Created by: test (054123)

Created On: 10/17/2024

Need 19 UR

UR Rarity
Destiny HERO - Plasma1 card
 Rarity
Holactie the Creator of Light1 card
UR Rarity
Obelisk the Tormentor1 card
UR Rarity
Slifer the Sky Dragon1 card
UR Rarity
The Winged Dragon of Ra1 card
UR Rarity
The Winged Dragon of Ra - Immortal Phoenix1 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode1 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Elemental HERO Divine Neos1 card
UR Rarity
Evil HERO Dark Gaia1 card
UR Rarity
Evil HERO Malicious Bane1 card
UR Rarity
Evil HERO Malicious Fiend1 card
UR Rarity
Evil HERO Neos Lord1 card
UR Rarity
Timaeus the Knight of Destiny1 card
UR Rarity
Vision HERO Trinity1 card
UR Rarity
NEX1 card
UR Rarity
The Breaking Ruin God1 card
UR Rarity
The True Sun God1 card
UR Rarity
The Revived Sky God1 card

Main: 40 Extra: 15

R Rarity
1 cardCross Porter
R Rarity
1 cardCross Porter
Cross Porter
DARK 2
Cross Porter
  • ATK:

  • 400

  • DEF:

  • 400


You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.


N Rarity
1 cardDestiny HERO - Captain Tenacious
N Rarity
1 cardDestiny HERO - Captain Tenacious
Destiny HERO - Captain Tenacious
DARK 3
Destiny HERO - Captain Tenacious
  • ATK:

  • 800

  • DEF:

  • 800


Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.


SR Rarity
1 cardDestiny HERO - Dogma
SR Rarity
1 cardDestiny HERO - Dogma
Destiny HERO - Dogma
DARK 8
Destiny HERO - Dogma
  • ATK:

  • 3400

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.


N Rarity
1 cardDestiny HERO - Doom Lord
N Rarity
1 cardDestiny HERO - Doom Lord
Destiny HERO - Doom Lord
DARK 3
Destiny HERO - Doom Lord
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.


UR Rarity
1 cardDestiny HERO - Plasma
UR Rarity
1 cardDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


SR Rarity
1 cardEvil HERO Adusted Gold
SR Rarity
1 cardEvil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


SR Rarity
1 cardEvil HERO Dead-End Prison
SR Rarity
1 cardEvil HERO Dead-End Prison
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


N Rarity
1 cardEvil HERO Infernal Prodigy
N Rarity
1 cardEvil HERO Infernal Prodigy
Evil HERO Infernal Prodigy
DARK 2
Evil HERO Infernal Prodigy
  • ATK:

  • 300

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.


R Rarity
1 cardEvil HERO Malicious Edge
R Rarity
1 cardEvil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


SR Rarity
1 cardEvil HERO Toxic Bubble
SR Rarity
1 cardEvil HERO Toxic Bubble
Evil HERO Toxic Bubble
WATER 4
Evil HERO Toxic Bubble
  • ATK:

  • 800

  • DEF:

  • 1200


You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.


 Rarity
1 cardHolactie the Creator of Light
 Rarity
1 cardHolactie the Creator of Light
Holactie the Creator of Light
DIVINE 12
Holactie the Creator of Light
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters whose original names are "Slifer the Sky Dragon", "Obelisk the Tormentor", and "The Winged Dragon of Ra". This card's Special Summon cannot be negated. The player that Special Summons this card wins the Duel.


SR Rarity
1 cardLegendary Knight Critias
SR Rarity
1 cardLegendary Knight Critias
Legendary Knight Critias
LIGHT 8
Legendary Knight Critias
  • ATK:

  • 2800

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.


SR Rarity
1 cardLegendary Knight Hermos
SR Rarity
1 cardLegendary Knight Hermos
Legendary Knight Hermos
LIGHT 8
Legendary Knight Hermos
  • ATK:

  • 2800

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.


SR Rarity
1 cardLegendary Knight Timaeus
SR Rarity
1 cardLegendary Knight Timaeus
Legendary Knight Timaeus
LIGHT 8
Legendary Knight Timaeus
  • ATK:

  • 2800

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target.


