Created by: YGO Mod (20517634)

Created On: 10/24/2024

Main: 55 Extra: 11

2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardRaider's Wing 1 cardRaider's Wing
Raider's Wing
DARK 4
Raider's Wing
  • ATK:

  • 0

  • DEF:

  • 2000


(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


1 cardRaidraptor - Mimicry Lanius 1 cardRaidraptor - Mimicry Lanius
Raidraptor - Mimicry Lanius
DARK 4
Raidraptor - Mimicry Lanius
  • ATK:

  • 1100

  • DEF:

  • 1900


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.


1 cardRaidraptor - Pain Lanius 1 cardRaidraptor - Pain Lanius
Raidraptor - Pain Lanius
DARK 1
Raidraptor - Pain Lanius
  • ATK:

  • 100

  • DEF:

  • 100


Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.


1 cardRaidraptor - Singing Lanius 1 cardRaidraptor - Singing Lanius
Raidraptor - Singing Lanius
DARK 4
Raidraptor - Singing Lanius
  • ATK:

  • 100

  • DEF:

  • 100


If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.


2 cardRaidraptor - Strangle Lanius 2 cardRaidraptor - Strangle Lanius
Raidraptor - Strangle Lanius
DARK 4
Raidraptor - Strangle Lanius
  • ATK:

  • 1600

  • DEF:

  • 1100


If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn.


3 cardRaidraptor - Tribute Lanius 3 cardRaidraptor - Tribute Lanius
Raidraptor - Tribute Lanius
DARK 4
Raidraptor - Tribute Lanius
  • ATK:

  • 1800

  • DEF:

  • 400


During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.


3 cardRaidraptor - Vanishing Lanius 3 cardRaidraptor - Vanishing Lanius
Raidraptor - Vanishing Lanius
DARK 4
Raidraptor - Vanishing Lanius
  • ATK:

  • 1300

  • DEF:

  • 1600


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.


3 cardSimorgh, Bird of Perfection 3 cardSimorgh, Bird of Perfection
Simorgh, Bird of Perfection
DARK 4
Simorgh, Bird of Perfection
  • ATK:

  • 1800

  • DEF:

  • 500


While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.


1 cardThe Phantom Knights of Silent Boots
1 cardThe Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    2 cardCosmic Cyclone 2 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      2 cardForbidden Droplet 2 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          2 cardLightning Storm 2 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            1 cardPhantom Knights' Rank-Up-Magic Force 1 cardPhantom Knights' Rank-Up-Magic Force
            Phantom Knights' Rank-Up-Magic Force
            Spell Quick
            Phantom Knights' Rank-Up-Magic Force

              During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.


              1 cardRaidraptor - Roost 1 cardRaidraptor - Roost
              Raidraptor - Roost
              Spell Continuous
              Raidraptor - Roost

                If a "Raidraptor" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can add 1 "Raidraptor" Spell/Trap from your Deck to your hand, except "Raidraptor - Roost". You can target 3 of your "Raidraptor" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card. You can only use each effect of "Raidraptor - Roost" once per turn.


                3 cardRank-Up-Magic Revolution Force 3 cardRank-Up-Magic Revolution Force
                Rank-Up-Magic Revolution Force
                Spell Quick
                Rank-Up-Magic Revolution Force

                  ● During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. ● During your opponent's turn: Target 1 Xyz Monster your opponent controls with no Xyz Materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (These Special Summons are treated as Xyz Summons. Attached Xyz Materials also become Xyz Materials on the Summoned monster.)


                  1 cardRank-Up-Magic Soul Shave Force 1 cardRank-Up-Magic Soul Shave Force
                  Rank-Up-Magic Soul Shave Force
                  Spell Normal
                  Rank-Up-Magic Soul Shave Force

                    Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)


                    1 cardRise Rank-Up-Magic Raidraptor's Force 1 cardRise Rank-Up-Magic Raidraptor's Force
                    Rise Rank-Up-Magic Raidraptor's Force
                    Spell Quick
                    Rise Rank-Up-Magic Raidraptor's Force

                      During the Main Phase or your opponent's Battle Phase: Target 2 or more "Raidraptor" Xyz Monsters you control and/or in your GY, including a monster on the field; if at least 2 remain face-up at resolution, Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck with a Rank equal to their combined Ranks, and if you do, attach the targeted monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.) You can only activate 1 "Rise Rank-Up-Magic Raidraptor's Force" per turn.


