Created by: YGO Mod (20517634)

Created On: 11/11/2024

Main: 40 Extra: 15

R Rarity
3 cardCross Keeper
R Rarity
3 cardCross Keeper
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


R Rarity
2 cardElemental HERO Bladedge
R Rarity
2 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


R Rarity
3 cardElemental HERO Blazeman
R Rarity
3 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


N Rarity
1 cardElemental HERO Captain Gold
N Rarity
1 cardElemental HERO Captain Gold
Elemental HERO Captain Gold
LIGHT 4
Elemental HERO Captain Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.


R Rarity
2 cardElemental HERO Necroshade
R Rarity
2 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


R Rarity
1 cardElemental HERO Ocean
R Rarity
1 cardElemental HERO Ocean
Elemental HERO Ocean
WATER 4
Elemental HERO Ocean
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


R Rarity
3 cardElemental HERO Prisma
R Rarity
3 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


N Rarity
1 cardElemental HERO Wildheart
N Rarity
1 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


N Rarity
1 cardElemental HERO Avian
N Rarity
1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


N Rarity
1 cardElemental HERO Burstinatrix
N Rarity
1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


N Rarity
1 cardElemental HERO Sparkman
N Rarity
1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


N Rarity
1 cardFake Hero
N Rarity
1 cardFake Hero
Fake Hero
Spell Normal
Fake Hero

    Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.


    N Rarity
    1 cardFusion Recovery
    N Rarity
    1 cardFusion Recovery
    Fusion Recovery
    Spell Normal
    Fusion Recovery

      Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


      R Rarity
      2 cardLightning Vortex
      R Rarity
      2 cardLightning Vortex
      Lightning Vortex
      Spell Normal
      Lightning Vortex

        Discard 1 card; destroy all face-up monsters your opponent controls.


        R Rarity
        3 cardMiracle Fusion
        R Rarity
        3 cardMiracle Fusion
        Miracle Fusion
        Spell Normal
        Miracle Fusion

          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


          R Rarity
          2 cardMystical Space Typhoon
          R Rarity
          2 cardMystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            N Rarity
            2 cardO - Oversoul
            N Rarity
            2 cardO - Oversoul
            O - Oversoul
            Spell Normal
            O - Oversoul

              Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


              R Rarity
              1 cardParallel World Fusion
              R Rarity
              1 cardParallel World Fusion
              Parallel World Fusion
              Spell Normal
              Parallel World Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.


                N Rarity
                3 cardPolymerization
                N Rarity
                3 cardPolymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                  N Rarity
                  1 cardR - Righteous Justice
                  N Rarity
                  1 cardR - Righteous Justice
                  R - Righteous Justice
                  Spell Normal
                  R - Righteous Justice

                    Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                    N Rarity
                    2 cardSkyscraper
                    N Rarity
                    2 cardSkyscraper
                    Skyscraper
                    Spell Field
                    Skyscraper

                      If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                      N Rarity
                      1 cardSkyscraper 2 - Hero City
                      N Rarity
                      1 cardSkyscraper 2 - Hero City
                      Skyscraper 2 - Hero City
                      Spell Field
                      Skyscraper 2 - Hero City

                        Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.


                        N Rarity
                        1 cardA Hero Emerges
                        N Rarity
                        1 cardA Hero Emerges
                        A Hero Emerges
                        Trap Normal
                        A Hero Emerges

                          When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.


                          R Rarity
                          1 cardFusion Reserve
                          R Rarity
                          1 cardFusion Reserve
                          Fusion Reserve
                          Trap Normal
                          Fusion Reserve

                            Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.


                            R Rarity
                            1 cardElemental HERO Darkbright
                            R Rarity
                            1 cardElemental HERO Darkbright
                            Elemental HERO Darkbright
                            DARK 6
                            Elemental HERO Darkbright
                            • ATK:

                            • 2000

                            • DEF:

                            • 1000


                            "Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.


                            R Rarity
                            1 cardElemental HERO Flame Wingman
                            R Rarity
                            1 cardElemental HERO Flame Wingman
                            Elemental HERO Flame Wingman
                            WIND 6
                            Elemental HERO Flame Wingman
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                            N Rarity
                            1 cardElemental HERO Necroid Shaman
                            N Rarity
                            1 cardElemental HERO Necroid Shaman
                            Elemental HERO Necroid Shaman
                            DARK 6
                            Elemental HERO Necroid Shaman
                            • ATK:

                            • 1900

                            • DEF:

                            • 1800


                            "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.


                            R Rarity
                            1 cardElemental HERO Phoenix Enforcer
                            R Rarity
                            1 cardElemental HERO Phoenix Enforcer
                            Elemental HERO Phoenix Enforcer
                            FIRE 6
                            Elemental HERO Phoenix Enforcer
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.


                            R Rarity
                            1 cardElemental HERO Plasma Vice
                            R Rarity
                            1 cardElemental HERO Plasma Vice
                            Elemental HERO Plasma Vice
                            EARTH 8
                            Elemental HERO Plasma Vice
                            • ATK:

                            • 2600

                            • DEF:

                            • 2300


                            "Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.


                            R Rarity
                            1 cardElemental HERO Shining Flare Wingman
                            R Rarity
                            1 cardElemental HERO Shining Flare Wingman
                            Elemental HERO Shining Flare Wingman
                            LIGHT 8
                            Elemental HERO Shining Flare Wingman
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                            R Rarity
                            1 cardElemental HERO Shining Phoenix Enforcer
                            R Rarity
                            1 cardElemental HERO Shining Phoenix Enforcer
                            Elemental HERO Shining Phoenix Enforcer
                            FIRE 8
                            Elemental HERO Shining Phoenix Enforcer
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.


                            R Rarity
                            1 cardElemental HERO Wild Wingman
                            R Rarity
                            1 cardElemental HERO Wild Wingman
                            Elemental HERO Wild Wingman
                            EARTH 8
                            Elemental HERO Wild Wingman
                            • ATK:

                            • 1900

                            • DEF:

                            • 2300


                            "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.


                            R Rarity
                            1 cardElemental HERO Wildedge
                            R Rarity
                            1 cardElemental HERO Wildedge
                            Elemental HERO Wildedge
                            EARTH 8
                            Elemental HERO Wildedge
                            • ATK:

                            • 2600

                            • DEF:

                            • 2300


                            "Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).


                            R Rarity
                            2 cardIdaten the Conqueror Star
                            R Rarity
                            2 cardIdaten the Conqueror Star
                            Idaten the Conqueror Star
                            LIGHT 10
                            Idaten the Conqueror Star
                            • ATK:

                            • 3000

                            • DEF:

                            • 2200


                            2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                            R Rarity
                            1 cardXtra HERO Dread Decimator
                            R Rarity
                            1 cardXtra HERO Dread Decimator
                            Xtra HERO Dread Decimator
                            DARK
                            Xtra HERO Dread Decimator
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

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                            2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                            R Rarity
                            2 cardXtra HERO Infernal Devicer
                            R Rarity
                            2 cardXtra HERO Infernal Devicer
                            Xtra HERO Infernal Devicer
                            DARK
                            Xtra HERO Infernal Devicer
                            • ATK:

                            • 1700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom


                            2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                            R Rarity
                            1 cardXtra HERO Wonder Driver
                            R Rarity
                            1 cardXtra HERO Wonder Driver
                            Xtra HERO Wonder Driver
                            LIGHT
                            Xtra HERO Wonder Driver
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




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