Zoodiac Deck #37209 — Yu-Gi-Oh! TCG

56 Main, 17 Extra, incl. Bystial Magnamhut x3, D.D. Crow x3, Nimble Beaver x3.

Created by: YGO Mod (20517634)

Created On: 12/28/2022

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jan 20, 2025
0/ 100
Power Score
Structural 32
Reliability 22
Going First 28
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 32
Going First 28
Going Second 42
Meta Power provisional
Tournament Reliability 22
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 56 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Spright-Tri-Brigade engine combo into Link monsters with interruption; Zoodiac Xyz summon loops for board building
  • Turn 1 (going first): Open Spright Starter or Jet to bootstrap Spright engine, summon Link 2 monsters (Spright Elf, Ferrijit), build board with Shuraig negation and interaction
  • Turn 2 (going second): Hand traps (Infinite Impermanence, Effect Veiler, D.D. Crow) to disrupt opponent, use Tri-Brigade cleanup (Ferrijit, Revolt) to clear boards and mount offense
  • Recovery: Tri-Brigade Bearbrumm and Shuraig recurse resources from GY; Bystial Magnamhut acts as late-game monster removal and special summon engine
  • After siding: No side deck provided; evaluation structural only

Why it scores here

This deck is illegal in TCG format due to oversized Extra Deck (17 vs 15), Spright Elf (Forbidden), and excessive copies of Limited cards (Bystial Magnamhut ×3, Solemn Judgment ×3, Anti-Spell Fragrance ×3). The evaluation is structural only. The list attempts a Spright-Tri-Brigade hybrid with Zoodiac elements but severely misses archetype core cards (only 16% of Zoodiac core present) and over-allocates to floodgates and hand traps that conflict with the combo engine. Without combo evidence or playable lines, consistency is estimated from text roles and probability tables; the deck brick rate is high due to competing Normal Summon options and no Spright Elf to bootstrap Link 2 summons legally. Going-second interaction (board breakers, hand traps) is stronger than going-first setup.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Spright core present (Jet, Blue, Starter ×3) but Spright Elf forbidden; hypergeometric P(≥1 starter in 5) ≈ 0.25, well below 0.50 threshold due to deck size and conflicting engines (Inferred)
D2 Opening-Hand Quality & Brick Management 28 High garnet density: 3× Solemn Judgment, 3× Anti-Spell Fragrance, 3× Bystial Magnamhut create redundancy and dead hands; three 3-of cards competing for Normal Summon (Inferred)
D3 Combo Conversion & Ceiling 42 No combo data; text suggests Shuraig + negation boards possible but constrained by illegal Spright Elf; inferred ceiling is 2–3 negates + 1 board presence (Inferred)
D4 Combo Floor & Median Output 38 Median likely 1 negate + soft board due to Tri-Brigade Ferrijit activation requiring GY setup; median inferred at 5–6 power (Inferred)
D5 Interruption Resilience & Route Redundancy 32 Two independent starters (Spright core vs Tri-Brigade Kitt/Fraktall) but Elf forbidden limits Line 1; Bystial Magnamhut provides late-game removal but single-point failure on T1 board (Inferred)
D6 Resource Economy, Recovery & Grind 35 Tri-Brigade Bearbrumm and Shuraig recur GY resources; net-positive combos assumed but Bystial cost (banish GY targets) reduces floatable value (Inferred)
D7 End-Board & Interaction Quality 40 Shuraig is 3000 ATK with negate effect, two Solemn Judgment copies, Infinite Impermanence, Effect Veiler, but Solemn Judgment over-limit and floodgates conflict with combo plan (Inferred)
D8 Going-Second & Board-Breaking Power 48 Hand trap density 9 copies (D.D. Crow, Infinite Impermanence ×3, Effect Veiler ×3); board breakers Cosmic Cyclone ×3 + Forbidden Droplet absent; going-second survival moderate (Observed)
D9 Offensive Pressure & Closing Power 22 Shuraig 3000 ATK is only dedicated closer; Bystial Magnamhut 2500 ATK but cost-heavy; no piercing, no OTK engine; late-game removal beats offense (Inferred)
D10 Main Deck Efficiency & Flexibility 30 56 cards: bloated; 13 three-ofs (3 each Spright + 3 Solemn + 3 Anti-Spell + 3 D.D. Crow + 3 Cosmic Cyclone); extra deck 17 slots violates legality (Verified)
D11 Extra Deck Efficiency & Coverage 35 17 Extra Deck slots (illegal, max 15); Spright Elf ×2 forbidden; 7 Xyz (mostly Zoodiac), 10 Link; Accesscode Talker and Underworld Goddess generic flex; coverage poor due to illegal cards (Verified)
D12 Side Deck Adaptability 0 No side deck provided (0 cards); post-side plan unknown; evaluation incomplete (Verified)
D13 Matchup Coverage & Format Fit 20 Archetype split (only 8.2% exact Zoodiac name, 16% core present); DoomZ and Mikanko stats available but this is Spright-Tri-Brigade; meta positioning provisional (Provisional)
D14 Pilotability & Error Tolerance 25 Spright bootstrap straightforward but piloting around illegal cards and conflicting techs raises error surface; Solemn Judgment mana cost decision-heavy (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 32, Going First ≈ 28, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Illegality Penalty (-100). Final formula: Illegal deck — structural evaluation only; no contextual score assigned