N Rarity
1 cardNeo-Spacian Air Hummingbird
N Rarity
1 cardNeo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


N Rarity
1 cardNeo-Spacian Aqua Dolphin
N Rarity
1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


N Rarity
1 cardNeo-Spacian Dark Panther
N Rarity
1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


N Rarity
1 cardNeo-Spacian Flare Scarab
N Rarity
1 cardNeo-Spacian Flare Scarab
Neo-Spacian Flare Scarab
FIRE 3
Neo-Spacian Flare Scarab
  • ATK:

  • 500

  • DEF:

  • 500


Gains 400 ATK for each Spell/Trap your opponent controls.


N Rarity
1 cardNeo-Spacian Grand Mole
N Rarity
1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


UR Rarity
1 cardObelisk the Tormentor
UR Rarity
1 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


UR Rarity
1 cardSlifer the Sky Dragon
UR Rarity
1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


R Rarity
1 cardThe Wicked Avatar
R Rarity
1 cardThe Wicked Avatar
The Wicked Avatar
DARK 10
The Wicked Avatar
  • ATK:

  • -1

  • DEF:

  • -1


This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").


UR Rarity
1 cardThe Winged Dragon of Ra
UR Rarity
1 cardThe Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


UR Rarity
1 cardThe Winged Dragon of Ra - Immortal Phoenix
UR Rarity
1 cardThe Winged Dragon of Ra - Immortal Phoenix
The Winged Dragon of Ra - Immortal Phoenix
DIVINE 10
The Winged Dragon of Ra - Immortal Phoenix
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.


UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


N Rarity
1 cardYubel
N Rarity
1 cardYubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


N Rarity
1 cardCommon Soul
N Rarity
1 cardCommon Soul
Common Soul
Spell Continuous
Common Soul

    Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand.


    R Rarity
    1 cardConvert Contact
    R Rarity
    1 cardConvert Contact
    Convert Contact
    Spell Normal
    Convert Contact

      If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


      SR Rarity
      3 cardDark Fusion
      SR Rarity
      3 cardDark Fusion
      Dark Fusion
      Spell Normal
      Dark Fusion

        Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


        SR Rarity
        1 cardEvil Mind
        SR Rarity
        1 cardEvil Mind
        Evil Mind
        Spell Normal
        Evil Mind

          If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ● 1+: Draw 1 card. ● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn.


          R Rarity
          1 cardFist of Fate
          R Rarity
          1 cardFist of Fate
          Fist of Fate
          Spell Quick
          Fist of Fate

            This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Fist of Fate" per turn.


            UR Rarity
            1 cardNEX
            UR Rarity
            1 cardNEX
            NEX
            Spell Normal
            NEX

              Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck.


              SR Rarity
              1 cardSoul Crossing
              SR Rarity
              1 cardSoul Crossing
              Soul Crossing
              Spell Quick
              Soul Crossing

                During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn.


                R Rarity
                1 cardSpace Gift
                R Rarity
                1 cardSpace Gift
                Space Gift
                Spell Normal
                Space Gift

                  Draw 1 card for each different "Neo-Spacian" name on the monsters you control.


                  R Rarity
                  1 cardSupreme King's Castle
                  R Rarity
                  1 cardSupreme King's Castle
                  Supreme King's Castle
                  Spell Field
                  Supreme King's Castle

                    You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                    UR Rarity
                    1 cardThe Breaking Ruin God
                    UR Rarity
                    1 cardThe Breaking Ruin God
                    The Breaking Ruin God
                    Spell Quick
                    The Breaking Ruin God

                      The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.


                      UR Rarity
                      1 cardThe True Sun God
                      UR Rarity
                      1 cardThe True Sun God
                      The True Sun God
                      Spell Continuous
                      The True Sun God

                        When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.


                        UR Rarity
                        1 cardThe Revived Sky God
                        UR Rarity
                        1 cardThe Revived Sky God
                        The Revived Sky God
                        Trap Normal
                        The Revived Sky God

                          The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                          SR Rarity
                          1 cardDestiny End Dragoon
                          SR Rarity
                          1 cardDestiny End Dragoon
                          Destiny End Dragoon
                          DARK 10
                          Destiny End Dragoon
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.


