Created by: YGO Mod (20517634)

Created On: 11/18/2024

Main: 58 Extra: 15

1 cardBackup Secretary 1 cardBackup Secretary
Backup Secretary
LIGHT 3
Backup Secretary
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


1 cardDanmari @Ignister 1 cardDanmari @Ignister
Danmari @Ignister
DARK 6
Danmari @Ignister
  • ATK:

  • 2300

  • DEF:

  • 0


When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.


2 cardDimension Shifter
2 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


1 cardDotscaper 1 cardDotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardMaliss <P> Chessy Cat
1 cardMaliss <P> Chessy Cat
Maliss <P> Chessy Cat
DARK 3
Maliss <P> Chessy Cat
  • ATK:

  • 1500

  • DEF:

  • 300


Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


3 cardMaliss <P> Dormouse
3 cardMaliss <P> Dormouse
Maliss <P> Dormouse
DARK 3
Maliss <P> Dormouse
  • ATK:

  • 900

  • DEF:

  • 300


"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


3 cardMaliss <P> White Rabbit
3 cardMaliss <P> White Rabbit
Maliss <P> White Rabbit
DARK 3
Maliss <P> White Rabbit
  • ATK:

  • 1200

  • DEF:

  • 300


You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


1 cardMathmech Circular
1 cardMathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardTemplate Skipper 1 cardTemplate Skipper
Template Skipper
DARK 1
Template Skipper
  • ATK:

  • 0

  • DEF:

  • 0


You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to. You can only Special Summon "Template Skipper" once per turn this way. During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, this card's name can be treated as the banished monster's, if used as Link Material this turn. You can only use this effect of "Template Skipper" once per turn.


1 cardCyberse Sage 1 cardCyberse Sage
Cyberse Sage
DARK 1
Cyberse Sage
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardMathmech Sigma 1 cardMathmech Sigma
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


3 cardA.I. Contact 3 cardA.I. Contact
A.I. Contact
Spell Normal
A.I. Contact

    If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCrossout Designator
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        3 cardForbidden Droplet 3 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          3 cardMaliss in Underground
          3 cardMaliss in Underground
          Maliss in Underground
          Spell Field
          Maliss in Underground

            When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.


            1 cardMathmech Equation 1 cardMathmech Equation
            Mathmech Equation
            Spell Normal
            Mathmech Equation

              Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


              1 cardSalamangreat Sanctuary 1 cardSalamangreat Sanctuary
              Salamangreat Sanctuary
              Spell Field
              Salamangreat Sanctuary

                If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                3 cardTriple Tactics Talent
                3 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  1 cardA.I.'s Show 1 cardA.I.'s Show
                  A.I.'s Show
                  Trap Normal
                  A.I.'s Show

                    While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase.


                    3 cardDominus Impulse 3 cardDominus Impulse
                    Dominus Impulse
                    Trap Normal
                    Dominus Impulse

                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        1 cardMaliss <C> GWC-06 1 cardMaliss <C> GWC-06
                        Maliss <C> GWC-06
                        Trap
                        Maliss <C> GWC-06

                          You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.


                          1 cardMaliss <C> MTP-07 1 cardMaliss <C> MTP-07
                          Maliss <C> MTP-07
                          Trap Normal
                          Maliss <C> MTP-07

                            You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.


                            1 cardMaliss <C> TB-11 1 cardMaliss <C> TB-11
                            Maliss <C> TB-11
                            Trap Normal
                            Maliss <C> TB-11

                              You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.


                              1 cardRed Reboot
                              1 cardRed Reboot
                              Red Reboot
                              Trap Counter
                              Red Reboot

                                When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                1 cardCyberse Desavewurm 1 cardCyberse Desavewurm
                                Cyberse Desavewurm
                                DARK 6
                                Cyberse Desavewurm
                                • ATK:

                                • 2300

                                • DEF:

                                • 1500


                                1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                                1 cardCyberse Wicckid 1 cardCyberse Wicckid
                                Cyberse Wicckid
                                DARK
                                Cyberse Wicckid
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom

                                Bottom-Right


                                2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                1 cardFirewall Dragon 1 cardFirewall Dragon
                                Firewall Dragon
                                LIGHT
                                Firewall Dragon
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                1 cardFirewall Dragon Darkfluid 1 cardFirewall Dragon Darkfluid
                                Firewall Dragon Darkfluid
                                DARK
                                Firewall Dragon Darkfluid
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.


                                1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz 1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                DARK
                                Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                                1 cardFirewall Dragon Singularity 1 cardFirewall Dragon Singularity
                                Firewall Dragon Singularity
                                DARK
                                Firewall Dragon Singularity
                                • ATK:

                                • 3500

                                • LINK-6

                                Link Arrow:

                                Top-Left

                                Top

                                Top-Right

                                Left

                                Right

                                Bottom


                                3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                                1 cardG Golem Crystal Heart 1 cardG Golem Crystal Heart
                                G Golem Crystal Heart
                                WATER
                                G Golem Crystal Heart
                                • ATK:

                                • 0

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                1 cardLink Decoder
                                1 cardLink Decoder
                                Link Decoder
                                DARK
                                Link Decoder
                                • ATK:

                                • 300

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                                1 cardMaliss <Q> Red Ransom
                                1 cardMaliss <Q> Red Ransom
                                Maliss <Q> Red Ransom
                                DARK
                                Maliss <Q> Red Ransom
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.


                                1 cardMaliss <Q> White Binder 1 cardMaliss <Q> White Binder
                                Maliss <Q> White Binder
                                DARK
                                Maliss <Q> White Binder
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

                                Top

                                Left

                                Right


                                2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.


                                1 cardSalamangreat Balelynx 1 cardSalamangreat Balelynx
                                Salamangreat Balelynx
                                FIRE
                                Salamangreat Balelynx
                                • ATK:

                                • 500

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                1 cardSplash Mage
                                1 cardSplash Mage
                                Splash Mage
                                WATER
                                Splash Mage
                                • ATK:

                                • 1100

                                • LINK-2

                                Link Arrow:

                                Top-Right

                                Bottom-Right


                                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                1 cardTranscode Talker 1 cardTranscode Talker
                                Transcode Talker
                                EARTH
                                Transcode Talker
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

                                Top

                                Right

                                Bottom


                                2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                1 cardPrimathmech Alembertian 1 cardPrimathmech Alembertian
                                Primathmech Alembertian
                                EARTH
                                Primathmech Alembertian
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.




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