Karakuri Deck #369239 — Yu-Gi-Oh! OCG

60 Main, 19 Extra, incl. Infinitrack Harvester x3, Machina Fortress x3, Scrap Recycler x3. Created Nov 10, 2024 by YGO Mod.

Deck Karakuri OCG

Created by: YGO Mod (20517634)

Created On: 11/10/2024

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
33± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 42
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 36
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Link/Synchro/Xyz mechanic tags
  • Format: ocg

Legality

Main 60 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link/Synchro/Xyz boards (Infinitrack River Stormer, Karakuri Super Shogun, Karakuri Steel Shogun, Power Tool Braver Dragon) built off Machina and Infinitrack searchers; Machina Ruinforce / Machina Citadel recursion and board-wipe style Machina effects, with Accel Synchro Stardust Dragon as a late-game beater
  • Turn 1 (going first): Open on a searcher (Machina Redeployment, Superheavy Samurai Motorbike, Infinitrack Harvester, Machina Gearframe) to reach a Tuner plus a Machine body, then Synchro or Link into a Karakuri or Infinitrack boss; the list runs about 20 searchers, so the plan is searcher-driven but needs a real Extra Deck follow-up
  • Turn 2 (going second): Use Ash Blossom, Maxx "C" and That Grass Looks Greener as hand traps to slow the opponent's opening, then rebuild with Machina Overdrive or Machina Unclaspare; the forbidden Spell Canceller and Called by the Grave cannot be played in a legal event
  • Recovery: Recur Machine monsters from the GY through Infinitrack Tunneller, Infinitrack Crab Crane and Superheavy Samurai effects, and fall back on the Karakuri Gama and Magical Hound low-level Tuners
  • After siding: No side deck is registered, so no post-side plan can be evaluated; a legal rebuild must cut the forbidden cards and the Extra Deck overflow first

Why it scores here

Scored as a theoretical, structural-only read because the list is Illegal in OCG: it runs 19 Extra Deck cards against a limit of 15, seven Forbidden cards, and four cards over their copy limit, and it registers no side deck. Consistency is decent on paper, since roughly 20 searcher-text cards give about an 88% chance of at least one searcher in an opening hand of five (Inferred), but the engine is split across Machina, Infinitrack, Superheavy Samurai and Karakuri, with only 4 exact-name Karakuri copies, so the lines conflict more than they chain. Conversion and median output cannot be measured because no recorded boards exist, so both are text-only inference. Interaction is thick on paper (hand traps and negation text), but the strongest negators are the forbidden ones, which lowers the real endboard. The score is built from consistency, resilience and the structural read of the system, not from averaging the individual card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 searcher in hand of 5) ≈ 0.88 from 20 searcher-text cards; the core engine is fragmented across four archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Copy histogram is 13 singles, 10 doubles and 9 triples; the mix of Tuners and searchers is playable but several Extra-Deck lines need specific Machine bodies (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling is inferred from Infinitrack River Stormer and Karakuri Super Shogun text only (Inferred)
D4 Combo Floor & Median Output 40 No combos evidence, so floor and median are unmeasured and held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines via Tuners, Machina Redeployment and Infinitrack recursion, but no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Infinitrack Tunneller, Infinitrack Crab Crane and Superheavy Samurai Motorbike is present in text; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 50 10 negation-text cards and 5 hand traps, but the strongest negators (Spell Canceller, Baronne de Fleur, Apollousa) are Forbidden and cannot be played (Verified banlist + Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second plan depends on hand traps and Machina Overdrive; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Board ceiling from Stardust, Shogun and Power Tool bosses; closing power depends on Extra Deck access that the illegal list over-supplies (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60 Main Deck cards are legal in size, but exact archetype purity is 5.1% with 75 off-archetype copies, which reduces coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 38 Extra Deck holds 19 cards against a legal limit of 15 and includes 4 Forbidden or Limited Extra-Deck bodies (Verified legality)
D12 Side Deck Adaptability 10 Side deck is empty; no post-side plan can be assessed (Verified, 0 cards)
D13 Matchup Coverage & Format Fit 35 No tournament context and no dated meta sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Several multi-step Link and Synchro lines and searcher chains; moderate decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Extra Deck overflow and copy-limit violations (-4). Final formula: Theoretical only (Illegal list): 0.80*Structural(46.3) + 0.20*TournamentReliability(40) = 45.0, then context modifiers -12 → 33; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • About 20 searcher-text cards give high odds of a searcher in the opening hand
  • Several recursion effects (Infinitrack Tunneller, Infinitrack Crab Crane, Superheavy Samurai Motorbike) allow rebuilds after a board is cleared
  • Extra Deck has real boards (Infinitrack River Stormer, Karakuri Super Shogun, Karakuri Steel Shogun, Power Tool Braver Dragon)

Weaknesses

  • Illegal in OCG: 19 Extra Deck cards (limit 15), seven Forbidden cards and 10 copy-limit violations
  • Archetype engine is fragmented across four sub-archetypes; exact-name Karakuri purity is 5.1%
  • No side deck, so no best-of-3 adaptability
  • No recorded boards, so the conversion ceiling and median cannot be checked

Critical choke points

  • Extra Deck legality: a legal 15-card Extra Deck must be chosen before this list can be played
  • Forbidden Spell Canceller and Called by the Grave are cited as core negation and removal and must be replaced
  • Ash Blossom & Joyous Spring at 3 copies is over the Semi-Limited cap of 2
Priority Remove Add Reason
1 Forbidden cards: Spell Canceller, Called by the Grave x2, Apollousa, Baronne de Fleur, Naturia Beast, Mecha Phantom Beast Auroradon, Kashtira Arise-Heart Legal replacements from the same archetype's Extra and Main Deck options Required before the list can be played in OCG; the deck is Illegal as built
2 One copy each of Ash Blossom & Joyous Spring (3→2), That Grass Looks Greener (2→1), Maxx "C" (2→1) Two cuts from the Extra Deck and one legal Main Deck card Restores the copy limits and the 15-card Extra Deck maximum
3 One or two off-archetype single copies Side deck of 8-15 cards for best-of-3 Current side deck is empty, so post-side adaptability cannot be scored

Evidence & confidence

  • Verified: Illegal status: 19 Extra Deck cards exceed the OCG maximum of 15; Seven Forbidden cards are run in the list; 10 copy-limit violations including Ash Blossom & Joyous Spring at 3 copies (Semi-Limited limit 2); Side Deck contains 0 cards; Exact archetype name purity is 5.1%
  • Inferred: P(≥1 searcher in opening hand of 5) ≈ 0.88 from hypergeometric estimate; Engine coherence is reduced by sub-archetype spread (Machina, Infinitrack, Superheavy Samurai, Karakuri); Hand-trap density gives about 42% chance of at least one hand trap in a going-second hand of 6
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (no tournament context)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered (0 cards) Deck title is null in the export

More OCG Info

Karakuri

Karakuri Breakdown

 
 

 

 

 

 

 

 
 

 

 
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