                          UR Rarity
                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                          UR Rarity
                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                          Destiny HERO - Destroyer Phoenix Enforcer
                          DARK 8
                          Destiny HERO - Destroyer Phoenix Enforcer
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                          SR Rarity
                          1 cardElemental HERO Brave Neos
                          SR Rarity
                          1 cardElemental HERO Brave Neos
                          Elemental HERO Brave Neos
                          LIGHT 7
                          Elemental HERO Brave Neos
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                          SR Rarity
                          1 cardElemental HERO Core
                          SR Rarity
                          1 cardElemental HERO Core
                          Elemental HERO Core
                          EARTH 9
                          Elemental HERO Core
                          • ATK:

                          • 2700

                          • DEF:

                          • 2200


                          3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.


                          UR Rarity
                          1 cardElemental HERO Divine Neos
                          UR Rarity
                          1 cardElemental HERO Divine Neos
                          Elemental HERO Divine Neos
                          LIGHT 12
                          Elemental HERO Divine Neos
                          • ATK:

                          • 2500

                          • DEF:

                          • 2500


                          Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                          SR Rarity
                          1 cardElemental HERO Great Tornado
                          SR Rarity
                          1 cardElemental HERO Great Tornado
                          Elemental HERO Great Tornado
                          WIND 8
                          Elemental HERO Great Tornado
                          • ATK:

                          • 2800

                          • DEF:

                          • 2200


                          1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                          SR Rarity
                          1 cardElemental HERO Nova Master
                          SR Rarity
                          1 cardElemental HERO Nova Master
                          Elemental HERO Nova Master
                          FIRE 8
                          Elemental HERO Nova Master
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                          UR Rarity
                          1 cardEvil HERO Dark Gaia
                          UR Rarity
                          1 cardEvil HERO Dark Gaia
                          Evil HERO Dark Gaia
                          EARTH 8
                          Evil HERO Dark Gaia
                          • ATK:

                          • -1

                          • DEF:

                          • 0


                          1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)


                          N Rarity
                          1 cardEvil HERO Darkest Knight
                          N Rarity
                          1 cardEvil HERO Darkest Knight
                          Evil HERO Darkest Knight
                          EARTH 8
                          Evil HERO Darkest Knight
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


                          SR Rarity
                          1 cardEvil HERO Inferno Wing - Backfire
                          SR Rarity
                          1 cardEvil HERO Inferno Wing - Backfire
                          Evil HERO Inferno Wing - Backfire
                          FIRE 6
                          Evil HERO Inferno Wing - Backfire
                          • ATK:

                          • 2100

                          • DEF:

                          • 1200


                          "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.


                          UR Rarity
                          1 cardEvil HERO Malicious Bane
                          UR Rarity
                          1 cardEvil HERO Malicious Bane
                          Evil HERO Malicious Bane
                          DARK 8
                          Evil HERO Malicious Bane
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                          UR Rarity
                          1 cardEvil HERO Malicious Fiend
                          UR Rarity
                          1 cardEvil HERO Malicious Fiend
                          Evil HERO Malicious Fiend
                          FIRE 8
                          Evil HERO Malicious Fiend
                          • ATK:

                          • 3500

                          • DEF:

                          • 2100


                          "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.


                          UR Rarity
                          1 cardEvil HERO Neos Lord
                          UR Rarity
                          1 cardEvil HERO Neos Lord
                          Evil HERO Neos Lord
                          DARK 10
                          Evil HERO Neos Lord
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                          UR Rarity
                          1 cardTimaeus the Knight of Destiny
                          UR Rarity
                          1 cardTimaeus the Knight of Destiny
                          Timaeus the Knight of Destiny
                          LIGHT 10
                          Timaeus the Knight of Destiny
                          • ATK:

                          • -1

                          • DEF:

                          • -1


                          "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos" Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.


                          UR Rarity
                          1 cardVision HERO Trinity
                          UR Rarity
                          1 cardVision HERO Trinity
                          Vision HERO Trinity
                          DARK 8
                          Vision HERO Trinity
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.




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