Created by: YGO Mod (20517634)

Created On: 12/28/2022

Red-Eyes Roulette

Need 17 UR

UR Rarity
Black Metal Dragon1 card
UR Rarity
D.D. Crow1 card
UR Rarity
Gearfried the Red-Eyes Iron Knight1 card
UR Rarity
Red-Eyes Wyvern1 card
UR Rarity
Archfiend Black Skull Dragon1 card
UR Rarity
Meteor Black Comet Dragon1 card
UR Rarity
Red-Eyes Slash Dragon1 card
UR Rarity
Red-Eyes Black Dragon2 card
UR Rarity
Constellar Ptolemy M71 card
UR Rarity
Dark Armed, the Dragon of Annihilation1 card
UR Rarity
Mystical Space Typhoon1 card
UR Rarity
Red-Eyes Fusion3 card
UR Rarity
Red-Eyes Fang with Chain1 card
UR Rarity
Warning Point1 card

Main: 21 Extra: 8

UR Rarity
Black Metal Dragon
UR Rarity
Black Metal Dragon
Black Metal Dragon
DARK 1
Black Metal Dragon
  • ATK:

  • 600

  • DEF:

  • 600


You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
Gearfried the Red-Eyes Iron Knight
UR Rarity
Gearfried the Red-Eyes Iron Knight
Gearfried the Red-Eyes Iron Knight
DARK 4
Gearfried the Red-Eyes Iron Knight
  • ATK:

  • 1800

  • DEF:

  • 1600


Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.


SR Rarity
Mana Dragon Zirnitron
SR Rarity
Mana Dragon Zirnitron
Mana Dragon Zirnitron
DARK 6
Mana Dragon Zirnitron
  • ATK:

  • 2200

  • DEF:

  • 1200


If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.


UR Rarity
Red-Eyes Wyvern
UR Rarity
Red-Eyes Wyvern
Red-Eyes Wyvern
WIND 4
Red-Eyes Wyvern
  • ATK:

  • 1800

  • DEF:

  • 1600


During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".


SR Rarity
Red-Eyes Archfiend of Lightning
SR Rarity
Red-Eyes Archfiend of Lightning
Red-Eyes Archfiend of Lightning
DARK 6
Red-Eyes Archfiend of Lightning
  • ATK:

  • 2500

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK.


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Mystical Space Typhoon
UR Rarity
Mystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.


    UR Rarity
    Red-Eyes Fusion
    UR Rarity
    Red-Eyes Fusion
    Red-Eyes Fusion
    Spell Normal
    Red-Eyes Fusion

      Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


      UR Rarity
      Red-Eyes Fusion
      UR Rarity
      Red-Eyes Fusion
      Red-Eyes Fusion
      Spell Normal
      Red-Eyes Fusion

        Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


        UR Rarity
        Red-Eyes Fusion
        UR Rarity
        Red-Eyes Fusion
        Red-Eyes Fusion
        Spell Normal
        Red-Eyes Fusion

          Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


          SR Rarity
          Red-Eyes Insight
          SR Rarity
          Red-Eyes Insight
          Red-Eyes Insight
          Spell Normal
          Red-Eyes Insight

            Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


            SR Rarity
            Red-Eyes Insight
            SR Rarity
            Red-Eyes Insight
            Red-Eyes Insight
            Spell Normal
            Red-Eyes Insight

              Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


              SR Rarity
              Red-Eyes Insight
              SR Rarity
              Red-Eyes Insight
              Red-Eyes Insight
              Spell Normal
              Red-Eyes Insight

                Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                R Rarity
                Sky Striker Mecha - Eagle Booster
                R Rarity
                Sky Striker Mecha - Eagle Booster
                Sky Striker Mecha - Eagle Booster
                Spell Quick
                Sky Striker Mecha - Eagle Booster

                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                  R Rarity
                  Sky Striker Mecha - Eagle Booster
                  R Rarity
                  Sky Striker Mecha - Eagle Booster
                  Sky Striker Mecha - Eagle Booster
                  Spell Quick
                  Sky Striker Mecha - Eagle Booster

                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                    SR Rarity
                    Burst Breath
                    SR Rarity
                    Burst Breath
                    Burst Breath
                    Trap Normal
                    Burst Breath

                      Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.


                      UR Rarity
                      Red-Eyes Fang with Chain
                      UR Rarity
                      Red-Eyes Fang with Chain
                      Red-Eyes Fang with Chain
                      Trap Normal
                      Red-Eyes Fang with Chain

                        Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.


                        R Rarity
                        Return of the Red-Eyes
                        R Rarity
                        Return of the Red-Eyes
                        Return of the Red-Eyes
                        Trap Continuous
                        Return of the Red-Eyes

                          If you control a "Red-Eyes" monster, except "Red-Eyes B. Chick": You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn.


                          UR Rarity
                          Warning Point
                          UR Rarity
                          Warning Point
                          Warning Point
                          Trap Normal
                          Warning Point

                            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                            UR Rarity
                            Archfiend Black Skull Dragon
                            UR Rarity
                            Archfiend Black Skull Dragon
                            Archfiend Black Skull Dragon
                            DARK 9
                            Archfiend Black Skull Dragon
                            • ATK:

                            • 3200

                            • DEF:

                            • 2500


                            1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.


                            UR Rarity
                            Meteor Black Comet Dragon
                            UR Rarity
                            Meteor Black Comet Dragon
                            Meteor Black Comet Dragon
                            DARK 8
                            Meteor Black Comet Dragon
                            • ATK:

                            • 3500

                            • DEF:

                            • 2000


                            1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.


                            UR Rarity
                            Red-Eyes Slash Dragon
                            UR Rarity
                            Red-Eyes Slash Dragon
                            Red-Eyes Slash Dragon
                            DARK 7
                            Red-Eyes Slash Dragon
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            "Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.


                            R Rarity
                            Imduk the World Chalice Dragon
                            R Rarity
                            Imduk the World Chalice Dragon
                            Imduk the World Chalice Dragon
                            WIND
                            Imduk the World Chalice Dragon
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

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                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                            UR Rarity
                            Constellar Ptolemy M7
                            UR Rarity
                            Constellar Ptolemy M7
                            Constellar Ptolemy M7
                            LIGHT
                            Constellar Ptolemy M7
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                            UR Rarity
                            Dark Armed, the Dragon of Annihilation
                            UR Rarity
                            Dark Armed, the Dragon of Annihilation
                            Dark Armed, the Dragon of Annihilation
                            DARK
                            Dark Armed, the Dragon of Annihilation
                            • ATK:

                            • 2800

                            • DEF:

                            • 1000


                            2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                            SR Rarity
                            Number 70: Malevolent Sin
                            SR Rarity
                            Number 70: Malevolent Sin
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                            SR Rarity
                            Red-Eyes Flare Metal Dragon
                            SR Rarity
                            Red-Eyes Flare Metal Dragon
                            Red-Eyes Flare Metal Dragon
                            DARK
                            Red-Eyes Flare Metal Dragon
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.




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                            Red-Eyes Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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