Created by: Sipabulachi (01436572)

Created On: 11/15/2024

Main: 59 Extra: 9

1 cardEvil HERO Infernal Gainer 1 cardEvil HERO Infernal Gainer
Evil HERO Infernal Gainer
EARTH 4
Evil HERO Infernal Gainer
  • ATK:

  • 1600

  • DEF:

  • 0


During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.


2 cardInfernity Archer 2 cardInfernity Archer
Infernity Archer
DARK 6
Infernity Archer
  • ATK:

  • 2000

  • DEF:

  • 1000


If you have no cards in your hand, this card can attack your opponent directly.


1 cardInfernity Archfiend 1 cardInfernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


2 cardInfernity Conjurer 2 cardInfernity Conjurer
Infernity Conjurer
DARK 3
Infernity Conjurer
  • ATK:

  • 1200

  • DEF:

  • 900


While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.


2 cardInfernity Destroyer 2 cardInfernity Destroyer
Infernity Destroyer
DARK 6
Infernity Destroyer
  • ATK:

  • 2300

  • DEF:

  • 1000


When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1600 damage to your opponent. You must have no cards in your hand to activate and to resolve this effect.


1 cardInfernity Dwarf 1 cardInfernity Dwarf
Infernity Dwarf
DARK 2
Infernity Dwarf
  • ATK:

  • 800

  • DEF:

  • 500


While you have no cards in your hand, if a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


3 cardInfernity General 3 cardInfernity General
Infernity General
DARK 7
Infernity General
  • ATK:

  • 2700

  • DEF:

  • 1500


If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.


3 cardInfernity Guardian 3 cardInfernity Guardian
Infernity Guardian
DARK 4
Infernity Guardian
  • ATK:

  • 1200

  • DEF:

  • 1700


While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.


2 cardInfernity Knight 2 cardInfernity Knight
Infernity Knight
DARK 3
Infernity Knight
  • ATK:

  • 1400

  • DEF:

  • 400


When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from the Graveyard.


1 cardInfernity Mirage 1 cardInfernity Mirage
Infernity Mirage
DARK 1
Infernity Mirage
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.


3 cardInfernity Necromancer 3 cardInfernity Necromancer
Infernity Necromancer
DARK 3
Infernity Necromancer
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


2 cardInfernity Patriarch 2 cardInfernity Patriarch
Infernity Patriarch
DARK 4
Infernity Patriarch
  • ATK:

  • 1000

  • DEF:

  • 2000


If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


1 cardInfernity Pawn 1 cardInfernity Pawn
Infernity Pawn
DARK 1
Infernity Pawn
  • ATK:

  • 0

  • DEF:

  • 0


During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects; ● Place 1 "Infernity" card from your Deck on top of your Deck. ● Set 1 "Void" Spell/Trap directly from your Deck.


1 cardInfernity Queen 1 cardInfernity Queen
Infernity Queen
DARK 3
Infernity Queen
  • ATK:

  • 300

  • DEF:

  • 900


If you have no cards in your hand and this card is in your GY: You can banish 1 DARK monster from your GY, then target 1 DARK monster you control; it can attack directly this turn. You can only use this effect of "Infernity Queen" once per turn.


1 cardInfernity Randomizer 1 cardInfernity Randomizer
Infernity Randomizer
DARK 1
Infernity Randomizer
  • ATK:

  • 900

  • DEF:

  • 0


Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.


3 cardInfernity Avenger 3 cardInfernity Avenger
Infernity Avenger
DARK 1
Infernity Avenger
  • ATK:

  • 0

  • DEF:

  • 0


When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.


2 cardInfernity Beetle 2 cardInfernity Beetle
Infernity Beetle
DARK 2
Infernity Beetle
  • ATK:

  • 1200

  • DEF:

  • 0


While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.


2 cardInfernity Sage 2 cardInfernity Sage
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


1 cardInfernity Wildcat 1 cardInfernity Wildcat
Infernity Wildcat
DARK 3
Infernity Wildcat
  • ATK:

  • 1400

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.


1 cardContract with the Void 1 cardContract with the Void
Contract with the Void
Spell Normal
Contract with the Void

    If you have 3 or more other cards in your hand: Discard your entire hand, then you can Special Summon 1 "Infernity" monster or 1 Level 8 DARK Dragon Synchro Monster from your GY.


    1 cardInfernity Launcher
    1 cardInfernity Launcher
    Infernity Launcher
    Spell Continuous
    Infernity Launcher

      Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


      2 cardInfernity Paranoia 2 cardInfernity Paranoia
      Infernity Paranoia
      Spell Normal
      Infernity Paranoia

        Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn.


        3 cardThis Creepy Little Punk 3 cardThis Creepy Little Punk
        This Creepy Little Punk
        Spell Normal
        This Creepy Little Punk

          (This card is always treated as an "Infernity" card.) Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn.


          2 cardWave-Motion Inferno 2 cardWave-Motion Inferno
          Wave-Motion Inferno
          Spell Continuous
          Wave-Motion Inferno

            While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.


            2 cardZERO-MAX 2 cardZERO-MAX
            ZERO-MAX
            Spell Normal
            ZERO-MAX

              Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card.


              2 cardInfernity Barrier 2 cardInfernity Barrier
              Infernity Barrier
              Trap Counter
              Infernity Barrier

                When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                1 cardInfernity Break 1 cardInfernity Break
                Infernity Break
                Trap Normal
                Infernity Break

                  If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                  3 cardInfernity Force 3 cardInfernity Force
                  Infernity Force
                  Trap Normal
                  Infernity Force

                    Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.


                    1 cardInfernity Inferno 1 cardInfernity Inferno
                    Infernity Inferno
                    Trap Normal
                    Infernity Inferno

                      Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard.


                      3 cardInfernity Reflector 3 cardInfernity Reflector
                      Infernity Reflector
                      Trap Normal
                      Infernity Reflector

                        Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.


                        1 cardMirror Force
                        1 cardMirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                          3 cardPhantom Hand 3 cardPhantom Hand
                          Phantom Hand
                          Trap Continuous
                          Phantom Hand

                            Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.


                            3 cardInfernity Doom Archfiend 3 cardInfernity Doom Archfiend
                            Infernity Doom Archfiend
                            DARK 6
                            Infernity Doom Archfiend
                            • ATK:

                            • 2200

                            • DEF:

                            • 1600


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.


                            3 cardInfernity Doom Dragon 3 cardInfernity Doom Dragon
                            Infernity Doom Dragon
                            DARK 8
                            Infernity Doom Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.


                            3 cardDante, Traveler of the Burning Abyss 3 cardDante, Traveler of the Burning Abyss
                            Dante, Traveler of the Burning Abyss
                            LIGHT
                            Dante, Traveler of the Burning Abyss
                            • ATK:

                            • 1000

                            • DEF:

                            • 2500


                            2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.




                            https://metaduelist.com/
                            Toparrow_upward