You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
LIGHT5
Thunder Dragon
ATK:
1600
DEF:
1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
LIGHT5
Thunder Dragon
ATK:
1600
DEF:
1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
LIGHT1
Winged Kuriboh
ATK:
300
DEF:
200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
LIGHT1
Winged Kuriboh
ATK:
300
DEF:
200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
LIGHT1
Winged Kuriboh
ATK:
300
DEF:
200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
SpellNormal
Ledger of Legerdemain
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
SpellNormal
Ledger of Legerdemain
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
SpellNormal
Ledger of Legerdemain
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
SpellQuick
The Flute of Summoning Kuriboh
Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.
SpellQuick
The Flute of Summoning Kuriboh
Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.
SpellQuick
The Flute of Summoning Kuriboh
Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.
TrapNormal
Curse of Anubis
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
TrapNormal
Hallowed Life Barrier
Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.
During the Battle Phase, activate 1 of these effects.
● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
● You take no battle damage during this Battle Phase.
TrapNormal
Rainbow Life
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
During the Battle Phase, activate 1 of these effects.
● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
● You take no battle damage during this Battle Phase.
We use cookies and similar technologies that are necessary to operate the website. Additional cookies are used to perform analysis of website usage. By continuing to use our website, consent to our use of cookies. For more information, please read our Privacy Policy.