Created by: YGO Mod (20517634)

Created On: 11/18/2024

Main: 40

3 cardPerformapal Flip Hippo 3 cardPerformapal Flip Hippo
Performapal Flip Hippo
EARTH 3
Performapal Flip Hippo
  • ATK:

  • 800

  • DEF:

  • 800


When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.


3 cardPerformapal Hip Hippo 3 cardPerformapal Hip Hippo
Performapal Hip Hippo
EARTH 3
Performapal Hip Hippo
  • ATK:

  • 800

  • DEF:

  • 800


After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


2 cardPerformapal Skeeter Skimmer 2 cardPerformapal Skeeter Skimmer
Performapal Skeeter Skimmer
WATER 4
Performapal Skeeter Skimmer
  • ATK:

  • 500

  • DEF:

  • 1600


When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.


3 cardPerformapal Sword Fish 3 cardPerformapal Sword Fish
Performapal Sword Fish
WATER 2
Performapal Sword Fish
  • ATK:

  • 600

  • DEF:

  • 600


If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.


3 cardPerformapal Whip Snake 3 cardPerformapal Whip Snake
Performapal Whip Snake
EARTH 4
Performapal Whip Snake
  • ATK:

  • 1700

  • DEF:

  • 900


Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.


3 cardPerformapal Cheermole 3 cardPerformapal Cheermole
Performapal Cheermole
EARTH 25
Performapal Cheermole
  • ATK:

  • 600

  • DEF:

  • 1000


[ Pendulum Effect ] All Pendulum Monsters you control gain 300 ATK. [ Monster Effect ] You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn. ● If that monster's current ATK is higher than its original ATK, it gains 1000 ATK. ● If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.


3 cardPerformapal Gongato 3 cardPerformapal Gongato
Performapal Gongato
EARTH 12
Performapal Gongato
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field). [ Monster Effect ] Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle.


3 cardPerformapal Silver Claw 3 cardPerformapal Silver Claw
Performapal Silver Claw
DARK 45
Performapal Silver Claw
  • ATK:

  • 1800

  • DEF:

  • 800


[ Pendulum Effect ] All "Performapal" monsters you control gain 300 ATK. [ Monster Effect ] When this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase.


3 cardStargazer Magician 3 cardStargazer Magician
Stargazer Magician
DARK 51
Stargazer Magician
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.


3 cardTimegazer Magician 3 cardTimegazer Magician
Timegazer Magician
DARK 38
Timegazer Magician
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


2 cardOdd-Eyes Arc Pendulum Dragon 2 cardOdd-Eyes Arc Pendulum Dragon
Odd-Eyes Arc Pendulum Dragon
DARK 78
Odd-Eyes Arc Pendulum Dragon
  • ATK:

  • 2700

  • DEF:

  • 2000


[ Pendulum Effect ] If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. [ Monster Effect ] ''Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.''


3 cardSmile Action 3 cardSmile Action
Smile Action
Spell Field
Smile Action

    When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect; ● You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).


    3 cardSmile World 3 cardSmile World
    Smile World
    Spell Normal
    Smile World

      All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.


      3 cardSmile Potion 3 cardSmile Potion
      Smile Potion
      Trap Normal
      Smile Potion

        If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.




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