Six Strike Deck #357702 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 10/28/2024
Main Deck (50)
- Enishi, Shien's Chancellor x1
- Grandmaster of the Six Samurai x1
- Great Shogun Shien x1
- Legendary Secret of the Six Samurai x1
- Legendary Six Samurai - Enishi x2
- Legendary Six Samurai - Kageki x3
- Legendary Six Samurai - Kizan x3
- Legendary Six Samurai - Mizuho x1
- Legendary Six Samurai - Shinai x1
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x3
- The Six Samurai - Irou x1
- The Six Samurai - Yariza x1
- Anarchist Monk of the Six Samurai x2
- Ash Blossom & Joyous Spring x1
- Effect Veiler x1
- Ghost Mourner & Moonlit Chill x1
- Secret Six Samurai - Fuma x2
- Secret Six Samurai - Genba x1
- Tactical Trainer of the Six Samurai x3
- Spirit of the Six Samurai x1
- Asceticism of the Six Samurai x2
- Gateway of the Six x1
- Monster Reborn x1
- Reinforcement of the Army x1
- Shien's Dojo x2
- Shien's Smoke Signal x3
- Six Strike - Double Assault x2
- Temple of the Six x2
- Backs to the Wall x1
- Double-Edged Sword Technique x1
- Gravity Collapse x1
- Rivalry of Warlords x1
Extra Deck (15)
- Secret Six Samurai - Rihan x1
- Accesscode Talker x1
- Battle Shogun of the Six Samurai x2
- Chaos Angel x1
- Colossal Fighter x1
- Legendary Lord Six Samurai - Enishi x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x2
- Naturia Barkion x1
- Naturia Beast x1
- Abyss Dweller x1
- Shadow of the Six Samurai - Shien x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 41 |
| Going First | 40 |
| Going Second | 36 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Tempo
- Format: tcg
Legality
Main 50 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Six Samurai board of Level 4 or lower monsters feeding Shien-line Extra Deck bosses (Legendary Six Samurai - Shi En, Legendary Lord Six Samurai - Shi En, Shadow of the Six Samurai - Shien) and Great Shogun Shien; Secret Six Samurai Fusion (Rihan) and Chaos Angel / Colossal Fighter as non-Six-Samurai boards, with Battle Shogun link extension
- Turn 1 (going first): Normal Summon Tactical Trainer or Anarchist Monk, use Shien's Smoke Signal or Tactical Trainer to search a Six Samurai, then build a second Six Samurai to enable Special Summons and Shien-line Synchros
- Turn 2 (going second): Hand-based Special Summons of Kizan, Enishi and Kageki plus Ash Blossom or Ghost Mourner to protect the first board; Asceticism and Six Strike - Double Assault to strip a blocker
- Recovery: Graveyard Six Samurai revival via Shien's Dojo, Temple of the Six, Double-Edged Sword Technique or Legendary Secret of the Six Samurai, and Enishi's banish-cost Special Summon
- After siding: No side deck is registered; no post-side plan can be evaluated
Why it scores here
This is a 50-card Main Deck with 15 Extra Deck cards, but it is illegal in TCG: Rivalry of Warlords, Abyss Dweller and Naturia Beast are Forbidden and each is run at 1 copy, so the deck cannot be played as built. The structural read is a Six Samurai midrange shell with a Shien-line Synchro/XYZ finish, and the starter density (18 searcher-text cards, about 90% to have at least one searcher in an opening 5) earns credit for consistency. Combo evidence is absent (0 parseable boards), so the floor, median and ceiling are text-only inferences and are scored low. Archetype popularity and usage statistics confirm the core is real, but they do not raise the score, and card scores were not averaged. The final score is capped at 20 because the deck is Illegal, and it is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 Six Samurai starter in 5) high via 18 searcher-text cards (0.905 at least one searcher); exact-name core only 2 copies, 0.19 for any 2-copy card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram 21 singles / 7 doubles / 5 triples and 33 distinct Main cards; Six Samurai pieces are redundant but the Secret/Legendary split creates some conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combo boards; ceiling is text-only from Shien-line Synchro/XYZ and Double-Edged Sword revival lines (Inferred, low confidence) |
| D4 | Combo Floor & Median Output | 30 | No combo floor or median data; median output is unknown and scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Multiple revival routes (Dojo, Temple, Double-Edged Sword, Secret of the Six Samurai) give some recovery after one disruption, but Ash Blossom/Effect Veiler are the only answers to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion via GY banish costs and Shien's Dojo/Temple counters; graveyard resource drain is high on the Enishi and Hatsume costs (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Interaction text: Gravity Collapse, Ash Blossom, Effect Veiler, Ghost Mourner, Legendary Secret, Synchro negates; 2 hand traps plus floodgate/tech slots (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 35 | Going-second relies on hand-based Special Summons and Shien-line boards; Monster Reborn and Gateway support, but no measured going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | End-board ATK is high (Great Shogun Shien 2500, Shi En 2500, Chaos Angel 3500 via Chaos) but no direct-attack density is measured (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 50 Main / 0 Side / 15 Extra with 33 distinct Main cards and 18 Level 0 cards; compact but with 3 Forbidden cards, the Main is not legally playable as built (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots with 9 Synchro, 3 Link, 2 XYZ, 1 Fusion; 2 of the 3 Extra copy-limit violations are Extra cards (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered (side_count 0); post-side adaptability cannot be evaluated (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament_context and no meta sample; archetype usage is 100% core inclusion but no matchup or meta data (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Shien and Enishi summon costs plus Synchro material choices raise decision points; no pilot telemetry (Inferred) |
How the score was computed
Strategy profile: balanced. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12); illegal_cap (-7.8). Final formula: Illegal deck: 0.80*41 + 0.20*35 = 39.8, minus banlist modifier -12 = 27.8, then capped at 20 for an Illegal list (structural-only; no normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 searcher-text cards give a high chance to find a Six Samurai starter in an opening hand
- Compact archetype-heavy core with 42 Six Samurai copies and recognised revival and search routes
- Extra Deck covers Synchro, Link, XYZ and Fusion with several high-ATK bosses
Weaknesses
- Illegal as built: 3 Forbidden cards are run and must be removed before any play
- Only 2 exact-name archetype copies, so the Six Samurai core is spread over many names
- No Side Deck registered, so post-side adaptability cannot be scored
- No combo evidence, so the floor, median and ceiling are text-only inference
Critical choke points
- Forbidden cards must be removed before the list can be played in TCG
- Shien-line Extra Deck bosses depend on a second Six Samurai monster on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Rivalry of Warlords, Abyss Dweller, Naturia Beast | Legal Six Samurai or Shien support (for example one more Six Samurai searcher or a second Shien Extra Deck boss) | The deck is illegal as built; removing the Forbidden cards is required before any other read applies |
| 2 | One Forbidden-slot replacement is unknown | A registered Side Deck of 15 cards | The deck has no Side Deck, so post-side plans and D12 cannot be evaluated |
Evidence & confidence
- Verified: Three Forbidden cards are run at 1 copy each (legal_copies 0); Main 50 / Extra 15 / Side 0 falls inside the TCG size rules; Gateway of the Six and Monster Reborn are run within their Limited copy limit; Archetype usage statistics show the core cards are real and widely played
- Inferred: P(>=1 searcher in 5 cards) is about 0.905 from the hypergeometric table; Revival and recovery routes give moderate resilience to one disruption; Going-second hand-based Special Summons are likely the main board-breaking route
- Provisional: Meta Power and matchup fit require a dated metagame sample; Side deck adaptability is unknown because no Side Deck is registered
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck registered (side_count 0) no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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