Created by: YGO Mod (20517634)

Created On: 10/30/2024

Main: 48 Extra: 3

2 cardArchfiend Cavalry 2 cardArchfiend Cavalry
Archfiend Cavalry
DARK 4
Archfiend Cavalry
  • ATK:

  • 1900

  • DEF:

  • 0


If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.


2 cardArchfiend Heiress 2 cardArchfiend Heiress
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.


3 cardBarrier Statue of the Abyss 3 cardBarrier Statue of the Abyss
Barrier Statue of the Abyss
DARK 4
Barrier Statue of the Abyss
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for DARK monsters.




Tag(s):

3 cardDark Necrofear 3 cardDark Necrofear
Dark Necrofear
DARK 8
Dark Necrofear
  • ATK:

  • 2200

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.


2 cardHolding Arms 2 cardHolding Arms
Holding Arms
DARK 4
Holding Arms
  • ATK:

  • 500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.


2 cardHolding Legs 2 cardHolding Legs
Holding Legs
DARK 4
Holding Legs
  • ATK:

  • 800

  • DEF:

  • 600


If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.


3 cardMekanikal Arkfiend 3 cardMekanikal Arkfiend
Mekanikal Arkfiend
DARK 4
Mekanikal Arkfiend
  • ATK:

  • 100

  • DEF:

  • 2100


When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.


1 cardSkilled Red Magician 1 cardSkilled Red Magician
Skilled Red Magician
DARK 4
Skilled Red Magician
  • ATK:

  • 1600

  • DEF:

  • 1600


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.


3 cardVilepawn Archfiend 3 cardVilepawn Archfiend
Vilepawn Archfiend
EARTH 2
Vilepawn Archfiend
  • ATK:

  • 1200

  • DEF:

  • 200


The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".


3 cardSummoned Skull 3 cardSummoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


3 cardVision Resonator 3 cardVision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


3 cardDark Sanctuary 3 cardDark Sanctuary
Dark Sanctuary
Spell Field
Dark Sanctuary

    If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


    3 cardDark Spirit's Mastery 3 cardDark Spirit's Mastery
    Dark Spirit's Mastery
    Spell Normal
    Dark Spirit's Mastery

      Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


      2 cardMakiu, the Magical Mist 2 cardMakiu, the Magical Mist
      Makiu, the Magical Mist
      Spell Normal
      Makiu, the Magical Mist

        Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.


        2 cardSpirit Message "A" 2 cardSpirit Message "A"
        Spirit Message "A"
        Spell Continuous
        Spirit Message "A"

          This card can only be placed on the field by the effect of "Destiny Board".


          2 cardSpirit Message "I" 2 cardSpirit Message "I"
          Spirit Message "I"
          Spell Continuous
          Spirit Message "I"

            This card can only be placed on the field by the effect of "Destiny Board".


            2 cardSpirit Message "L" 2 cardSpirit Message "L"
            Spirit Message "L"
            Spell Continuous
            Spirit Message "L"

              This card can only be placed on the field by the effect of "Destiny Board".


              2 cardSpirit Message "N" 2 cardSpirit Message "N"
              Spirit Message "N"
              Spell Continuous
              Spirit Message "N"

                This card can only be placed on the field by the effect of "Destiny Board".


                2 cardDestiny Board 2 cardDestiny Board
                Destiny Board
                Trap Continuous
                Destiny Board

                  When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.


                  3 cardSentence of Doom 3 cardSentence of Doom
                  Sentence of Doom
                  Trap Continuous
                  Sentence of Doom

                    You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.


                    3 cardArchfiend's Call 3 cardArchfiend's Call
                    Archfiend's Call
                    DARK 6
                    Archfiend's Call
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.




                    More OCG Info

                    Archfiend Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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