Created by: test (054123)

Created On: 11/09/2024

Need 4 UR

UR Rarity
Battle Shogun of the Six Samurai
UR Rarity
Legendary Six Samurai - Shi En
UR Rarity
Superheavy Samurai Steam Train King
UR Rarity
Gateway of the Six

Main: 40 Extra: 5

N Rarity
1 cardElder of the Six Samurai
N Rarity
1 cardElder of the Six Samurai
Elder of the Six Samurai
EARTH 3
Elder of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 0


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


R Rarity
1 cardEnishi, Shien's Chancellor
R Rarity
1 cardEnishi, Shien's Chancellor
Enishi, Shien's Chancellor
LIGHT 6
Enishi, Shien's Chancellor
  • ATK:

  • 2200

  • DEF:

  • 1200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.


SR Rarity
1 cardGrandmaster of the Six Samurai
SR Rarity
1 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


R Rarity
1 cardGreat Shogun Shien
R Rarity
1 cardGreat Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


SR Rarity
1 cardLegendary Secret of the Six Samurai
SR Rarity
1 cardLegendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


R Rarity
1 cardLegendary Six Samurai - Enishi
R Rarity
1 cardLegendary Six Samurai - Enishi
Legendary Six Samurai - Enishi
LIGHT 4
Legendary Six Samurai - Enishi
  • ATK:

  • 1700

  • DEF:

  • 700


Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


R Rarity
1 cardLegendary Six Samurai - Kageki
R Rarity
1 cardLegendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


SR Rarity
1 cardLegendary Six Samurai - Kizan
SR Rarity
1 cardLegendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


R Rarity
1 cardLegendary Six Samurai - Mizuho
R Rarity
1 cardLegendary Six Samurai - Mizuho
Legendary Six Samurai - Mizuho
FIRE 3
Legendary Six Samurai - Mizuho
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.


R Rarity
1 cardSamurai of the Ice Barrier
R Rarity
1 cardSamurai of the Ice Barrier
Samurai of the Ice Barrier
WATER 4
Samurai of the Ice Barrier
  • ATK:

  • 1800

  • DEF:

  • 1500


When this face-up Attack Position card is changed to face-up Defense Position: Destroy this card, and if you do, draw 1 card.


N Rarity
1 cardSecret Six Samurai - Doji
N Rarity
1 cardSecret Six Samurai - Doji
Secret Six Samurai - Doji
DARK 4
Secret Six Samurai - Doji
  • ATK:

  • 1700

  • DEF:

  • 1200


When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


R Rarity
1 cardSecret Six Samurai - Kizaru
R Rarity
1 cardSecret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


R Rarity
1 cardThe Six Samurai - Irou
R Rarity
1 cardThe Six Samurai - Irou
The Six Samurai - Irou
DARK 4
The Six Samurai - Irou
  • ATK:

  • 1700

  • DEF:

  • 1200


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardThe Six Samurai - Kamon
N Rarity
1 cardThe Six Samurai - Kamon
The Six Samurai - Kamon
FIRE 3
The Six Samurai - Kamon
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardThe Six Samurai - Nisashi
N Rarity
1 cardThe Six Samurai - Nisashi
The Six Samurai - Nisashi
WIND 4
The Six Samurai - Nisashi
  • ATK:

  • 1400

  • DEF:

  • 700


While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardThe Six Samurai - Yaichi
N Rarity
1 cardThe Six Samurai - Yaichi
The Six Samurai - Yaichi
WATER 3
The Six Samurai - Yaichi
  • ATK:

  • 1300

  • DEF:

  • 800


Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


R Rarity
1 cardThe Six Samurai - Zanji
R Rarity
1 cardThe Six Samurai - Zanji
The Six Samurai - Zanji
LIGHT 4
The Six Samurai - Zanji
  • ATK:

  • 1800

  • DEF:

  • 1300


At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


SR Rarity
1 cardSecret Six Samurai - Fuma
SR Rarity
1 cardSecret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


N Rarity
1 cardSecret Six Samurai - Genba
N Rarity
1 cardSecret Six Samurai - Genba
Secret Six Samurai - Genba
FIRE 2
Secret Six Samurai - Genba
  • ATK:

  • 500

  • DEF:

  • 2100


When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


N Rarity
1 cardShien's Squire
N Rarity
1 cardShien's Squire
Shien's Squire
EARTH 1
Shien's Squire
  • ATK:

  • 300

  • DEF:

  • 700


During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.


R Rarity
1 cardSpirit of the Six Samurai
R Rarity
1 cardSpirit of the Six Samurai
Spirit of the Six Samurai
EARTH 3
Spirit of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


R Rarity
1 cardAsceticism of the Six Samurai
R Rarity
1 cardAsceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


    R Rarity
    1 cardCunning of the Six Samurai
    R Rarity
    1 cardCunning of the Six Samurai
    Cunning of the Six Samurai
    Spell Quick
    Cunning of the Six Samurai

      Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.


