Created by: test (054123)

Created On: 11/01/2024

Need 14 UR

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Elder Entity N'tss
UR Rarity
Elder Entity N'tss
UR Rarity
Garura, Wings of Resonant Life
UR Rarity
Garura, Wings of Resonant Life
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR Rarity
Super Starslayer TY-PHON - Sky Crisis
UR Rarity
Super Starslayer TY-PHON - Sky Crisis
UR Rarity
Chain Strike
UR Rarity
Chain Strike
UR Rarity
Chain Strike

Main: 60 Extra: 8

SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
3 cardMahaama the Fairy Dragon
SR Rarity
3 cardMahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


R Rarity
2 cardChain Energy
R Rarity
2 cardChain Energy
Chain Energy
Spell Continuous
Chain Energy

    Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


    UR Rarity
    3 cardChain Strike
    UR Rarity
    3 cardChain Strike
    Chain Strike
    Spell Quick
    Chain Strike

      Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


      SR Rarity
      3 cardDark Room of Nightmare
      SR Rarity
      3 cardDark Room of Nightmare
      Dark Room of Nightmare
      Spell Continuous
      Dark Room of Nightmare

        Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


        SR Rarity
        3 cardPot of Avarice
        SR Rarity
        3 cardPot of Avarice
        Pot of Avarice
        Spell Normal
        Pot of Avarice

          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




          Tag(s):

          SR Rarity
          3 cardPot of Duality
          SR Rarity
          3 cardPot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




            Tag(s):

            SR Rarity
            3 cardAnti-Spell Fragrance
            SR Rarity
            3 cardAnti-Spell Fragrance
            Anti-Spell Fragrance
            Trap Continuous
            Anti-Spell Fragrance

              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


              R Rarity
              3 cardBad Luck Blast
              R Rarity
              3 cardBad Luck Blast
              Bad Luck Blast
              Trap Normal
              Bad Luck Blast

                Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


                R Rarity
                3 cardBoo-Boo Game
                R Rarity
                3 cardBoo-Boo Game
                Boo-Boo Game
                Trap Normal
                Boo-Boo Game

                  During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.


                  SR Rarity
                  3 cardCeasefire
                  SR Rarity
                  3 cardCeasefire
                  Ceasefire
                  Trap Normal
                  Ceasefire

                    If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                    R Rarity
                    3 cardDimension Wall
                    R Rarity
                    3 cardDimension Wall
                    Dimension Wall
                    Trap Normal
                    Dimension Wall

                      Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                      SR Rarity
                      3 cardGravedigger's Trap Hole
                      SR Rarity
                      3 cardGravedigger's Trap Hole
                      Gravedigger's Trap Hole
                      Trap Normal
                      Gravedigger's Trap Hole

                        When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                        SR Rarity
                        3 cardJust Desserts
                        SR Rarity
                        3 cardJust Desserts
                        Just Desserts
                        Trap Normal
                        Just Desserts

                          Inflict 500 damage to your opponent for each monster they control.


                          R Rarity
                          2 cardRing of Destruction
                          R Rarity
                          2 cardRing of Destruction
                          Ring of Destruction
                          Trap Normal
                          Ring of Destruction

                            During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                            R Rarity
                            3 cardSecret Barrel
                            R Rarity
                            3 cardSecret Barrel
                            Secret Barrel
                            Trap Normal
                            Secret Barrel

                              Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                              R Rarity
                              3 cardSecret Blast
                              R Rarity
                              3 cardSecret Blast
                              Secret Blast
                              Trap Normal
                              Secret Blast

                                Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                SR Rarity
                                3 cardSkill Drain
                                SR Rarity
                                3 cardSkill Drain
                                Skill Drain
                                Trap Continuous
                                Skill Drain

                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                  R Rarity
                                  3 cardSkull Invitation
                                  R Rarity
                                  3 cardSkull Invitation
                                  Skull Invitation
                                  Trap Continuous
                                  Skull Invitation

                                    Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                    SR Rarity
                                    2 cardTrap Trick
                                    SR Rarity
                                    2 cardTrap Trick
                                    Trap Trick
                                    Trap Normal
                                    Trap Trick

                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                      UR Rarity
                                      2 cardElder Entity N'tss
                                      UR Rarity
                                      2 cardElder Entity N'tss
                                      Elder Entity N'tss
                                      LIGHT 4
                                      Elder Entity N'tss
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                      UR Rarity
                                      2 cardGarura, Wings of Resonant Life
                                      UR Rarity
                                      2 cardGarura, Wings of Resonant Life
                                      Garura, Wings of Resonant Life
                                      DARK 6
                                      Garura, Wings of Resonant Life
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2400


                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                      UR Rarity
                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      UR Rarity
                                      2 cardSuper Starslayer TY-PHON - Sky Crisis
                                      UR Rarity
                                      2 cardSuper Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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