Created by: Sipabulachi (01436572)

Created On: 11/10/2024

Main: 57 Extra: 13

3 cardCommand Knight 3 cardCommand Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


1 cardDark General Freed 1 cardDark General Freed
Dark General Freed
DARK 5
Dark General Freed
  • ATK:

  • 2300

  • DEF:

  • 1700


Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.


2 cardDon Zaloog 2 cardDon Zaloog
Don Zaloog
DARK 4
Don Zaloog
  • ATK:

  • 1400

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


3 cardExiled Force
3 cardExiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.


3 cardFeedback Warrior 3 cardFeedback Warrior
Feedback Warrior
EARTH 3
Feedback Warrior
  • ATK:

  • 800

  • DEF:

  • 700


When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.


3 cardField-Commander Rahz 3 cardField-Commander Rahz
Field-Commander Rahz
EARTH 4
Field-Commander Rahz
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.


3 cardFreed the Brave Wanderer 3 cardFreed the Brave Wanderer
Freed the Brave Wanderer
LIGHT 4
Freed the Brave Wanderer
  • ATK:

  • 1700

  • DEF:

  • 1200


Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target.


2 cardFreed the Matchless General 2 cardFreed the Matchless General
Freed the Matchless General
EARTH 5
Freed the Matchless General
  • ATK:

  • 2300

  • DEF:

  • 1700


Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.


3 cardMarauding Captain
3 cardMarauding Captain
Marauding Captain
EARTH 3
Marauding Captain
  • ATK:

  • 1200

  • DEF:

  • 400


Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


3 cardMotivating Captain 3 cardMotivating Captain
Motivating Captain
EARTH 1
Motivating Captain
  • ATK:

  • 400

  • DEF:

  • 1200


When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.


2 cardMuscle Medic 2 cardMuscle Medic
Muscle Medic
WATER 4
Muscle Medic
  • ATK:

  • 2200

  • DEF:

  • 100


If a player would take damage from a battle involving this card, they gain that much LP, instead.


3 cardTune Warrior 3 cardTune Warrior
Tune Warrior
EARTH 3
Tune Warrior
  • ATK:

  • 1600

  • DEF:

  • 200


The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.


3 cardChaos-End Master 3 cardChaos-End Master
Chaos-End Master
LIGHT 3
Chaos-End Master
  • ATK:

  • 1500

  • DEF:

  • 1000


When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 or less ATK from your Deck.


2 cardJunk Synchron 2 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


1 cardBackup Squad 1 cardBackup Squad
Backup Squad
Spell Continuous
Backup Squad

    Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.


    1 cardMy Body as a Shield 1 cardMy Body as a Shield
    My Body as a Shield
    Spell Quick
    My Body as a Shield

      When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


      1 cardRebellion 1 cardRebellion
      Rebellion
      Spell Quick
      Rebellion

        During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.


        1 cardReinforcement of the Army
        1 cardReinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


          2 cardReinforcement of the Army's Troops 2 cardReinforcement of the Army's Troops
          Reinforcement of the Army's Troops
          Spell Continuous
          Reinforcement of the Army's Troops

            When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.


            1 cardSupply Squad 1 cardSupply Squad
            Supply Squad
            Spell Continuous
            Supply Squad

              Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.


              3 cardThe Warrior Returning Alive 3 cardThe Warrior Returning Alive
              The Warrior Returning Alive
              Spell Normal
              The Warrior Returning Alive

                Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                2 cardUnexpected Dai 2 cardUnexpected Dai
                Unexpected Dai
                Spell Normal
                Unexpected Dai

                  If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                  1 cardAssault on GHQ 1 cardAssault on GHQ
                  Assault on GHQ
                  Trap Normal
                  Assault on GHQ

                    Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY.


                    3 cardBack to the Front 3 cardBack to the Front
                    Back to the Front
                    Trap Normal
                    Back to the Front

                      Target 1 monster in your GY; Special Summon it in Defense Position.


                      3 cardDouble Dai 3 cardDouble Dai
                      Double Dai
                      Trap Normal
                      Double Dai

                        Activate 1 of these effects; ● If you control no monsters: Special Summon 1 Level 4 Warrior monster from your Deck. ● Target 1 Warrior monster you control; Special Summon 1 EARTH Warrior monster with an equal or lower Level from your Deck or GY. You can only activate 1 "Double Dai" per turn.


                        2 cardNegate Attack 2 cardNegate Attack
                        Negate Attack
                        Trap Counter
                        Negate Attack

                          When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                          2 cardColossal Fighter 2 cardColossal Fighter
                          Colossal Fighter
                          DARK 8
                          Colossal Fighter
                          • ATK:

                          • 2800

                          • DEF:

                          • 1000


                          1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                          3 cardLightning Warrior 3 cardLightning Warrior
                          Lightning Warrior
                          LIGHT 7
                          Lightning Warrior
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.


                          3 cardMighty Warrior 3 cardMighty Warrior
                          Mighty Warrior
                          EARTH 6
                          Mighty Warrior
                          • ATK:

                          • 2200

                          • DEF:

                          • 2000


                          1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.


                          2 cardSatellite Warrior 2 cardSatellite Warrior
                          Satellite Warrior
                          DARK 10
                          Satellite Warrior
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                          1 cardScarred Warrior 1 cardScarred Warrior
                          Scarred Warrior
                          EARTH 5
                          Scarred Warrior
                          • ATK:

                          • 2100

                          • DEF:

                          • 1000


                          1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.


                          2 cardGrenosaurus 2 cardGrenosaurus
                          Grenosaurus
                          FIRE
                          Grenosaurus
                          • ATK:

                          • 2000

                          • DEF:

                          • 1900


                          2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.




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