Six Strike Deck #357702 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/28/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 5/ 100
Power Score
Structural 41
Reliability 35
Going First 40
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 40
Going Second 36
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: tcg

Legality

Main 50 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Six Samurai board of Level 4 or lower monsters feeding Shien-line Extra Deck bosses (Legendary Six Samurai - Shi En, Legendary Lord Six Samurai - Shi En, Shadow of the Six Samurai - Shien) and Great Shogun Shien; Secret Six Samurai Fusion (Rihan) and Chaos Angel / Colossal Fighter as non-Six-Samurai boards, with Battle Shogun link extension
  • Turn 1 (going first): Normal Summon Tactical Trainer or Anarchist Monk, use Shien's Smoke Signal or Tactical Trainer to search a Six Samurai, then build a second Six Samurai to enable Special Summons and Shien-line Synchros
  • Turn 2 (going second): Hand-based Special Summons of Kizan, Enishi and Kageki plus Ash Blossom or Ghost Mourner to protect the first board; Asceticism and Six Strike - Double Assault to strip a blocker
  • Recovery: Graveyard Six Samurai revival via Shien's Dojo, Temple of the Six, Double-Edged Sword Technique or Legendary Secret of the Six Samurai, and Enishi's banish-cost Special Summon
  • After siding: No side deck is registered; no post-side plan can be evaluated

Why it scores here

This is a 50-card Main Deck with 15 Extra Deck cards, but it is illegal in TCG: Rivalry of Warlords, Abyss Dweller and Naturia Beast are Forbidden and each is run at 1 copy, so the deck cannot be played as built. The structural read is a Six Samurai midrange shell with a Shien-line Synchro/XYZ finish, and the starter density (18 searcher-text cards, about 90% to have at least one searcher in an opening 5) earns credit for consistency. Combo evidence is absent (0 parseable boards), so the floor, median and ceiling are text-only inferences and are scored low. Archetype popularity and usage statistics confirm the core is real, but they do not raise the score, and card scores were not averaged. The final score is capped at 20 because the deck is Illegal, and it is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 Six Samurai starter in 5) high via 18 searcher-text cards (0.905 at least one searcher); exact-name core only 2 copies, 0.19 for any 2-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram 21 singles / 7 doubles / 5 triples and 33 distinct Main cards; Six Samurai pieces are redundant but the Secret/Legendary split creates some conflicts (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling is text-only from Shien-line Synchro/XYZ and Double-Edged Sword revival lines (Inferred, low confidence)
D4 Combo Floor & Median Output 30 No combo floor or median data; median output is unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Multiple revival routes (Dojo, Temple, Double-Edged Sword, Secret of the Six Samurai) give some recovery after one disruption, but Ash Blossom/Effect Veiler are the only answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion via GY banish costs and Shien's Dojo/Temple counters; graveyard resource drain is high on the Enishi and Hatsume costs (Inferred)
D7 End-Board & Interaction Quality 50 Interaction text: Gravity Collapse, Ash Blossom, Effect Veiler, Ghost Mourner, Legendary Secret, Synchro negates; 2 hand traps plus floodgate/tech slots (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 35 Going-second relies on hand-based Special Summons and Shien-line boards; Monster Reborn and Gateway support, but no measured going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 40 End-board ATK is high (Great Shogun Shien 2500, Shi En 2500, Chaos Angel 3500 via Chaos) but no direct-attack density is measured (Inferred)
D10 Main Deck Efficiency & Flexibility 55 50 Main / 0 Side / 15 Extra with 33 distinct Main cards and 18 Level 0 cards; compact but with 3 Forbidden cards, the Main is not legally playable as built (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 9 Synchro, 3 Link, 2 XYZ, 1 Fusion; 2 of the 3 Extra copy-limit violations are Extra cards (Verified)
D12 Side Deck Adaptability 10 No Side Deck registered (side_count 0); post-side adaptability cannot be evaluated (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament_context and no meta sample; archetype usage is 100% core inclusion but no matchup or meta data (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Shien and Enishi summon costs plus Synchro material choices raise decision points; no pilot telemetry (Inferred)

How the score was computed

Strategy profile: balanced. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12); illegal_cap (-7.8). Final formula: Illegal deck: 0.80*41 + 0.20*35 = 39.8, minus banlist modifier -12 = 27.8, then capped at 20 for an Illegal list (structural-only; no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 searcher-text cards give a high chance to find a Six Samurai starter in an opening hand
  • Compact archetype-heavy core with 42 Six Samurai copies and recognised revival and search routes
  • Extra Deck covers Synchro, Link, XYZ and Fusion with several high-ATK bosses

Weaknesses

  • Illegal as built: 3 Forbidden cards are run and must be removed before any play
  • Only 2 exact-name archetype copies, so the Six Samurai core is spread over many names
  • No Side Deck registered, so post-side adaptability cannot be scored
  • No combo evidence, so the floor, median and ceiling are text-only inference

Critical choke points

  • Forbidden cards must be removed before the list can be played in TCG
  • Shien-line Extra Deck bosses depend on a second Six Samurai monster on the field
Priority Remove Add Reason
1 Rivalry of Warlords, Abyss Dweller, Naturia Beast Legal Six Samurai or Shien support (for example one more Six Samurai searcher or a second Shien Extra Deck boss) The deck is illegal as built; removing the Forbidden cards is required before any other read applies
2 One Forbidden-slot replacement is unknown A registered Side Deck of 15 cards The deck has no Side Deck, so post-side plans and D12 cannot be evaluated

Evidence & confidence

  • Verified: Three Forbidden cards are run at 1 copy each (legal_copies 0); Main 50 / Extra 15 / Side 0 falls inside the TCG size rules; Gateway of the Six and Monster Reborn are run within their Limited copy limit; Archetype usage statistics show the core cards are real and widely played
  • Inferred: P(>=1 searcher in 5 cards) is about 0.905 from the hypergeometric table; Revival and recovery routes give moderate resilience to one disruption; Going-second hand-based Special Summons are likely the main board-breaking route
  • Provisional: Meta Power and matchup fit require a dated metagame sample; Side deck adaptability is unknown because no Side Deck is registered
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck registered (side_count 0) no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Six Strike

Six Strike Breakdown

 
 

 

 

 

 

 

 
 

 

 
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