 cardGravekeeper's Guard 3 cardGravekeeper's Guard
Gravekeeper's Guard
DARK 4
Gravekeeper's Guard
  • ATK:

  • 1000

  • DEF:

  • 1900


FLIP: Target 1 monster your opponent controls; return that target to the hand.


3 cardGravekeeper's Spy 3 cardGravekeeper's Spy
Gravekeeper's Spy
DARK 4
Gravekeeper's Spy
  • ATK:

  • 1200

  • DEF:

  • 2000


FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


2 cardHidden Temples of Necrovalley 2 cardHidden Temples of Necrovalley
Hidden Temples of Necrovalley
Spell Continuous
Hidden Temples of Necrovalley

    Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.


    3 cardNecrovalley 3 cardNecrovalley
    Necrovalley
    Spell Field
    Necrovalley

      All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


      3 cardNecrovalley Throne 3 cardNecrovalley Throne
      Necrovalley Throne
      Spell Normal
      Necrovalley Throne

        Activate 1 of these effects. ● Add 1 "Gravekeeper's" monster from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn.


        2 cardTemple of the Kings 2 cardTemple of the Kings
        Temple of the Kings
        Spell Continuous
        Temple of the Kings

          You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


          2 cardBlast Held by Destiny 2 cardBlast Held by Destiny
          Blast Held by Destiny
          Trap Normal
          Blast Held by Destiny

            When an opponent's monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to its original ATK, then if "Exchange of the Spirit" is not in your GY, you take damage equal to the damage they took. If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand. You can only use each effect of "Blast Held by Destiny" once per turn.


            1 cardExchange of the Spirit 1 cardExchange of the Spirit
            Exchange of the Spirit
            Trap Normal
            Exchange of the Spirit

              If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.


              1 cardGravekeeper's Trap 1 cardGravekeeper's Trap
              Gravekeeper's Trap
              Trap Continuous
              Gravekeeper's Trap

                While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.


                3 cardImperial Tombs of Necrovalley 3 cardImperial Tombs of Necrovalley
                Imperial Tombs of Necrovalley
                Trap Counter
                Imperial Tombs of Necrovalley

                  When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.


                  2 cardNecrovalley Temple 2 cardNecrovalley Temple
                  Necrovalley Temple
                  Trap Continuous
                  Necrovalley Temple

                    While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple".


                    2 cardRite of Spirit 2 cardRite of Spirit
                    Rite of Spirit
                    Trap Normal
                    Rite of Spirit

                      Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".


                      3 cardGravekeeper's Supernaturalist 3 cardGravekeeper's Supernaturalist
                      Gravekeeper's Supernaturalist
                      DARK 7
                      Gravekeeper's Supernaturalist
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      2 "Gravekeeper's" monsters Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn.




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