                      2 cardSeventh Ascension 2 cardSeventh Ascension
                      Seventh Ascension
                      Spell Normal
                      Seventh Ascension

                        Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                        3 cardSeventh Tachyon
                        3 cardSeventh Tachyon
                        Seventh Tachyon
                        Spell Normal
                        Seventh Tachyon

                          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                          1 cardThe Phantom Knights' Rank-Up-Magic Launch
                          1 cardThe Phantom Knights' Rank-Up-Magic Launch
                          The Phantom Knights' Rank-Up-Magic Launch
                          Spell Quick
                          The Phantom Knights' Rank-Up-Magic Launch

                            During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


                            2 cardTriple Tactics Talent
                            2 cardTriple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              2 cardZexal Construction 2 cardZexal Construction
                              Zexal Construction
                              Spell Normal
                              Zexal Construction

                                Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ● "ZW -" monster ● "ZS -" monster ● "Zexal" Spell/Trap ● "Rank-Up-Magic" Spell ● "Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn.


                                2 cardEvenly Matched 2 cardEvenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  1 cardRaidraptor - Glorious Bright 1 cardRaidraptor - Glorious Bright
                                  Raidraptor - Glorious Bright
                                  Trap Normal
                                  Raidraptor - Glorious Bright

                                    If you control a "Raidraptor" monster: Target 1 face-up monster your opponent controls, or if you control a "Raidraptor" Xyz Monster, you can target 1 face-up card your opponent controls; negate that card's effects until the end of this turn. You can banish this card from your GY, then target 1 of your "Raidraptor" monsters that is banished or in your GY; add it to your hand. You can only use 1 "Raidraptor - Glorious Bright" effect per turn, and only once that turn.


                                    1 cardRed Reboot
                                    1 cardRed Reboot
                                    Red Reboot
                                    Trap Counter
                                    Red Reboot

                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                      1 cardThe Phantom Knights of Shade Brigandine 1 cardThe Phantom Knights of Shade Brigandine
                                      The Phantom Knights of Shade Brigandine
                                      Trap Normal
                                      The Phantom Knights of Shade Brigandine

                                        Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                                        1 cardRaidraptor - Wise Strix 1 cardRaidraptor - Wise Strix
                                        Raidraptor - Wise Strix
                                        DARK
                                        Raidraptor - Wise Strix
                                        • ATK:

                                        • 1400

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.


                                        1 cardThe Phantom Knights of Rusty Bardiche 1 cardThe Phantom Knights of Rusty Bardiche
                                        The Phantom Knights of Rusty Bardiche
                                        DARK
                                        The Phantom Knights of Rusty Bardiche
                                        • ATK:

                                        • 2100

                                        • LINK-3

                                        Link Arrow:

                                        Right

                                        Bottom-Left

                                        Bottom-Right


                                        2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                                        1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                                        Arc Rebellion Xyz Dragon
                                        DARK
                                        Arc Rebellion Xyz Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                        1 cardD/D/D Duo-Dawn King Kali Yuga 1 cardD/D/D Duo-Dawn King Kali Yuga
                                        D/D/D Duo-Dawn King Kali Yuga
                                        DARK
                                        D/D/D Duo-Dawn King Kali Yuga
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 3000


                                        2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.


                                        2 cardRaider's Knight 2 cardRaider's Knight
                                        Raider's Knight
                                        DARK
                                        Raider's Knight
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                        1 cardRaidraptor - Arsenal Falcon 1 cardRaidraptor - Arsenal Falcon
                                        Raidraptor - Arsenal Falcon
                                        DARK
                                        Raidraptor - Arsenal Falcon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material.


                                        1 cardRaidraptor - Brave Strix 1 cardRaidraptor - Brave Strix
                                        Raidraptor - Brave Strix
                                        DARK
                                        Raidraptor - Brave Strix
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2500


                                        2 Level 5 monsters A "Raidraptor" Xyz Monster that has this card as material gains this effect. ● This card gains ATK equal to its Rank x 100. You can only use 1 of the following effects of "Raidraptor - Brave Strix" per turn, and only once that turn. You can detach 1 material from this card; Set 1 "Raidraptor" Spell/Trap from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.


                                        2 cardRaidraptor - Force Strix 2 cardRaidraptor - Force Strix
                                        Raidraptor - Force Strix
                                        DARK
                                        Raidraptor - Force Strix
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 2000


                                        2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast monster you control (other than this card). Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.


                                        1 cardRaidraptor - Rising Rebellion Falcon 1 cardRaidraptor - Rising Rebellion Falcon
                                        Raidraptor - Rising Rebellion Falcon
                                        DARK
                                        Raidraptor - Rising Rebellion Falcon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 3500


                                        5 Level 13 Winged Beast monsters Unaffected by other cards' effects. If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then if this card has 3 or more "Raidraptor" Xyz Monsters with different names as material, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. Once per turn: You can detach 3 materials from this card, then target 1 "Raidraptor" Xyz Monster in your GY; this card gains that monster's effects until the End Phase.




                                        More OCG Info

                                        RaidRaptor Breakdown

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

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