Created by: YGO Mod (20517634)

Created On: 10/20/2024

Need 25 UR

UR Rarity
Blue-Eyes Alternative White Dragon1 card
UR Rarity
Blue-Eyes Jet Dragon3 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Invoked Elysium1 card
UR Rarity
Blue-Eyes White Dragon2 card
UR Rarity
Bingo Machine, Go!!!1 card
UR Rarity
Super Polymerization1 card
UR Rarity
The Melody of Awakening Dragon3 card
UR Rarity
Draco-Utopian Aura3 card
UR Rarity
Iron Thunder3 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike3 card

Main: 40 Extra: 15

SR Rarity
3 cardAleister the Invoker
SR Rarity
3 cardAleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


UR Rarity
1 cardBlue-Eyes Alternative White Dragon
UR Rarity
1 cardBlue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


UR Rarity
3 cardBlue-Eyes Jet Dragon
UR Rarity
3 cardBlue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


UR Rarity
2 cardBlue-Eyes White Dragon
UR Rarity
2 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


SR Rarity
3 cardThe White Stone of Ancients
SR Rarity
3 cardThe White Stone of Ancients
The White Stone of Ancients
LIGHT 1
The White Stone of Ancients
  • ATK:

  • 600

  • DEF:

  • 500


Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.


R Rarity
1 cardThe White Stone of Legend
R Rarity
1 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


UR Rarity
1 cardBingo Machine, Go!!!
UR Rarity
1 cardBingo Machine, Go!!!
Bingo Machine, Go!!!
Spell Normal
Bingo Machine, Go!!!

    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


    SR Rarity
    3 cardDragon Shrine
    SR Rarity
    3 cardDragon Shrine
    Dragon Shrine
    Spell Normal
    Dragon Shrine

      Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


      SR Rarity
      1 cardInvocation
      SR Rarity
      1 cardInvocation
      Invocation
      Spell Normal
      Invocation

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


        R Rarity
        3 cardMagical Meltdown
        R Rarity
        3 cardMagical Meltdown
        Magical Meltdown
        Spell Field
        Magical Meltdown

          When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


          UR Rarity
          1 cardSuper Polymerization
          UR Rarity
          1 cardSuper Polymerization
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




            Tag(s):

            UR Rarity
            3 cardThe Melody of Awakening Dragon
            UR Rarity
            3 cardThe Melody of Awakening Dragon
            The Melody of Awakening Dragon
            Spell Normal
            The Melody of Awakening Dragon

              Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


              UR Rarity
              3 cardDraco-Utopian Aura
              UR Rarity
              3 cardDraco-Utopian Aura
              Draco-Utopian Aura
              Trap Counter
              Draco-Utopian Aura

                When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                UR Rarity
                3 cardIron Thunder
                UR Rarity
                3 cardIron Thunder
                Iron Thunder
                Trap Counter
                Iron Thunder

                  When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                  UR Rarity
                  3 cardSolemn Judgment
                  UR Rarity
                  3 cardSolemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                    Tag(s):

                    UR Rarity
                    3 cardSolemn Strike
                    UR Rarity
                    3 cardSolemn Strike
                    Solemn Strike
                    Trap Counter
                    Solemn Strike

                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      SR Rarity
                      3 cardSolemn Warning
                      SR Rarity
                      3 cardSolemn Warning
                      Solemn Warning
                      Trap Counter
                      Solemn Warning

                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                        Tag(s):

                        SR Rarity
                        1 cardBlue-Eyes Tyrant Dragon
                        SR Rarity
                        1 cardBlue-Eyes Tyrant Dragon
                        Blue-Eyes Tyrant Dragon
                        LIGHT 8
                        Blue-Eyes Tyrant Dragon
                        • ATK:

                        • 3400

                        • DEF:

                        • 2900


                        "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                        R Rarity
                        1 cardEarth Golem @Ignister
                        R Rarity
                        1 cardEarth Golem @Ignister
                        Earth Golem @Ignister
                        EARTH 7
                        Earth Golem @Ignister
                        • ATK:

                        • 2300

                        • DEF:

                        • 2000


                        1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                        UR Rarity
                        1 cardGarura, Wings of Resonant Life
                        UR Rarity
                        1 cardGarura, Wings of Resonant Life
                        Garura, Wings of Resonant Life
                        DARK 6
                        Garura, Wings of Resonant Life
                        • ATK:

                        • 1500

                        • DEF:

                        • 2400


                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                        R Rarity
                        1 cardInvoked Augoeides
                        R Rarity
                        1 cardInvoked Augoeides
                        Invoked Augoeides
                        LIGHT 8
                        Invoked Augoeides
                        • ATK:

                        • 2000

                        • DEF:

                        • 2800


                        "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                        R Rarity
                        1 cardInvoked Caliga
                        R Rarity
                        1 cardInvoked Caliga
                        Invoked Caliga
                        DARK 4
                        Invoked Caliga
                        • ATK:

                        • 1000

                        • DEF:

                        • 1800


                        "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                        N Rarity
                        1 cardInvoked Cocytus
                        N Rarity
                        1 cardInvoked Cocytus
                        Invoked Cocytus
                        WATER 6
                        Invoked Cocytus
                        • ATK:

                        • 1800

                        • DEF:

                        • 2900


                        "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.


                        UR Rarity
                        1 cardInvoked Elysium
                        UR Rarity
                        1 cardInvoked Elysium
                        Invoked Elysium
                        LIGHT 10
                        Invoked Elysium
                        • ATK:

                        • 3200

                        • DEF:

                        • 4000


                        1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster.


                        R Rarity
                        1 cardInvoked Magellanica
                        R Rarity
                        1 cardInvoked Magellanica
                        Invoked Magellanica
                        EARTH 8
                        Invoked Magellanica
                        • ATK:

                        • 3000

                        • DEF:

                        • 3300


                        "Aleister the Invoker" + 1 EARTH monster


                        SR Rarity
                        3 cardInvoked Mechaba
                        SR Rarity
                        3 cardInvoked Mechaba
                        Invoked Mechaba
                        LIGHT 9
                        Invoked Mechaba
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                        N Rarity
                        2 cardInvoked Purgatrio
                        N Rarity
                        2 cardInvoked Purgatrio
                        Invoked Purgatrio
                        FIRE 7
                        Invoked Purgatrio
                        • ATK:

                        • 2300

                        • DEF:

                        • 2000


                        "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                        N Rarity
                        1 cardInvoked Raidjin
                        N Rarity
                        1 cardInvoked Raidjin
                        Invoked Raidjin
                        WIND 5
                        Invoked Raidjin
                        • ATK:

                        • 2200

                        • DEF:

                        • 2400


                        "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                        SR Rarity
                        1 cardMudragon of the Swamp
                        SR Rarity
                        1 cardMudragon of the Swamp
                        Mudragon of the Swamp
                        WATER 4
                        Mudragon of the Swamp
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.




                        More Master Duel Info

                        Blue-Eyes Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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