Karakuri Deck #358756 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51.2
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Synchro/Machine engine
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Karakuri Synchro Shogun / Super Shogun boards (2300–3000 ATK) built through Tuner-plus-Machine Synchro Summons; Cyber Dragon Nova / Infinity and Machina Citadel (Xyz/Special Summon finishers)
  • Turn 1 (going first): Open with a Karakuri or Synchron Tuner starter (Gama Oil / Gama mdl 4624 / Revolution Synchron), search via Karakuri Merchant or Machina Redeployment, and Synchro into a Karakuri Shogun for a board
  • Turn 2 (going second): Hold Ash Blossom, Maxx "C", Infinite Impermanence, Droll & Lock Bird and Effect Veiler to disrupt the opponent's first turn, then rebuild the Karakuri engine from the hand
  • Recovery: Recover through the Karakuri GY-revival effects and Tuning/Synchron searches, with Machina Redeployment as the refill
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its engine (Karakuri and Synchron Tuners searching into Karakuri Shogun Synchro monsters) opens a playable plan about one time in three in a 5-card opening hand (P(≥1 three-copy starter) ≈ 0.34, Inferred), and it converts that plan into a strong Synchro board (2300–3000 ATK). Its interaction package is the real strength: 8 hand traps and about 9 negation effects make it hard to set up against on the opponent's turn, and the hand-trap share is higher when going second. Floor and median output cannot be measured because the deck has no recorded boards, so both are text-only estimates. The score is limited by the legality failure: it runs Forbidden cards (Called by the Grave ×2, F.A. Dawn Dragster, Naturia Beast) and over-limit copies (Ash Blossom ×3, Maxx "C" ×2), so the structural score is capped and the result is theoretical. Popularity and archetype usage did not earn points, and no side deck is included.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 three-copy starter in 5 cards) ≈ 0.34; searcher-text P(≥1 in 5) ≈ 0.74; engine depends on Machine Tuners (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 searchers and 8 hand traps offset dead Synchro-only hands; 18 level-0 spells risk redundant hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is a text read of Super Shogun + Cyber Dragon Nova chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median and floor are not measurable, estimated low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 8 hand traps and multi-route Karakuri GY revivals give independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Machina Redeployment and Tuning recover resources; Synchro summons spend the Extra Deck (Inferred)
D7 End-Board & Interaction Quality 68 Ash, Maxx "C", Infinite Impermanence, Droll, Veiler and Crossout give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps have higher density when going second, which challenges established boards (Inferred)
D9 Offensive Pressure & Closing Power 65 Super Shogun 3000 ATK, Steel Shogun 2800 ATK, Cyber Dragon Nova and Machina Citadel 3000 ATK give closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 40 cards, 23 distinct, archetype purity 29%; many off-archetype and generic cards dilute the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards, 2 of them Forbidden (F.A., Naturia) so the Extra Deck is illegal as built (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck at all, so no post-side adaptability (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 50 Multi-step Synchro lines and many hand-trap timings raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile; Stun used only as a secondary label, not for weights. Structural ≈ 51.2, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4); illegal cap (-7). Final formula: No reliable metagame: 0.80*51.2 + 0.20*40 = 49.0; modifiers -12 gives 37.0; Illegal cap applied gives 30 (theoretical/structural-only, not a normal legal score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation package (8 hand traps, ~9 negation texts)
  • Strong Synchro closers at 2300–3000 ATK
  • Recursion through Karakuri GY effects and Tuning/Synchron searches

Weaknesses

  • Illegal as built: Forbidden and over-limit cards
  • Starter access only about one time in three per 5-card hand
  • Low archetype purity (29%) and many off-archetype cards
  • No Side Deck

Critical choke points

  • Extra Deck legality: F.A. Dawn Dragster and Naturia Beast are Forbidden
  • Single-copy Karakuri Bonze and Shogun Synchro lines depend on Tuner availability
Priority Remove Add Reason
1 Called by the Grave ×2, F.A. Dawn Dragster, Naturia Beast Legal Karakuri Synchro or Extra Deck replacements Fixes the Illegal status; without this change the deck cannot receive a normal score
2 Ash Blossom ×1, Maxx "C" ×1 Legal Karakuri or Synchron starters Brings copies to the Semi-Limited and Limited caps and improves starter density
3 Off-archetype generic cards Karakuri engine cards or a 15-card Side Deck Raises archetype purity and gives a post-side plan

Evidence & confidence

  • Verified: Illegal status: 5 violations and 4 Forbidden/Limited/Semi-Limited restrictions; Main 40 and Extra 15 are within the OCG size rules; Side 0; Card stats and text for Karakuri Shogun, Super Shogun, Steel Shogun and Cyber Dragon Nova
  • Inferred: Starter consistency (P ≈ 0.34 for a 3-copy starter in 5 cards); Interaction quality from negation and hand-trap texts; Going-second hand-trap advantage
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: no archetype meta-share or pilot match record no win-rate telemetry for going-first/second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Karakuri

Karakuri Breakdown

 
 

 

 

 

 

 

 
 

 

 
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