      UR Rarity
      1 cardGateway of the Six
      UR Rarity
      1 cardGateway of the Six
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


        N Rarity
        1 cardLegendary Ebon Steed
        N Rarity
        1 cardLegendary Ebon Steed
        Legendary Ebon Steed
        Spell Equip
        Legendary Ebon Steed

          Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.


          R Rarity
          1 cardSecret Skills of the Six Samurai
          R Rarity
          1 cardSecret Skills of the Six Samurai
          Secret Skills of the Six Samurai
          Spell Quick
          Secret Skills of the Six Samurai

            Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.


            N Rarity
            1 cardShien's Dojo
            N Rarity
            1 cardShien's Dojo
            Shien's Dojo
            Spell Continuous
            Shien's Dojo

              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


              SR Rarity
              1 cardShien's Smoke Signal
              SR Rarity
              1 cardShien's Smoke Signal
              Shien's Smoke Signal
              Spell Normal
              Shien's Smoke Signal

                Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                SR Rarity
                1 cardSix Samurai United
                SR Rarity
                1 cardSix Samurai United
                Six Samurai United
                Spell Continuous
                Six Samurai United

                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                  N Rarity
                  1 cardSix Scrolls of the Samurai
                  N Rarity
                  1 cardSix Scrolls of the Samurai
                  Six Scrolls of the Samurai
                  Spell Quick
                  Six Scrolls of the Samurai

                    Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.


                    N Rarity
                    1 cardSix Strike - Triple Impact
                    N Rarity
                    1 cardSix Strike - Triple Impact
                    Six Strike - Triple Impact
                    Spell Normal
                    Six Strike - Triple Impact

                      If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls.


                      R Rarity
                      1 cardTemple of the Six
                      R Rarity
                      1 cardTemple of the Six
                      Temple of the Six
                      Spell Field
                      Temple of the Six

                        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.


                        N Rarity
                        1 cardBacks to the Wall
                        N Rarity
                        1 cardBacks to the Wall
                        Backs to the Wall
                        Trap Normal
                        Backs to the Wall

                          Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.


                          N Rarity
                          1 cardBreakthrough!
                          N Rarity
                          1 cardBreakthrough!
                          Breakthrough!
                          Trap Normal
                          Breakthrough!

                            Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.


                            N Rarity
                            1 cardDouble-Edged Sword Technique
                            N Rarity
                            1 cardDouble-Edged Sword Technique
                            Double-Edged Sword Technique
                            Trap Normal
                            Double-Edged Sword Technique

                              Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                              N Rarity
                              1 cardReturn of the Six Samurai
                              N Rarity
                              1 cardReturn of the Six Samurai
                              Return of the Six Samurai
                              Trap Normal
                              Return of the Six Samurai

                                Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.


                                N Rarity
                                1 cardSix Style - Dual Wield
                                N Rarity
                                1 cardSix Style - Dual Wield
                                Six Style - Dual Wield
                                Trap Normal
                                Six Style - Dual Wield

                                  If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                  N Rarity
                                  1 cardSwift Samurai Storm!
                                  N Rarity
                                  1 cardSwift Samurai Storm!
                                  Swift Samurai Storm!
                                  Trap Continuous
                                  Swift Samurai Storm!

                                    Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.


                                    N Rarity
                                    1 cardSwiftstrike Armor
                                    N Rarity
                                    1 cardSwiftstrike Armor
                                    Swiftstrike Armor
                                    Trap Continuous
                                    Swiftstrike Armor

                                      During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.


                                      N Rarity
                                      1 cardThe Six Shinobi
                                      N Rarity
                                      1 cardThe Six Shinobi
                                      The Six Shinobi
                                      Trap Normal
                                      The Six Shinobi

                                        If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.


                                        SR Rarity
                                        1 cardSecret Six Samurai - Rihan
                                        SR Rarity
                                        1 cardSecret Six Samurai - Rihan
                                        Secret Six Samurai - Rihan
                                        LIGHT 5
                                        Secret Six Samurai - Rihan
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2400


                                        3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                                        UR Rarity
                                        1 cardBattle Shogun of the Six Samurai
                                        UR Rarity
                                        1 cardBattle Shogun of the Six Samurai
                                        Battle Shogun of the Six Samurai
                                        EARTH
                                        Battle Shogun of the Six Samurai
                                        • ATK:

                                        • 1000

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                        UR Rarity
                                        1 cardLegendary Six Samurai - Shi En
                                        UR Rarity
                                        1 cardLegendary Six Samurai - Shi En
                                        Legendary Six Samurai - Shi En
                                        DARK 5
                                        Legendary Six Samurai - Shi En
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1400


                                        1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                        R Rarity
                                        1 cardShiranui Samuraisaga
                                        R Rarity
                                        1 cardShiranui Samuraisaga
                                        Shiranui Samuraisaga
                                        FIRE 6
                                        Shiranui Samuraisaga
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 0


                                        1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.


                                        UR Rarity
                                        1 cardSuperheavy Samurai Steam Train King
                                        UR Rarity
                                        1 cardSuperheavy Samurai Steam Train King
                                        Superheavy Samurai Steam Train King
                                        EARTH 12
                                        Superheavy Samurai Steam Train King
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 4800


                                        1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.




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