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.38 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand trap density (9 copies) provides going-second disruption
  • Tri-Brigade recursion (Bearbrumm, Shuraig) enables resource recovery and board presence
  • Shuraig 3000 ATK negate provides centerpiece interaction
  • Removal suite (Cosmic Cyclone, Called by the Grave, Bystial Magnamhut) covers common threats
  • Dual-engine approach (Spright + Tri-Brigade) offers route redundancy in theory

Weaknesses

  • Illegal deck: Extra Deck oversized, Spright Elf forbidden, Limited card copy violations
  • High brick rate from conflicting Normal Summons and oversized main deck (56 cards)
  • Missing core Zoodiac engine despite archetype claim; only 6/40 core cards present
  • Floodgates (Anti-Spell Fragrance ×3, Solemn Judgment ×3) conflict with combo engine needs
  • No Spright Elf support legally; Spright engine severely hampered
  • Combo floor and median unknown; assumed low without playable lines
  • Going-first plan unclear and fragile; primary value in going-second disruption
  • Side deck absent; post-side evaluation impossible

Critical choke points

  • Spright Elf forbidden: kills Link 2 bootstrap line, primary combo starter
  • Extra Deck 2 slots over limit: illegal configuration prevents tournament play
  • Four Limited cards run at 2–3 copies: Bystial Magnamhut ×3, Solemn Judgment ×3, Anti-Spell Fragrance ×3, Triple Tactics Talent ×2 compress hand space and create dead redundancy
  • No Forbidden Droplet, Power Patron DoomZ, or Zoodiac Broadbull: missing 21/25 archetype core cards indicates fundamental design confusion
  • Conflicting role density: floodgates + hand traps + removal leaves minimal combo acceleration slots
Priority Remove Add Reason
1 Spright Elf ×2 See note below Card is Forbidden in TCG. Cannot be run. Requires complete Spright line redesign or deck archetype pivot.
2 Bystial Magnamhut ×2, Solemn Judgment ×2, Anti-Spell Fragrance ×2, Triple Tactics Talent ×1 Archetype-appropriate starters and interaction Reduce Extra Deck to 15 slots max; reduce Limited card copies to 1 each; reclaim 8 main deck slots to reach 48–50 cards and lower brick rate.
3 Entire deck as constructed Commit to one archetype: pure Spright, pure Tri-Brigade, or pure Zoodiac Current split (8.2% Zoodiac core, 16% inclusion, missing 21/25 core Zoodiac cards) indicates the deck is neither Zoodiac nor a coherent Spright-Tri-Brigade hybrid. Rebuild from a clear gameplan.
4 Anti-Spell Fragrance ×3, Solemn Judgment ×3 Combo extenders or format-appropriate interaction Floodgates conflict with Spright combo engine (Spright Starter Special Summons are hampered by anti-Spell lockdown). Redirect slots to redundant starters or hand trap variety.
5 Add 15 side deck cards Matchup-specific post-side plan No side deck exists; best-of-3 evaluation incomplete. Include hand trap tech, board breakers, and archetype-specific hate.

Evidence & confidence

  • Verified: Legality status: Illegal (Extra Deck 17 > 15, Spright Elf Forbidden, Limited copy violations); Card text role hints confirmed from card database (hand traps, negation, removal text present); Main deck size 56, Extra deck size 17, side deck 0; Banned/Limited status: Spright Elf Forbidden, Bystial Magnamhut Limited, Solemn Judgment Limited, Anti-Spell Fragrance Limited, Triple Tactics Talent Limited, Called by the Grave Limited, Zoodiac Ratpier Limited, Bystial Druiswurm Limited; Archetype core statistics: 16% of Zoodiac core cards present (4/25), 8.2% exact Zoodiac name purity
  • Observed: Hand trap density: 9 copies (D.D. Crow ×3, Infinite Impermanence ×3, Effect Veiler ×3); Floodgate density: 6 copies (Anti-Spell Fragrance ×3, Solemn Judgment ×3)
  • Inferred: P(≥1 Spright starter in opening 5) ≈ 0.25 from hypergeometric draw table (Spright core 7 cards in 56-card deck); Brick rate estimated at 38% due to conflicting Normal Summons, oversized deck, no Spright Elf legal bootstrap; Combo floor: 1 negate + soft board via Tri-Brigade Ferrijit (requires GY setup); Combo ceiling: 2–3 negates (Shuraig, Solemn), 1 boss monster, limited recursion (Tri-Brigade tools); Going-first reliability: low (28/100) — missing Spright Elf cripples Link 2 line; Going-second power: moderate (42/100) — hand trap + removal suite provides disruption but lacks specialized board breakers; Recovery plan: Tri-Brigade Bearbrumm + Shuraig recur GY; Bystial Magnamhut late-game removal; net resource swing positive if unopposed; Pilotability complexity: medium–high (Solemn Judgment LP cost decisions, Tri-Brigade banish sequencing, Bystial GY targeting)
  • Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share (DoomZ, Mikanko) not representative of this deck's actual format position; Matchup outcomes: unknown without tournament record or metagame telemetry; Post-side reliability: unassessable (no side deck provided)
  • Data gaps: Deck is illegal; structural evaluation only — no contextual score assigned No combo boards provided; combo floor, median, ceiling, and board-per-starter inferred from text roles only No tournament link; archetype meta-share and per-pilot match record absent No side deck provided; best-of-3 post-side plan unknown No win-rate telemetry exists in YGOVN; brick rate, going-first/second split, matchup outcomes are estimates Archetype confusion: deck labeled Zoodiac but only 16% core present; primary engines are Spright-Tri-Brigade, making metadata unreliable

More TCG Info

Zoodiac

Zoodiac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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